RimWorld

RimWorld

Pawns Drool!
24 Comments
Timou Jul 24, 2024 @ 12:33am 
Works fine with 1.5 and all future updates
Edi May 26, 2024 @ 10:53pm 
10/10 pivo najbolji
Alchemyst Nov 9, 2021 @ 6:31pm 
Please update! Love your textures
SenecaStoic Aug 5, 2021 @ 12:52pm 
@Lailani01 Thanks!
illAligned Aug 5, 2021 @ 9:18am 
@Lailani01
You can reset your modlist by deleting the file at C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml
Lailani01  [author] Aug 4, 2021 @ 11:41am 
@SenecaStoic; My RW is not functional ATM - got some major messup with zillion installed and manually adjusted mods and their compatibility with eachother. In turn, this mod should be outright compatible with any new version. If you are annoyed by some warning or error during loading, go to mod's folder and edit file "About.xml" in folder "About", and add line "<li>1.3</li>" under "<supportedVersions>". ATM i can not enter my game, but i'll update my mods as soon as i can.
SenecaStoic Jul 25, 2021 @ 12:42pm 
Really love the art and I miss using this mod. Hope it gets updated for 1.3.
The Bard of Hearts Jun 3, 2021 @ 2:32am 
I gotta say... even though I'm not using this mod. The artwork is quite amazing. Well done, bro/bra. Its just.... almost TOO good for the game. lmao. :steamhearteyes::steamhappy:
Kazeel_Amataka Feb 25, 2021 @ 8:30pm 
have you thought of making new graphics for the Vanilla Cooking Expanded foods?
Kazeel_Amataka Feb 25, 2021 @ 8:30pm 
this looks delicious
Mur Derer Feb 20, 2021 @ 10:55pm 
thanks!
Lailani01  [author] Feb 20, 2021 @ 3:08pm 
Updated to 1.2
Lailani01  [author] Feb 20, 2021 @ 2:07pm 
@Psina - This is really just a graphics replacer. It should be 100% compatible with any version of the game. Basically, if you are annoyed by game reporting that the mod is for wrong version, you can edit /About/About.xml in this mod's directory and add "1.2" under supportedVersions. Anyway, i'll update it to 1.2 later today.
Mur Derer Feb 18, 2021 @ 5:41am 
update?
Big Fuzzy May 24, 2020 @ 8:32am 
Hvala!
shadowk May 21, 2020 @ 2:15pm 
Okay cool! Take your time. For the moment I've just manually tweaked GouRIMet to use your textures.
Lailani01  [author] May 21, 2020 @ 1:41pm 
@萌王喵酱 TYVM, @shadowk I've been thinking; i might do patch for GouRIMet, but that would have to be different mod. I would have to do some extra graphics for that. Just give me some time cos ATM i'm focused on work on my weapons mod - i think that will be finished in a week or so.
萌王喵酱 May 21, 2020 @ 12:57am 
Great mod, I like it.
shadowk May 20, 2020 @ 3:07pm 
No problem I'll play around with it some more. If I come up with an elegant solution I'll post it here.
Lailani01  [author] May 20, 2020 @ 3:03pm 
Hmm.. Graphic_Single would OFC force the mod to use only a single icon for a food type. Both Single and StackCount Classes are vanilla AFAIK.
Checking GouRIMet page shows that the author actually scrapped the original meal mechanic and that mod offers two different meals instead vanilla simple meal. basically two different definitions altogether. etc...
Hmmm, Frankly, i will just tell you what i would do if i wanted to use both mods. I would copy the other mod to my local drive, and replace it's icons with my icons for my personal use. Probably the simplest thing to do. Just rename the files to whatever names GouRIMet uses.
Honestly, this is how i made this mod in the first place. Later on i asked diannetea for permission to publish it. I run many mods, but i doubt there's a single one untouched by my evil hands. >D
I would like to be of more help, but i seriously suck at programming in general QQ
shadowk May 20, 2020 @ 2:29pm 
I'm having a problem because there is a mod conflict between this and GouRIMet. I'm getting "Could not load UnityEngine.Texture2D at Food/NutrientPaste in any active mod or in base resources." Also, the same error for Food/Simple, Food/Fine, and Food/Lavish.

I can see that GouRIMet defines its own defs for MealSimple, etc., along with its own textures for those. It defines the textures as having <graphicClass>Graphic_Single</graphicClass>.

It seems there should be a way to patch your textures over GouRIMet's textures but I can't seem to get the patching right. I think the Graphic_Single might be the problem, but I haven't gotten the code right to replace it with Graphic_StackCount. I might be way off on this theory.

Any ideas?
Trogladonis May 20, 2020 @ 9:58am 
Now that lavish meal looks like a feast. Make's my stomach hurt when I realize my super soldiers eat their lavish meals in less than a second.
shadowk May 20, 2020 @ 9:55am 
nice job
ROBOCOP May 20, 2020 @ 9:17am 
не лорно!