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(e.g. Board/Refresh phases still state to flip a druid)
Also, rules v1.12 are still linked in the description above.
Sorry, we were just so busy with the German translation that I had not time to work on this. :(
I'll do better, I promise.
Once we're done with sending everything to our production company I can spend some time on tuning the mod again. Probably end of the month.
the tutorial video is pretty outdated at this point. You're right, I should make a new one. I'll probably get that done in the next few days!
I'd love to thank you at start for the amazing job you did by creating that mod for tts. I did ecountered some issues tho... When you turn off banes omens and mercs, the game wil not go through after scoring phase. Renegade hevens don't spawn [( error in script) mostly cause game cant give wall and tower to each when spawning ?]. I dunno if it's intended, but in hard mod I had 1 card of event1 mixed into cards of event 4.
The havens thing is not important, just cosmetic when it concerns the automation in the mod. You can obviously still move the havens to their correct spots, but the automatic scripts only care about the total number of havens in the scripting zone, not where they are placed.
Making sure the leftmost haven is taken would take a very long time and would be broken the second you return a haven to the board, so it's really not high on the list of priorities.
I also already pledged on gamefound after missing the original Kickstarter campaign back in 2020. (Mainly looking forward to playing the phyiscal game as soon as I get it, but this mod will serve perfectly for learning the rules ... and maybe an occasional session if the opportunity arises. ;) )
You'll find that the titans of the first age content is also there in it's currently most up to date state. However it will still change quite a bit!
The third one is {LINK REMOVED}https://drive.google.com/uc?export=download&id=1T8orSc-fFv3RkEU4Q67eZbpREBVlACXy
Or, well, your computer might be just too weak, RAM-and-processor-wise.
The game loads for about 80%, then freezes and becomes unresponsive.
I've tried multiple times to delete my cache then redownload everything and while, yes, it sometimes causes 404 and 403 errors, in the end I can download everything just fine.
The files that aren't downloaded are just random, so it's not like I can just "fix" a few files and it all works again.
Personally, I would still like to see TTS include a main and secondary source for a files to avoid this nonsense, but I guess that's not going to happen anytime soon.
suffering from success, is this how it's called? XD
We're moving all the files to a different hoster, but that will take a whiiiiiiiiiiiiiiiile.
The errors are the "Load image failed unsupported format: UNKNOWN(...)" (then the list of supported formats)
and
"WWW AssetBundle Error: 403 Forbidden"
the explanation about there being too many files to load at once doesn't seem to really be true here - the hex tiles and factions stuff are in containers, and as such do are not loaded together with all the stuff lying around on the table, so if everything on the table loads correctly (with Mod Caching off!), there should be no problem with loading the relatively small amount of assets in the bags/boxes afterwards. And yes, I know that first time loadings can fail to load everything. Here, the errors are consistent.
It's unfortunately a limitation of TTS and the server we're using
is the ID of the file that got cut from my previous comment since apparently URLs cannot be posted here ;)
I just heard about this game on a board game-focused YouTube channel and until an opportunity pretents itself to buy the physical game I'd like to try the mod available here. Reading your last reply here I tried to download all files using TTS Mod Backup to do "download-passes" spaced out over a fairly long time-frame without launching the game every time. However in the end five files never could be downloaded, actually resulting in 404-errors that did not resolve by waiting / changing my IP. (In contrast to the many 403-errors that came up when trying to access the files in quick succession.)
The files that could never be downloaded were
"deck":
{LINK REMOVED}https://drive.google.com/uc?export=download&id=1m2c1ipKHrjH_i43g4TnONI-pAvsnOs_w
&id=11q-RLsuPCyTirO04C-dmsiZVIoW1cyWA
id=1KZtcjFt3jYZ0XPRJr6lhTxVZsQ7zczFy
id=18xMfeSMifZaTAdJDhFVzWa4EIz3RDBUx
"diffuse":
id=1T8orSc-fFv3RkEU4Q67eZbpREBVlACXy
(shortened to the actual ID part -> char limit)
Maybe they aren't game-breaking?
1. The mod is very big and requires a lot of data to download and load.
2. The files are stored on google drive, which has some issues with providing all data at once.
3. TTS can't request and load all the files at once, hence it will pretend that the source is missing.
The only way to solve this is to make sure mod caching is turned ON in your settings, then before playing start loading the mod, open any container by right-clicking -> search to let TTS load all those assetts as well. Once you're done, restart TTS and repeat this process until everything is downloaded.
This should allow you to download everything by the time you've started the mod for the 2nd or 3rd time.