XCOM: Chimera Squad

XCOM: Chimera Squad

Universal Trainings
6 Comments
Julian Skies Jun 9, 2020 @ 7:09pm 
@zerostatezero1 The +10% chance to turn a miss into a graze is the "Lucky" stat present on SMGs, in in the case of a miss the game rolls a second accuracy check with a chance equal to your Lucky (20% for SMGs, +10% from the training) and if it passes it turns a miss into a dodge.
Mean Lean Jun 3, 2020 @ 2:32pm 
It seems that the VR equipment info is missing just says "+1", and it might have reduced the aim on caracter (blueblood) considerably
FreeFormSage May 28, 2020 @ 10:14am 
Also, the +15% chance to turn a missed shot into a graze. Given that Graze is what happens after a failed Defense roll but a Successful Dodge roll, is that percentage added /against/ the Dodge roll, the way the attack roll is against the Defense roll? So like it's a second attack accuracy stat?
FreeFormSage May 28, 2020 @ 10:13am 
The last two training options both list their benefits as "+10". Is this simply an artifact of adding training options that weren't planned into the game, or is that accurate? I ask because VR TC is said to give a +15% bonus, but only SAYS +10, and FD VR just says "A better chance to act first", then says +10. is that...+10 initiative or something?
Alon May 26, 2020 @ 5:57am 
thank you
Player May 21, 2020 @ 9:02am 
nice thx