Rivals of Aether

Rivals of Aether

Scaryami
Showing 1-10 of 16 entries
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Update: Sep 26, 2022 @ 12:21am

v1.16
"no comment"

alt color #6 altered

Update: Oct 19, 2021 @ 8:58am

v1.15
"Skipped a version because of a bug, woops."
"Anyway orbs suck more now. Stop using them please."
"They'll be cooler in the future I promise."

+bair angle decreased (361->38)
+bair damage increased (5->6)
+bair knockback scaling increased (.2->.3)
-bair base knockback decreased (7.5->7)
-bair base hitpause increased (6->7)
~bair hitsound strengthened

+utilt knockback scaling decreased (0.675->0.65)
+utilt damage decreased (10->9)
+utilt endlag greatly decreased (19->14)
+utilt startup decreased (10->9)
-utilt sweetspot removed

+uair landing lag decreased (9->7)
+uair endlag decreased (17->15)
+uair sweetspot kbs increased (0.7->0.8)
-uair vsp boost decreased (-3->-2)

=pratfall gravity boost decreased
-uspecial orb power scaling decreased
-prat land time increased (8->10)
-pratfall accel decreased (0.6->0.5)

+fstrong knockback scaling increased (0.975->1.05)
+fstrong angle decreased (50->45)
+fstrong hurtbox made slightly disjointed
-fstrong hitpause scaling increased (0.6->0.75)
-fstrong endlag increased (15->17)

+fair boost increased
-fair boost orb scaling removed

+nair endlag reduced (13->12)
+nair landing lag reduced (7->6)

-fspecial orb/charge power scaling reduced
-fspecial gravity increased

-dattack startup increased (9->10)
-dattack hsp decreased (11->10.5)

+ustrong base knockback increased (7.5->8.5)
+ustrong knockback scaling increased (1->1.05)
+ustrong startup (pre-charge) decreased (14->13)
+ustrong endlag decreased (23->21)
-ustrong hitpause scaling greatly increased (0.4->0.7)
-ustrong base hitpause increased (5->7)

Update: Jun 12, 2021 @ 12:37pm

v1.13
"Yeah, FSpecial is poorly designed, I know."

bair now has a very(very) slight vertical boost when used

fspecial now has significantly reduced air drift and landing slide during endlag
fspecial backwards boost decreased (3 - 1)

prat land decreased (12 - 8)
scaryami now falls faster during pratfall

uspecial angles changed from 80 to 60
uspecial bkb increased (all hits to 8)
uspecial sweetspot kbs decreased (0.95 - 0.9)

uair endlag decreased (22 to 17)

Update: Jun 8, 2021 @ 6:19am

v1.12
"The patch where I forgot some things."

jab whifflag removed
jab endlag increased (12 - 13)
jab iasa adjusted (visual improvement only)
jab sfx timing fixed

uair landing lag decreased (13 - 9)

utilt hitbox height slightly increased
>>it now hits above plats.
utilt sfx timing fixed

Update: Jun 8, 2021 @ 12:01am

v1.11
"The patch where I kill you"

weight decreased (1.1 - 1.15)
hitstun gravity decreased (0.5 - 0.48)

dash speed decreased (7 - 6.75)
dashstart speed decreased (7 - 6.75)
max jump speed decreased (5.25 - 5)

uspecial kbs increased (0.85 - 0.95)
uspecial bkb decreased (7 - 6)
uspecial hitpause increased to match new kbs

dair startup decreased (16 - 15)
dair landing lag decreased (14 - 12)
dair endlag decreased (30 - 17)
dair hitbox height increased
dair has a new hitsound (experimental)

jab startup decreased (6 - 5)

fair endlag decreased (21 - 15)
fair landing lag decreased (11 - 9)

nair endlag decreased (15 - 12)
nair landing lag decreased (9 - 7)
nair kbs increased (0.35 - 0.4)

bair landing lag decreased (7 - 6)
bair endlag decreased (15 - 11)
bair hitbox width increased

fspecial startup increased (14 - 16)
fspecial kbs charge scaling decreased (0.010 - 0.009)
fspecial startup vertical boost decreased (-4 - -3.5)
fspecial hitbox size slightly decreased
>>This means it no longer hits above platforms when started from the ground
fspecial is now intangible instead of super armored

added 5 new alts
swapped palettes 6 and 7
altered palette 4 and 6
altered css art slightly

added something extra

Update: Aug 9, 2020 @ 6:05pm

v1.10
"If you don't already know how to ledge cancel fair, now's a good time to learn."

+Fair now gains an increased speed boost based on the amount of void stacks you have.
-Fair base boost slightly reduced.

Update: Jul 14, 2020 @ 7:19am

v1.9
"No, I haven't watched the show."

*Altered color #5 to be lighter and more visible on dark backgrounds.

Update: Jul 10, 2020 @ 6:04pm

v1.8
"Who killed Neutral Standing Attack?"

+Nspecial hitbox size slightly increased
+NSpecial damage increased from 9 to 11
+NSpecial kb scaling increased from 0.5 to 0.55

+Dtilt endlag decreased from 9 to 7
+Dtilt hitbox adjusted (made slightly larger)

+FTilt startup decreased from 9 to 8

+Fstrong startup decreased from 16 to 15

+FSpecial land time decreased from 20 to 19

+Jab hitbox adjusted to match the visual better (is now larger)
~Jab BKB increased from 6 to 7
~Jab KB scaling increased from 0.05 to 0.07
-Jab startup increased from 5 to 6
-Jab angle changed from 78 to 72
-Jab no longer loses whifflag when parried

-Ustrong startup increased from 13 to 14
-Ustrong endlag increased from 22 to 23

-Uair endlag increased from 19 to 22

-Dattack angle changed from 52 to 60

-Utilt angle changed from 98 to 90
-Utilt hitbox *very slightly* altered to prevent hitting above plats against some characters

Update: Jun 29, 2020 @ 3:24pm

v1.7
"I finally scrounged up some match experience from people. Now I can actually balance him! ...Maybe."

+Fstrong startup decreased from 19 to 16
+Fstrong active time increased from 2 to 3
-Fstrong endlag increased from 11(17) to 15(23)
~Fixed some fstrong frame timing issues

+Fspecial damage scaling increased from 0.15 to 0.17
-Fspecial base damage decreased from 11 to 8
-Fspecial base kbg decreased from 0.7 to 0.6
-Fspecial land time increased from 18(27) to 20(30)

-Ustrong charge release time increased from 3 to 5 (startup increased from 16 to 18)
-Ustrong active reduced from 6 to 4
-Ustrong endlag increased from 20(30) to 22(33)
-Ustrong damage decreased from 11 to 10

Update: Jun 21, 2020 @ 2:53pm

v1.6
"I can't believe I have to re-paste Scaryami's description text for this."

+Added Dracula boss dialogue support.