RimWorld

RimWorld

Medieval Prosthetics
145 Comments
Geneva 20 hours ago 
MO compatibility would be badass
Looking forward for the update <3
Post Millenial Jul 15 @ 5:22pm 
@Nuno any plans to make the mod compatible with Medieval overhaul so it can use basic components from that mod in the recipe or is that off the table?
Nuno  [author] Jul 9 @ 1:39pm 
@Nopeacesigns, I will have a look at it and add the recipes to those stations when I go to update to 1.6.

@Kris, the eye transplant is meant to be decorative and to "fill the hole" more or less. Since it's a medieval implant it doesn't actually do anything to improve your sight.

@LaSchuii, A tongue could probably be added, I'll have a read about historical tongue replacements and see if there's anything interesting.
Nopeacesigns Jul 6 @ 1:20pm 
i cannot make the crude limbs in workbenches or crafting spots
Deankiller Turnupseed May 11 @ 7:24am 
@Kris what did you expect from a medieval eye transplant
Kris Apr 22 @ 11:08pm 
I dont know if its intended, but the eye has 0% part efficiency which means my pawn is blind after installing it. Doesnt matter what quality - its every eye.
LaSchuii <3 Apr 19 @ 2:43pm 
i usually prefer medieval playthroughs and this mod saved so many of my pawns. :BEjoyful:
would you consider adding a tongue as well? :BEheart: my poor guy can't talk after a raid lol
Shadowrunner3 Apr 17 @ 3:26am 
I built the eye patch but I couldn't install it on my pawn
Tenchi Mar 29 @ 1:15pm 
Why is the research so expensive? Costs more than vanilla research.
lean311200 Mar 2 @ 1:04pm 
nevermind reloading my save fixed it
lean311200 Mar 2 @ 11:44am 
i have many mods, so it could be a mod conflict, rather than an issue within this mod
lean311200 Mar 2 @ 11:43am 
in my case, research is needed to unlock the prosthetics, but researching crude limbs unlocks nothing
Hakkai Mar 2 @ 5:27am 
It seems that there is no research required to make the prosthetics, yet there is crude limbs research which seems to unlock nothing? is that intended or am i doing something wrong?
Zerofelx Nov 20, 2024 @ 7:34am 
It would be great to add some prosthetic that exceeds 100% functionality or that recovers sight/hearing linked to some magic mod
Nuno  [author] Nov 12, 2024 @ 6:49pm 
@Gravity, I think there's a compatibility mod that exists for this mod. Otherwise you could go edit the recipes in the XML files of the mod itself
Gravity Nov 11, 2024 @ 12:05pm 
Hi! I play with Medieval Overhaul and I cant make the regular components that are required for some of the prosthetics. Is there a way to edit that?
Joeseatat Oct 30, 2024 @ 11:58am 
Oh thank you, kind soul! I've got two armless pawns that thank you as well! Finally! They can eat at a table rather than jamming their faces into the shelf of food!
Corgrarr Oct 15, 2024 @ 12:45am 
It say you need X25 ingredents
lydocia Sep 22, 2024 @ 4:06pm 
what are the researches needed to install these prosthetics? I can for example craft an artificial nose but can't install it?
AtrociousLee Aug 2, 2024 @ 7:19am 
had a colony that pulled their eyes out, medieval run so no replacements, they all changed religions, now they running around with two eye patches
CantPlayJack Jul 20, 2024 @ 7:45pm 
You're awesome!
Nuno  [author] Jul 18, 2024 @ 10:20am 
Mod has been updated. Pre-1.5 versions of the mod are unchanged. Please report any issues you encounter.
TheBronzeWarrior Jun 22, 2024 @ 7:54pm 
am excited to be able to use in 1.5 without constantly worrying
LyNX_019 Jun 21, 2024 @ 5:56pm 
looking forward for the update:steamthumbsup:
Nuno  [author] Jun 12, 2024 @ 1:49pm 
Mod update is in progress. I am rebalancing the mod and adding settings so players can tweak things to their liking.

If you are currently using this mod in a 1.5 save, please make a local copy ASAP because the mod is being restructured and your save will break. Pre-1.5 saves will not be affected.
CantPlayJack Jun 10, 2024 @ 11:21am 
This mod seems to work "okay" with 1.5, but an update would be great. Hopefully your semester goes well!
Monad Jun 5, 2024 @ 11:06am 
any plans to make it for 1.5?
Nuno  [author] Apr 25, 2024 @ 10:36am 
@Abiboi I agree, I intend to add a settings menu for this mod after my semester ends so users can just tweak the work needed to their liking.
Abiboi Apr 10, 2024 @ 2:17pm 
2K work for a toe is so much that my artist colonist made a statue of my crafting colonist work on it for a whole year
n0753\/\/ Mar 14, 2024 @ 2:02pm 
I'm not 100% sure of this, but I don't think any of these parts satisfy the "Boddy Modder" trait. How would you implement that? (Self-modding XML file instructions are fine)
Nuno  [author] Nov 13, 2023 @ 1:25pm 
It's something I want to change, once I have time I plan on coming back to my Rimworld mods and rebalancing/cleaning up to fix things like this.
Content *******ed Nov 12, 2023 @ 10:44am 
why do smaller prostetics crave equal amount of effort as bigger
Nuno  [author] Oct 5, 2023 @ 3:22pm 
Yes, the idea I was going for with these is that they're ornamental. If you lose an eye, you're never getting it back (without magic or something like that), so instead you can make it look nice and get rid of the disfigured debuff/social maluses.
Raven Oct 5, 2023 @ 3:51am 
Quick question, is it intentional that at all tiers delicate things have a 0% efficiency (ears, eyes)?
Nuno  [author] Sep 9, 2023 @ 7:50pm 
@lydocia, Wooden parts are made at a crafting spot and in order to be able to install a body part you must have a copy of the desired part made and on your colony map somewhere.
Nuno  [author] Sep 9, 2023 @ 7:48pm 
@Renee, A few things I would say for this.

1. In the meantime I can write some instructions on editing xml files in the context of Rimworld mods: https://pastebin.com/5xAAgJDN

2. While I recognize that the Medieval Overhaul mod is "the" medieval mod, I do not use it because of bloat/performance and personal preference. I may heavily edit it for my own personal use but otherwise I do not use the mod. That said, another user has made a patch for all of my mods and Medieval Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=2883228057

3. I intended to add a mod settings page with a slider so that users could configure the work times for their own tastes but I never got around to it. I'll have a look at it right now and see if I can quickly implement that feature.
lydocia Sep 9, 2023 @ 11:39am 
Hi, I've researched the first two tiers of prosthetics but am still unable to add a wooden nose to my pawn. Am I missing something, like a workbench or crafting recipe or anything?
Renee Sep 8, 2023 @ 3:17pm 
@Nuno could you post instructions on how to edit your mod for people who aren't modders. Based on your reply below you'd like us to to adjust the mod to our own liking. Like everyone else has said, the balance is way off (1000 work for what is basically a slightly better peg leg :zaglol:) and people are having issues getting it to work with Medieval Overhaul, THE medieval rimworld mod. I could edit it myself for you and upload a fixed version if you want, as this is the only medieval prosthetics mod out there.
Shyyster Jul 6, 2023 @ 2:47am 
@Hellebus

You really are a trash human being to be disrespectful to someone who takes the time to give something free to others. Grow up leech.
Nuno  [author] Jul 3, 2023 @ 12:51pm 
Modding is something one does on their own volition. Modders are not paid but people still like to make demands of them. Modifying XML is really not something that is hard to do. In the time it took you to write your two comments you could have changed the values you do not like. I will come back to this mod whenever I decide I would like to.
Hellebus Jun 29, 2023 @ 8:28am 
Or you know... you could UPDATE and fix your mod. You state it's your first mod but it's been over a year with no changes. Fix it or remove it instead of expecting others to do work on the mod YOU POSTED
Nuno  [author] Jun 26, 2023 @ 10:14am 
Feel free to take the simple steps to modify the XML to your liking rather than being disrespectful!
Hellebus Jun 26, 2023 @ 3:35am 
Garbage mod. Not balanced and doesn't work with Body Modder traits. Dev clearly not working on it again as no changes made since last year.
StarlightSovereign Apr 25, 2023 @ 9:39pm 
@Aviator I think you either didn't set it public or deleted it ;_;
Ăviator Feb 28, 2023 @ 4:42am 
I've made a version that supports medieval overhaul, and tweaked work requirements to reflect vanilla values at https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2940266100
Lethice Feb 20, 2023 @ 5:36am 
Anyone else run into an issue where you dont seem to be able to do install the prosthethics? with the game just giving you a "1x" missing when you try and install them even though you do have the required item?
test Jan 23, 2023 @ 11:06pm 
I suggest removing UnfinishedProthesis.png or adding a UnfinishedProsthesis_m.png file, because it is incompatible with retetxure mods right now and says Texture UnfinishedProsthesis has dimensions of 64 x 64, but its mask has 128 x 128. This is not supported, texture will be excluded from atlas
Lava Jan 10, 2023 @ 11:30am 
medieval overhaul support? tried to do it myself with make anything craftable but my game crashed to desktop before I could even load in
Charco Jan 9, 2023 @ 3:04pm 
Is it just me or is all the prosthetics already researched on the start of the game?
deja vu Dec 17, 2022 @ 6:08am 
I really like this mod but good god is the balancing horrible. You need so many research points for even the most basic of prosthetics. Not to mention the insane amount of work you have to do to make a leg or an eye.