RimWorld

RimWorld

[JDS] The Forge - Exiled Dawn Armory
79 Comments
Thorion Sep 18 @ 9:51pm 
@mlie the goat of reviving mods we need you
Magic Pants Sep 1, 2024 @ 6:36am 
Can I commission this to be updated?
Silent Service May 22, 2024 @ 4:03am 
i beg you Jango
pls return
Cuban Pete Nov 16, 2023 @ 8:08pm 
I noticed the Exiled Dawn Continued mod is no longer visible. Was it taken down?
Kosmonaukt Jun 25, 2023 @ 8:36am 
I don't know if you still work on this mod, let alone modding as a whole but if you do.
I'm beggin' you to fix this mod. :lunar2019piginablanket:
jimothy69billiams Apr 16, 2023 @ 3:57pm 
Hello, I commented on your other version of this mod as well, are you planning on updating the faction version ever and/ or are you aware of the COA issue with this version? nothing seems to appear when COA is clicked and apparently it sends up a bunch of errors, many of the earlier comments in this thread show error logs so IDK if you need one from me specifically. Either way this is one of my favorite mods and please keep up the good work.
Sen'val Dec 24, 2022 @ 6:04pm 
Hit the same issue as Garaged, got an exception on clicking the 'COA' button;

Exception filling tab FactionColors.ITab_FactionColor: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at FactionColors.ITab_FactionColor.FillTab () [0x0002f] in <ddb9e10bc7964b4d8b4e5f0ba2a481ff>:0
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Garaged Nov 27, 2022 @ 11:03am 
The flag pole shows nothing when clicking coat of arms, so all my armor is red.
Oneguard Nov 24, 2022 @ 3:39pm 
anyway we can get some settings to modify the armor? really would like to change the -98 to psy sensitivity as that borks any psycasters in the armor. is this mod mostly xml? could the settings be easily changed?
Blitzing Raptor Nov 15, 2022 @ 1:56am 
Just curious, would it be possible to get a version of this mod without FactionColors? I really like the armors in this mod my only gripe is that I cannot change the color from red. I have tried to use the Styling Station, Character Creator, and [KV] Change Dresser to alter the color nothing works it is always red.
Zope Nov 13, 2022 @ 1:09pm 
Any1 else having the bug where bills dont pop up for the forge and the workbench? Only the anvil seems to work?
LordDeTracy Nov 4, 2022 @ 1:07pm 
This throws alot of errors for me.
Seems to be the "Faction color" code lines throwing them. Here is an example one of many:

Error in [JDS] The Forge - Exiled Dawn Armory, assembly name: FactionColors, method: FactionColorUtilities:DrawFactionColorTab, exception: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
JangoD'soul  [author] Oct 24, 2022 @ 4:11pm 
@UncleLumbago post it in my discord https://discord.gg/VuKqKRkma6
Non Suspicious Bear Oct 24, 2022 @ 1:20pm 
Getting a lot of Red-Errors loading this up with 1.4 (with Biotech DLC), hate to ask but is there anywhere for you I should send the debug log to?
Negev Lobster Oct 23, 2022 @ 4:58am 
Yes!!! Thank you so much bro. Was waiting on this to start my new playthrough. <3
JangoD'soul  [author] Oct 22, 2022 @ 6:02pm 
Update:
-Now supported 1.4
Whollyspokes Jun 30, 2022 @ 11:04pm 
uncertain if this is hardcoded in some strange way; i went out of my way to enable armor spawning on generated pawns & they consistently refuse to show up wearing the armor (but they will very rarely wear the helmets)
Raymond Jun 6, 2022 @ 10:41pm 
@carrot it works with CE
Jane Enigma May 22, 2022 @ 7:38am 
Does this work with Combat Extended?
Wolfette Nov 6, 2021 @ 12:58am 
I have to ask, wouldn't it be easier all around if the color was only for the non metal parts? I admit being able to color the metal and non-metal parts independently is a neat novelty but I reckon 90% of people probably like the armor color just like it is.

Would make things easier on the coding front too and allow people to use mods like Dubs to paint things much more easily.
Crocodile Dendi Aug 20, 2021 @ 6:48pm 
I love your work! Hope you keep iterating on it. Thanks for doin what you do.
JangoD'soul  [author] Aug 6, 2021 @ 12:01pm 
Update:
-Now supported 1.3
Side-note: the Flag is bug for 1.3 b/c of the new render system.
Wolfette Jul 26, 2021 @ 1:59pm 
Near as I can tell this mod still works in 1.3
FriskyFritz Jul 14, 2021 @ 2:02am 
I really love how this mod author posted ALL THE ARMOURS IN PICTURES SO WE COULD SEE WHAT IT LOOKED LIKE BEFORE DOWNLOADING IT!
Hurgablurg Apr 27, 2021 @ 6:08pm 
Same Q as Jonny, are the armours tagged as EVA, or is there a mod that patches that?
Wiseman05 Feb 16, 2021 @ 10:19pm 
Quick question: Will this mod, as well as the Faction version, ever be updated and more fleshed out? It's perhaps one of my favorite armor sets and the aesthetic I want to get in my current long playthrough so I would love to see it worked on and improved. In fact, I'm currently editing the XML files now to make it more balanced (Including femaleBB support for Kijin race) but if there are plans to revisit and work on this I'll happily wait.
Jonny Boneyard Feb 12, 2021 @ 8:17pm 
Is this set compatible at all with SoS2?
Redeye Dec 13, 2020 @ 11:37am 
you got any screenshots? trying to avoid the rimworld reload for 30 minutes just to preview your work lol.
Azzi Nov 10, 2020 @ 5:03am 
do the items have descriptions I am unsure if I did anything wrong but none of the weapons have descriptions
JangoD'soul  [author] Aug 10, 2020 @ 2:20pm 
Update to 1.2
CatLover366 Aug 5, 2020 @ 1:37pm 
unless the alpha somehow does aoe i dont know why anyone would use the alpha besides roleplay
CatLover366 Aug 5, 2020 @ 1:36pm 
well yeah but melee weapons dont really stagger any different tho. also alpha has worse armor pen. weird balancing is all
JangoD'soul  [author] Aug 5, 2020 @ 12:09pm 
@CatLover366 alpha is made of a big ass steel and make you slow and good for heavy knights and headhunter are for foot soldier using less steel, think about glass cannon in MMO
CatLover366 Aug 5, 2020 @ 1:59am 
ok why is the alpha way more expensive than the headhunter but is WAY worse? Also the head hunter is only slightly better than a plasteel longsword. I am confused.
Ayameru Jul 3, 2020 @ 8:59am 
@Sister Dagonet no, no you don't
Sister Dagonet Jul 1, 2020 @ 7:39pm 
Dumb question, if I have the faction mod, i don't need this too, right?
Enlonwhite Jun 29, 2020 @ 7:31pm 
K, looked at the other mod for details of looks, and actually really impressed.

As for you spread sheet google doc, missing armor pen and warmup on weapon stats.
Just as those are important for end game fights to know.

Love how you did this as some dont want all these added factions. So great job :)
JangoD'soul  [author] Jun 29, 2020 @ 3:09pm 
Update:
-Add Defs_ to the Defs file
-Fix the crafting of apparel to the right workbench
-Balance to all armor and heardgear
-Add "ComponentIndustrial" to lower tier armor aline to Flak Vest
Ayameru Jun 26, 2020 @ 5:11am 
@enlonwhite just go look at the original mod
Enlonwhite Jun 25, 2020 @ 2:56am 
Any example pics of items in game?

mostly was looking for new armor in the game, not really weapons but, if the armor looks good enough i might take both.
BoudinDivin Jun 6, 2020 @ 3:45pm 
@RoboMojo I am getting the same conclusion. I think it's a matter of being able to change the amor colors; Must override the graphic moddification of Appearance Clothes. Surprisingly there is no log error report.
i'd like to play with the Exile Dawn faction for my next playthrough but I need Appearance Clothes not to cry when I see my alien races wearing helmets xO
The solution would to separate the option of swaping the colors but I dont know if it achievable...
Mr. Mauer (Mollari) Jun 5, 2020 @ 2:38am 
Railgun MKI was my fault is fixed now <3
Potential-Man May 29, 2020 @ 7:09am 
this mod doesnt seem to be compatible with appearance clothes
PurpleGirafe May 27, 2020 @ 7:54pm 
alright sweet prince @JangoD'soul I will dig into that, this game is almost longer to set up than to play...
JangoD'soul  [author] May 27, 2020 @ 12:16pm 
@ Purple Girafe "ThingDef named Gun_RailgunMKI" is from another mod and not mine
PurpleGirafe May 27, 2020 @ 6:50am 
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.Game:DMD<DMD<FillComponents_Patch1>?1959220224::FillComponents_Patch1>(Game)
Verse.Game:.ctor()
RimWorld.Page_SelectScenario:BeginScenarioConfiguration(Scenario, Page)
RimWorld.Page_ScenarioEditor:CanDoNext()
RimWorld.Page:DoBottomButtons(Rect, String, String, Action, Boolean, Boolean)
RimWorld.Page_ScenarioEditor:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
(2/2)
PurpleGirafe May 27, 2020 @ 6:50am 
I suck with technology
Failed to find Verse.ThingDef named Gun_RailgunMKI. There are 1861 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
FacialStuff.GameComponent_FacialStuff:WeaponCompsNew()
FacialStuff.GameComponent_FacialStuff:.ctor(Game)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
(1/2)
JangoD'soul  [author] May 27, 2020 @ 2:24am 
@Purple Girafe sent me your debug logs and i'll have a look into it
PurpleGirafe May 26, 2020 @ 10:36pm 
I've tried many times to make it work it doesnt. it seem the rail gun assets doesn't load properly, i will try to send bug report if you are interested