RimWorld

RimWorld

Xen's Spirit Wolf
35 Comments
forestfey  [author] Jul 18 @ 10:44am 
@Solarius Scorch thx for THAT detailed heads-up, but I'm not sure when I get to it, trying to handle a move AND an active season in eco? But thank you so much :D
Solarius Scorch Jul 18 @ 1:11am 
So, it's the time to request 1.6... :)
AFAIK the only change required is moving the wildness line to <statBases>, and of course updating the version number.
Solarius Scorch Nov 17, 2024 @ 6:42am 
Haha, thanks :)
forestfey  [author] Nov 14, 2024 @ 8:57am 
@Solarius Scorch I updated the old dependency for the new mod curated by the other author. Have fun!
(I hate dependencies... lol)
forestfey  [author] Nov 14, 2024 @ 5:35am 
@Solarius Scorch ah, you got me?! xD I can't make many more excuses now. But It's probably just a version number change. Let's hope so!
Solarius Scorch Nov 14, 2024 @ 4:46am 
So, how is the checking going? :]
forestfey  [author] Jun 18, 2024 @ 7:10am 
@Oldmanthx 4 the headsup, I will check out compatibility/dependencies on the weekend
Oldman Jun 7, 2024 @ 9:12pm 
Your patch to "a dog said" links to an old version of the "a dog said" mod.
forestfey  [author] Apr 26, 2024 @ 8:34am 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!
forestfey  [author] Apr 26, 2024 @ 8:27am 
@Solarius Scorch cheers, have fun! If you have any pics with tentacles attached or whatever, I'd be curious! >;P
Solarius Scorch Apr 26, 2024 @ 8:25am 
Yay! Thanks :)
Solarius Scorch Apr 18, 2024 @ 4:27am 
Hoping for 1.5. Rimworld wouldn't be the same without the fluffballs...
danzloblaha13 Jun 1, 2023 @ 8:02am 
Thanks for updates (^-^)/
danzloblaha13 Jun 1, 2023 @ 8:02am 
Okey ( o-o) rip my hope for Spirit wolf pack, they quite rare in my run 160days in and 1st ones seen
forestfey  [author] Jun 1, 2023 @ 7:57am 
@danzloblaha13 no, I don't think so. They might have similar tags, but their uh... "IDs" are different, otherwise you'D get reference errors^^
danzloblaha13 Jun 1, 2023 @ 7:53am 
If i have female timber wolf and just bought a Spirit wolf male will they mingle or not ? (both count as wolfes and have same drops (wolfskin)
NotoriousNix Nov 11, 2022 @ 9:24pm 
Something ive noticed is that they still spawn really really often. Like 2-3 per map.
Onyx Nov 3, 2022 @ 10:55pm 
thanks for updating this!
forestfey  [author] Nov 2, 2022 @ 9:30am 
...updated to 1.4.
Let me know if there are any issues!
BamboozleBallet Nov 1, 2022 @ 12:51pm 
Any chance of a 1.4 update? I miss these critters, especially the purple ones :-3
forestfey  [author] Sep 14, 2021 @ 9:45am 
@Harmless Orange: I myself don't play with CE, so...nooo, probably not, if any additional steps need to be taken for achieving said compatibility.
And wait... Before you say: But it is so easy, here's even a tutorial!
Let it be known: Even code-noobs like me can learn to mod Rimworld, so can you, probably, too! Maybe you just generated your first incentive? :steamthumbsup:
Harmless Orange Sep 14, 2021 @ 8:23am 
Is it CE compatible?
Crimzn Aug 29, 2021 @ 3:36am 
sry i posted that when tired i will now delete i just am very happy with the current spawn rate for my play style and hope you do not nerf them..a blue wolf would be nice if anyone knows a mod that adds blue versions or adds random colors to animal coats.
forestfey  [author] Aug 29, 2021 @ 12:35am 
@deansdw17: Sorry, I'm not sure I understand what you are talking about. I kmow how to nerf the spawnrate, but apart from that:???
And no, I'm not doing multiple colored coats, I have no idea how, but know that more coding is needed for that, and I'm not going into that. Xen might have been able to do that, but since he seemed to have stopped updating our mods, I started to do it for him...
forestfey  [author] Aug 11, 2021 @ 12:24pm 
@Mao ok, thanks for the feedback, I will look into it...but no promises or dead-lines, there's really quite a lot going on in my life at the moment!
Mao Aug 10, 2021 @ 11:50am 
Toning down the spawn seems like a good idea. I got 3 spirit wolves early on in my colony and thought it was cool, but there are now 5 wolves outside my colony walls. Its like a zombie scenario where I can't leave my base. (I can't kill the wolves either because of my ideology).
forestfey  [author] Aug 1, 2021 @ 1:03pm 
@mscomies: I'm considering to put the spawn rate way down, since I wouldn't know how to make it an event like with thrumbos.
I think it's a bit high in foresty biomes, if everything smaller is dead, I'm really afraid for my colonists. 5 tribals can NOT down one of them.
mscomies Aug 1, 2021 @ 11:05am 
Are they supposed to spawn naturally? I have four of them running around the map eating everything smaller than they are
Onyx Jul 31, 2021 @ 8:23am 
Thanks for the 1.3 update!
forestfey  [author] Sep 13, 2020 @ 9:53am 
lo and behold: the update to 1.2
leon8179 Jul 10, 2020 @ 8:57am 
@forestfey nvm, I see those ancient spirit wolves in this mod The name is just different. Thanks
forestfey  [author] Jun 28, 2020 @ 10:36pm 
@leon8179: what do you mean with "include", putting the alternative/old texture into the file, too? If I have them I can do that with the next update, otherwise I'd have to ask Xen... Then you could choose the texture you want by renaming them or changing the path in the xml-file, would that be ok? Or I could make another standalone mod....
leon8179 Jun 28, 2020 @ 7:59am 
glad to see this gets updated. Can you also include the Ancient Spirit Wolf as well? thanks!
Tokido Saya Jun 14, 2020 @ 9:45am 
omg manhunting wolf,some advise,i think we need some better loot,maybe better wolf leather?
bytheway i think there is some ai bug on your wolf,they seem won't attack mech sentry(they will but most of time they ignore it and just tacking fire)
forestfey  [author] May 12, 2020 @ 12:50am 
fixed the missing attack tools. And increased DPS so it is closer to other giant animals.