Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Factions
122 Comments
Hattori Hanzo Apr 2 @ 8:30am 
why do a bunch of settlements not have garrisons (for example syracuse and lilybaeum)
ERaZooL Dec 30, 2024 @ 12:18pm 
Hello, I play this mod together with Radius, everything seems to work, there are no crashes or lags, but for some reason the Etruscan League does not have new units that Radius adds, while other factions have no problems with this, in the same Dawn of the Republic campaign, the Etruscans have units available. I will say right away that everything worked fine before. Could you give me some hint on this matter. I apologize for my English, I wrote through a translator.
JHarden81 Dec 24, 2024 @ 2:41am 
why does egypt have the territory of ephesus with this mod?
[Hooligans] aleex Jan 6, 2024 @ 8:47am 
Big company - Odrysian kingdom, impossible to hire "Thracian Nobles" barb_artisan_bronze_4, Makes it possible to hire heavy spearmen, but they are initially located in ordinary settlements as another initial militia.
also impossible to hire Cel_Tribal_Warriors, although they were added to quick battles.
roxyfish Nov 11, 2023 @ 7:38am 
I wanted
report a bug regarding carthage I noticed that using this mod in some cities like lilibeum or arse and perhaps others of this faction the garrison is missing
Doomed World Oct 8, 2023 @ 9:04pm 
cause alot of factions have %\+n% instead of showing how much the bonus is
Doomed World Oct 8, 2023 @ 9:03pm 
Is the collection version of this up to date?
AveMetal  [author] Sep 21, 2023 @ 1:08pm 
Para Bellum - Factions update:

- GC faction groups revised for more historical accuracy: Pergamon is now included into the Successor Kingdoms and Trapezos to the Black Sea Colonies.
天使 Aug 8, 2023 @ 6:28am 
Ya hice pruebas en Chino, Español, Ingles y Alemán y el problema sigue. Abrí el archivo y parece que el problema reside en la sección db. Te lo dejo para que revises bro, ya que no solo es con Etruria con muchas otras facciones pasa.
AveMetal  [author] Aug 7, 2023 @ 3:31pm 
Si puedes cambia el idioma del juego y ponlo en inglés. Si en inglés no pasa este problema, es lo que te estoy comentando, es que falla por la actualización.
天使 Aug 7, 2023 @ 3:20pm 
@AveMetal
creo que si, justamente estoy notando que mi consejero no tiene animaciones faciales, pensé que era cosa de mis mods pero estoy notando detalles.
AveMetal  [author] Aug 7, 2023 @ 9:47am 
@ Enkeli: Juegas en español? Creo que es un fallo que viene con la reciente actualización.

@ magelakik: To create new factions you need the Assembly Kit, though I don't know the process, this mod just unlocks the current factions.

@ Daimon Doxografo: Thanks for the feedback!

@ MarineCARMINE: The mod works fine, if you have problems I recommend performing a clean mod install by following the steps linked in the FAQ (point 10).
天使 Aug 4, 2023 @ 10:48pm 
Hola amigo, una duda que tengo.

Estoy jugando con los etruscos pero en la campaña las unidades no tienen sonidos, no hablan ni gesticulan.

¿Sabes a que se debe?
magelakik Jul 16, 2023 @ 2:41am 
bruda,can you help me how to make new faction mod.
Daimon Doxographus Mar 11, 2023 @ 6:14pm 
Suggestions for the Divided Empire Campaign:

Palmyra never survives, putting at least good initial relations with Sasanids and Armenia so that Zenobia does what she is supposed to do and is done with Egypt and Asia Minor.

Tetricus loses half Gaul by conquering Italy, being that the Gallic Empire was a defensive state, there would have to be peace with Roman pretenders and Aurelian at the beginning.

the mod of banditry and plagues of Dresden constantly fails, there are plagues where sanitization is high, in addition, I do not see much sense to add this mod to the rest of the campaigns, villa de procurador and other positions in that chain of buildings only existed until the time of Augustus, it is absurd that they exist in GC, ROTR and HATG
MarineCARMINE Feb 4, 2023 @ 1:57pm 
The grand campaign doesn't have all the faction unlocked.
AveMetal  [author] Dec 12, 2022 @ 5:13pm 
Is possible, you have to open the mod .pack file that will be located in one of the folders at: Steam\steamapps\workshop\content\214950 and change directly what you want in the mod, but take into account that if the mod is updated it will overwrite your changes so is better to save it apart. And if you don't know where to start, you can search a similar mod in the workshop to check how it works, and apply it in your way to your own mod.
Pontifex Dec 11, 2022 @ 10:43pm 
Possibly a seriously dumb question here: I'm just now becoming familiar with PFM and was wondering if it's possible to change a faction's name on someone else's mod (like this one per say). Like if I wanted to change Semnones to Sweboz or something for my own use. Is that possible?
Jackswigert Nov 10, 2022 @ 3:43pm 
Awesome thanks man!
AveMetal  [author] Nov 10, 2022 @ 12:03pm 
It is possible. You have to extract the startpos file with PackFileManager or rpfm that are freeware, and modify it with the ESF editor by following these steps:
https://www.twcenter.net/forums/showthread.php?624038-How-to-change-the-number-of-turns-per-year-in-Rome-II-total-war
Jackswigert Nov 9, 2022 @ 11:46pm 
Is there anyway to keep this, but only do 1TPY instead of 4?
AveMetal  [author] Nov 6, 2022 @ 10:24am 
They are not available for the unlocked factions, maybe I'll include in a future update if it's possible.
andrerainald Nov 6, 2022 @ 9:31am 
new factions don't have any victory conditions, how do i know if I won the campaign? lol
xXMitzuhideXx Oct 26, 2022 @ 9:57pm 
For unknown reasons the new factions I play, don't have any victory conditions: It's just empty.
AveMetal  [author] Jul 17, 2022 @ 5:34am 
Update: Fixed Kush missing description text, and Rodes and Macedon incorrect spelling, in the faction selection menu. Added Epirus in the Successor Kindgoms group.

Btw I´ll update some rosters soon.

Cheers!
Conquistador May 8, 2022 @ 2:37pm 
I have detected an error. The Gallaeci faction has a different unit roster in campaign and custom battles.
Warriordude Apr 30, 2022 @ 9:47pm 
We need more units for Etruria Faction.
Liran.PWR Mar 11, 2022 @ 1:47am 
Hi, thank you
and one more thing, every price is doubled, and the generals starts off with 8 rank, i think this ruins some of the fun...
Goblin Mar 8, 2022 @ 3:19pm 
Oh, give Bithynia Hellenic buildings please, and make sure to include temples.
Goblin Mar 8, 2022 @ 3:16pm 
This would provide them with a pretty balanced and historical roster I'd say. Bithynia was ruled by a highly Hellenized Thracian aristocracy so they'd be moving away from traditional rhomphaia warriors hence I didn't include Thracian nobles. I'd imagine their aristocrats would have been usually armed as cavalry like the Hellenes were. The reason I included thracian warriors is because they would provide cheap early game infantry and would represent the native Thracian population that lived in or around the Bithynian kingdom.
Goblin Mar 8, 2022 @ 3:07pm 
I would suggest:

- Thureos spears
- Thureos hoplites
- Thorax hoplites (general)
- Thorax swords
- Thracian royal cavalry (general)
- Thracian warriors
- Thracian peltasts
- Thracian skirmishers
- Thracian bowmen
- Thracian cavalry
- Thracian slingers
- Thracian naval and artillery units
- Hippeus lancers
- Hoplites
- Levy pikemen
- Picked peltasts (general)

For the Hellenic units, I would give them some Thracian flair (thracian helmets, cloaks, armor, etc.)
AveMetal  [author] Mar 8, 2022 @ 12:02pm 
@ Liran.PWR: Artillery is limited to Hellenistic and Roman factions.

@ nedaK: Any suggestion for the roster?

@ Jason Wolf: Ok, I take note of the issue.

@ trent.anderson.990: In the description you have the installation instructions.

@ MAGNUS DIONUSIOUS TOUBLIUS: you are right, though I took this approach as the game province borders doesn´t match the historical Caria, so this way is better represented the Ptolemaic power in the context of the First Syrian War.
Liran.PWR Mar 8, 2022 @ 2:06am 
Hi, when i add your other mods i cannot build crafts man building and use Artillery, and when i dont add them i cannot build the infantry building and recruit them. please fix it and let me know, thank you
Goblin Mar 5, 2022 @ 11:57am 
Can you make Bithynia a proper hellenized thracian kingdom instead of a meaningless "eastern empire"?
Jason Wolf Jan 21, 2022 @ 7:47am 
There seems to be a bug in the description for Judah. Instead of the number showing, there is a% and s couple other letters instead of the number.
jayhawkx Dec 19, 2021 @ 6:52am 
im new to mods how do i download all mods necessary to play? is there a way to subscribe to everything i need at once?
Dionusaras Dec 11, 2021 @ 4:49am 
Great work AveMetal!!!! I want just tell you that Ephesus on the year 272 BC was not under the controll of Egytpians but the Seleucids ( the Egyptians conquered Ephesus 263 BC). I mentioned this because from what i read you want the campaign to be as much historical as it can.
Alessar 🐺🦄🦅 Dec 10, 2021 @ 6:55pm 
Gracias AveMetal, tus mods son lo mejor de steam ahora para Rome 2! Mejor que DEI
AveMetal  [author] Dec 10, 2021 @ 4:46pm 
@ fAlessar: This mod already includes 4 TPY and walled cities that are the main features of the mods you linked. I've updated the info in the description and you have more details in the Change notes. Saludos!
AveMetal  [author] Dec 9, 2021 @ 5:39pm 
XMAS update is here, with a lot of new features and adjustments, here all the info:
https://steamcommunity.com/sharedfiles/filedetails/changelog/2400760333

It could be compatible with the previous version saved games, but if it is not your case sorry. In any case it will require to start a new campaign to apply all the new features correctly, like the walled cities, buildings chains, etc. The translation files needs a bit of work and most likely will be ready for the next week.

Happy Holidays!
Praetorian Nov 21, 2021 @ 6:05pm 
Great job! would have loved to see the grand campaign switched to the Empire Divided map. But totally awesome none the less!
AveMetal  [author] Nov 21, 2021 @ 3:01pm 
Many thanks! Done :steamhappy:
Working Joe Nov 21, 2021 @ 11:49am 
Hey AveMetal! I went ahead and did a showcase of this incredible mod on the channel and was wondering if you would mind putting it on the mod's video reel? I noticed you don't have any, so I would be honored to have the showcase featured here!
Here's the link: https://youtu.be/SnlI7oI3li0
AveMetal  [author] Nov 21, 2021 @ 7:18am 
Depending on the mods you use it could not work with all its features or directly crash, I did not put the instructions on a whim.
LuL Nov 20, 2021 @ 5:30pm 
Oh true , what happens if i dont use it in that order ?
AveMetal  [author] Nov 20, 2021 @ 2:49pm 
I tried to explain that in the description ^^
LuL Nov 20, 2021 @ 12:35pm 
Do the mods have to be arranged in spesific orders in the mod manager ? or can they be placed anywhere?
AveMetal  [author] Nov 20, 2021 @ 2:48am 
I'm glad you enjoy it! I will release a big update for Para Bellum series soon, including this mod, so I will fix Axum and add other details, like some extra walled cities.
Working Joe Nov 19, 2021 @ 6:15pm 
Also, not sure if you're aware, but Axum doesn't have a family tree!