Source Filmmaker

Source Filmmaker

SFM Core Model
123 Comments
friedchickeneater400 Jul 27 @ 8:02am 
dude, the model is invis.
crayon650 Apr 28 @ 4:31pm 
i think the problem is that the models have the same names as the portal 2 models
crayon650 Apr 7 @ 3:41pm 
it appears invisible for me
Spammy Apr 28, 2024 @ 9:38pm 
for those wondering how to change pupil size, (like make him look scared) just get the inner_aperture and rotate it left and right, this was such a pain for me before. thanks!
MoSha208 Aug 11, 2023 @ 11:38am 
is there a way to make the eye (inner_aperture) retract and expand like in the animations?
Soz if my previous comment was a bit brash, having trouble with it that's why
Devil-Lord.. Oct 27, 2022 @ 4:41pm 
Oh cool a moron :p2wheatley:
illegitimate-egg Oct 17, 2022 @ 10:47am 
Hmm, the model doesn't appear in the menu
yag821 Feb 2, 2022 @ 8:10am 
how do i change the eye texture?
RunawayDragon Jul 25, 2021 @ 1:07pm 
I cant figure out how to use the eye :(
Cosito Mar 4, 2021 @ 9:18am 
SOOOOO MUCH COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
korange Jan 31, 2021 @ 12:04pm 
@ttdragon7000 push back the iris into the model
Alan_Deck Dec 19, 2020 @ 3:42pm 
PEOPLE ARE CONFUSED HELP US
BlaEz Nov 30, 2020 @ 1:33am 
how to open the eye :|
KittyLee99 Oct 18, 2020 @ 2:24pm 
also how do i make him smaller
KittyLee99 Oct 18, 2020 @ 2:23pm 
Do i have the rigs and stuff in the wrong folder? once i download it, where am i supposed to extract the rig to?
KittyLee99 Oct 18, 2020 @ 1:58pm 
this may be a stupid question, but how do i get the color to work? right now, the model is completely grey, no texture or color. im using Maya 2020
ttdragon7000 Apr 28, 2020 @ 11:09pm 
how do you change the size of the iris. i want to make him look scared, but i don't know how.
Dixadon Dec 29, 2019 @ 12:28pm 
yes thank you so much
illegitimate-egg Oct 27, 2019 @ 1:24pm 
Does anyone have a backup of the rig?
CRISPybUUns Jun 28, 2019 @ 8:46am 
Oh no, Maya rig is gone(
[Jay] May 17, 2019 @ 11:24pm 
for people asking how to do skins, right click the model in the toolbox, hover your mouse over skins and change the skin to the one you want (the skins are in numbers, so you might as well just go through them)
Ocho Mar 3, 2019 @ 12:21am 
whats the .mdl name?
maddy Jan 25, 2019 @ 2:14pm 
how do i move the eyelids.
dudes107 Sep 29, 2018 @ 8:33pm 
is there anyway to color the cores and give them custom eyes?
Crunchy Tom Sep 12, 2018 @ 7:40am 
we need a pink core that is like I like sweats very are so tastey
ᛊᚹᛖᛞᛁ Jul 28, 2018 @ 5:24am 
SSPPPAAAAAAAAAAAAAAAAAAACCCEEEEE!!!!!!!!!!!!!
prism Jul 18, 2018 @ 3:22pm 
My Core Is Black And Pink Checkers, oofed, i wanna know a fix.
LaserSpikes Jun 14, 2018 @ 3:45am 
nevermind figured it out
LaserSpikes Jun 14, 2018 @ 3:33am 
pls awnser soon :D
LaserSpikes Jun 14, 2018 @ 2:40am 
how to move upper_eyelid?
PS. Thx for making this :steamhappy:
PARADOX May 19, 2018 @ 2:47pm 
I GOT IT, MESSING AROUND WORKS, for those who have the same question, go to the "element viewer", select the personaliity core, go down to "game model", go to "skin", next to skin to the right it will have a value next to skin, mine started as 0 for wheatly, if you change it to "1" it'll b e the ADVENTURE CORE, 2 is SPACCCCCCCCCE, 3 is- Theres 9 skins so just look yourself! THANKS
PARADOX May 19, 2018 @ 2:41pm 
How do you change the eye design in SFM? I want to use this to make a new space core profile pic
LaserSpikes Apr 2, 2018 @ 9:16am 
Ooo Whats that?
LaserSpikes Apr 2, 2018 @ 9:16am 
OMG OMG OMG OMG SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
Rantis  [author] Jan 20, 2018 @ 11:07am 
when I can find a new host
Misha Jan 19, 2018 @ 4:12pm 
Rantis, do will your Rigs be downloadable anymore?
fops. Aug 7, 2017 @ 1:50am 
That video XDDDDDDDDDDDDDDDDDDDD
PEE Jul 25, 2017 @ 7:18am 
@Rantis so why did you put the file link on the sfm page?
OverEngineer Jul 1, 2017 @ 11:10am 
So, when you say that the rig is compatible with SFM you mean you use the rig in maya for animation and then export that to SFM or what?
Rantis  [author] May 19, 2017 @ 9:32pm 
The maya rig should be opened in autodesk maya 2012 or higher.
PEE May 7, 2017 @ 2:21am 
how do you activate the maya rig
TestSubject_2519 Dec 21, 2016 @ 8:43am 
figured it out. thanks.
TestSubject_2519 Dec 21, 2016 @ 4:49am 
is it the resize inner_aperture one? that is the only one I can find and that doesn't like to work well
Rantis  [author] Dec 20, 2016 @ 9:10pm 
the model has a pre file included check your preset tabs theres one there for the eye
TestSubject_2519 Dec 20, 2016 @ 5:35pm 
to shrink the eye there is an inner_aperture (the main part) and a bunch named inner# (# being a random number obviously) if you move each inner# toward the inner_aperture, then it will close, but it is a pain since it is hard to make each one the same distance from the center. maybe a tutorial would help
Sterling Dec 19, 2016 @ 12:53pm 
Intresting that this is on the SFM workshop, is there really no rig for SFM?
Rantis  [author] Oct 26, 2016 @ 9:13am 
no the gameinfo in your mod should mount workshop
EpicRobotoMan Oct 26, 2016 @ 9:11am 
Oh it doesn't have one
EpicRobotoMan Oct 26, 2016 @ 9:07am 
The gameinfo in the Workshop folder?
Rantis  [author] Oct 26, 2016 @ 9:06am 
in your gameinfo