XCOM: Chimera Squad

XCOM: Chimera Squad

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Universal Trainings
   
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May 20, 2020 @ 1:04pm
May 28, 2020 @ 1:59pm
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Universal Trainings

In 1 collection by RealityMachina
RealityMachina's Chimera Squad Mods
21 items
Description
Adds new assembly projects that unlock additional trainings all your agents can choose to train for.

Summary
All projects require Android OPS to be built first. After that..

Gym Equipment - available immediately. Unlocks the Agility training for agents, letting an agent get +1 mobility.

VR Equipment - available immediately. Unlocks Cool Under Fire training, grants an Agent +10 crit chance.

Specialized VR Gear - available after building VR Equipment. Unlocks the VR Marksmanship: Weakpoints training. Grants an Agent +1 armour pierce against targets.

VR Training Course - available after building VR Equipment and Gym Equipment. Unlocks the VR Marksmanship: Recoil Control training. Grants an Agent a +10% chance to convert a missed shot to a graze. Stacks with the Spray to Pray bonus of SMGs.

Full Dive VR - available after building VR Equipment and Gym Equipment. Unlocks the Tactical Reflexes training. Grants an Agent +10 dodge.
6 Comments
Julian Skies Jun 9, 2020 @ 7:09pm 
@zerostatezero1 The +10% chance to turn a miss into a graze is the "Lucky" stat present on SMGs, in in the case of a miss the game rolls a second accuracy check with a chance equal to your Lucky (20% for SMGs, +10% from the training) and if it passes it turns a miss into a dodge.
Mean Lean Jun 3, 2020 @ 2:32pm 
It seems that the VR equipment info is missing just says "+1", and it might have reduced the aim on caracter (blueblood) considerably
FreeFormSage May 28, 2020 @ 10:14am 
Also, the +15% chance to turn a missed shot into a graze. Given that Graze is what happens after a failed Defense roll but a Successful Dodge roll, is that percentage added /against/ the Dodge roll, the way the attack roll is against the Defense roll? So like it's a second attack accuracy stat?
FreeFormSage May 28, 2020 @ 10:13am 
The last two training options both list their benefits as "+10". Is this simply an artifact of adding training options that weren't planned into the game, or is that accurate? I ask because VR TC is said to give a +15% bonus, but only SAYS +10, and FD VR just says "A better chance to act first", then says +10. is that...+10 initiative or something?
Alon May 26, 2020 @ 5:57am 
thank you
Player May 21, 2020 @ 9:02am 
nice thx