Rivals of Aether

Rivals of Aether

Scaryami
32 Comments
MAJR Jun 29, 2023 @ 6:01am 
For a character only made in a few days this is some high quality stuff.
Monagression Dec 3, 2022 @ 12:11am 
Quick question: would you say this character could be classified as a character born in the rival of aether world, or are they from their own canon? I'm making a list of rival canon workshop characters
rightasreine May 3, 2022 @ 9:58pm 
fun char rly wish his core mechanic was significantly buffed i.e. not losing meter once its full or being unable to lose meter if he already has a field out
Mixmaw  [author] Oct 19, 2021 @ 8:20pm 
@N3KROW 'cause its not fun lmao
N3KROW Oct 19, 2021 @ 2:52pm 
why are you nerfing his main mechanic even more lol
Mixmaw  [author] Oct 20, 2020 @ 9:14pm 
@Eden I would be okay with you doing so as long as you give proper credit and a link to the page.
If you're struggling with his endlag, though, remember that he's got great air movement! If you whiff a move, try to drift away! And don't throw attacks out unless you're certain they'll hit.
Eden Oct 20, 2020 @ 6:35pm 
is it okay if i made a differently balanced version of scaryami, with full credit to you? mainly just trying to play him with my friend group without getting bodied from all the lag his moves have lol
meangreengene17 Jul 9, 2020 @ 5:10am 
this character feels like its actually DLC:p2cube:
MVD256 Jul 2, 2020 @ 2:03am 
"edgy cat man"
say no more! I'm trying this one out
Kosmo Jun 21, 2020 @ 11:33pm 
I am officially a Scaryami main.
petrigoa(t)r Jun 12, 2020 @ 7:58pm 
I like this character a lot, and genuinely hope that they continues to receive little updates as time passes since there is a lot of potential here, but some extra work could be used to make this character feel a lot better in the hands. As someone who grinds normal, competitive Rivals a lot, I know that Workshop characters are hard to make feel like they were made by the dev team, but ones like these are so close to feeling that kind of "natural" to the base game(in terms of control). I just think some things could be adjusted to make this character actually feel good to play fast.
dubious little creature Jun 2, 2020 @ 7:31am 
needs some simple shading
SAI May 25, 2020 @ 11:11am 
hype
Mixmaw  [author] May 25, 2020 @ 10:21am 
Oh my god it's a Sai comment
SAI May 25, 2020 @ 9:59am 
Oh look a SAI's comment.
calzonecave May 22, 2020 @ 6:33am 
I like their gimmick but I feel the orbs are way too easy to destroy. You basically have to play really campy and hit-and-run all game if you wanna get more than two orbs in for an attack. This also implies you're fast enough to get the orb close to the opponent with neutral B AND throw out an attack without them doing anything lest the orb(s) be destroyed. Maybe make the orbs take more than one hit to destroy?
EldritchCutie32 May 22, 2020 @ 5:23am 
cat go stab slice swoosh
binarycat6 May 20, 2020 @ 1:32pm 
nice character, I have a few problems though. dtilt and ftilt feel way too similar. perhaps a low sweep that pops characters up for dtilt? the upair momentum is kinda weird too. up b seems a unreliable aswell, I can't tell if its supposed to be a multihit or not (yeah I know it changes in the fields). don't let my criticisms make you think I don't like the character. with a few changes I think this character could be really great.
Aguion Stryke May 19, 2020 @ 9:17pm 
I didn't understand what people were saying in the comments until I played him. Solid kit, pretty balanced, but combo-ing with him is much harder than it should be because of the endlag.
IronYacker May 18, 2020 @ 3:11pm 
He looks kinda like one of the Nyakuza Metro cats. This is a good thing
HaZardNG May 16, 2020 @ 8:00pm 
yep
webking321 May 16, 2020 @ 6:46pm 
Is he a dope character? He looks fun
CerealSSBU May 16, 2020 @ 3:14pm 
yeah... i agree with a bunch of other commenters that their moves have way too much end lag. Specifically I feel their aerials have too much landing lag, it feels like landing aerials should combo into stuff but they don't because the landing lag eats jumps.
Dextra_24703 May 16, 2020 @ 12:49pm 
good character, please don´t change how the areas work there pretty balanced with needing three hits to be used, without getting hit which is great counterplay and only needing a single hit to be destroyed gives it more easy counterplay.

The normals are also pretty useful even though nothing combos really into each other, which gives the character a low skill requirement, what is always apreciated.

By using neutral-special to move the zones out of the way of danger or going of stage draging the zones to you so the edge guard has more power is an incredibly creative way of using this character, which gives this character a pretty high skill ceiling & flexibilty.

The animation look also pretty nice.
kamilion May 16, 2020 @ 2:43am 
really nice character and fluid animations, plus his gimmick is really, really nice!
Zen Dragon May 15, 2020 @ 8:26pm 
It's a good character with a nice idea for a gimmick, however, he lacks flow. His moves too much combined start and end lag to really smoothly. This generally wouldn't be a problem if his gimmick didn't rely on it. I also find the orbs are way too easy to destroy.

What I would suggest for the orbs is to either do it Olympia style where they have a cooldown to being broken or make it so the orbs don't normally break, but they're a bit smaller and parrying removes all of them rather than the oldest one. Also, make his meter be reduced after two or three attacks, doing one when his attacks have this much start up is a problem.

With these proposed fixes to the gimmick idea, you could technically not need to fix the neutral toolkit as these would make his gimmick strong enough for proper use. Even if you decide to tweak his jabs, tilts, aerials, and smashes, something should be done to strengthen the gimmick just a little bit, mainly their durability.
society desu May 15, 2020 @ 6:19pm 
This character is very fun and its sprites are beautiful!
Killthespamdead May 15, 2020 @ 5:27pm 
My favorite Scaryami moment: edgeguarding literally anything with mach 3 sword cat
Ashen Two May 15, 2020 @ 2:31pm 
While i'm not a fan of his gimmick i think he is great. He's fun to play as, but not really to play against. Overall i like him and it's suprising that you managed to finish him in one week, congrats.
HaZardNG May 15, 2020 @ 1:35pm 
This character is great the Animation for this character is amazing and the character has a lot of personality but some of the moves feel way to slow.
Sheush May 15, 2020 @ 12:34pm 
It's beautiful. Animation is amazing and the character has a lot of personality.

However, i will be honest, as a competitive player i have to say that its game design is lacking.
It's better than most of the workshop for sure but it could be so much better !

If you are intersted in making it better gameplay wise, i could help a bit thanks to my experience with the game ( i have more than 2000 hours played ).

I'm making this critique cause i really like this project honestly, i'd love to see it become better for the competitive players.
HaZardNG May 15, 2020 @ 12:21pm 
Seems Interesting