RimWorld

RimWorld

Ultimate Gear
29 Comments
konstantynopolitaneczka  [author] Sep 3 @ 4:25pm 
nope
XIX Ph0enix XIX Sep 1 @ 12:48am 
1.6?
SYNYSTERLY tachyon Nov 2, 2022 @ 3:52pm 
1.4?
Sukidarkra Jul 15, 2022 @ 6:06am 
>You need to research precision rifling before getting access to this gun.

I obviously its perfectly balanced its researched gated.
Scorpio Mar 13, 2022 @ 3:28am 
somehow this is going over the base assault rife , needs to be addressed
konstantynopolitaneczka  [author] Sep 12, 2021 @ 2:37pm 
I haven't checked this mod for a while, but its probably few steel for gun/glasses and neurotramine for drug.
Fungro Fett Sep 12, 2021 @ 1:15pm 
what are the recources i need for these?
OilRicherKEK Aug 12, 2021 @ 5:03pm 
wtf
Scorpio Jul 24, 2021 @ 4:48am 
thank you
konstantynopolitaneczka  [author] Jul 24, 2021 @ 4:11am 
updated
Scorpio Jul 24, 2021 @ 2:05am 
1.3?
SaberLove Jul 9, 2021 @ 11:43am 
GOOD
Scorpio Jun 20, 2021 @ 9:41pm 
Love this mod but ultimate weapon deserves better skin :D
SYNYSTERLY tachyon Feb 16, 2021 @ 6:38pm 
well i got killed by normal guns and shotguns
konstantynopolitaneczka  [author] Feb 16, 2021 @ 1:56pm 
Headgear provides huge amount of armor, but not immortality. And armor isn't resistant in any way to some actions like dying under big chunk of collapsing roof. I'll take a look at them later to see what can I do. Also how did you die? Thanks.
SYNYSTERLY tachyon Feb 16, 2021 @ 11:07am 
I Somehow died wearing the goggles can you make it so you can't die using them
☭ Covre Feb 13, 2021 @ 5:49am 
this drug texture looks pretty nice :steammocking:
konstantynopolitaneczka  [author] Feb 12, 2021 @ 12:03pm 
12th February update - changed Druglerium textures
konstantynopolitaneczka  [author] Jan 24, 2021 @ 11:41am 
24th January update - added CE compatibility
konstantynopolitaneczka  [author] Jan 23, 2021 @ 2:51am 
@Holgast Gun and glasses are craftable at machining table after you finish smithing and precision rifling research. You can craft Druglerium at the drug lab.

@Security Cam Sam
I'm planning to add CE compability. Currently this mod is aimed at vanilla gun mechanics.
Holgast Jan 22, 2021 @ 10:21pm 
This sounds like a laugh. How do you obtain these items? Are they craftable?
konstantynopolitaneczka  [author] Jan 14, 2021 @ 3:09pm 
15th January update:

- Added Druglerium
climate change > covid-19 Jun 17, 2020 @ 1:40am 
hey,
the sunglasses increase the colony wealth significanltly...
is there a way to decrease the cost of those
(NL) ßßQ ŤĨMĔ! May 12, 2020 @ 7:15pm 
I'm discovering the contents of the long list, hopefully you'll post it in the description one day! By the way, you and the "No friendly fire" mod-guy should have a chat ;)
konstantynopolitaneczka  [author] May 12, 2020 @ 4:21am 
Thanks for the feedback!
Description contains only the most important bonuses imo. However there are things I didn't mentioned like 999 social impact, trade price improvement... And it's a long list.
(NL) ßßQ ŤĨMĔ! May 11, 2020 @ 5:42pm 
So far real fun gameplay with this mod, thank you @Rad ! Can you enlighten us on the "...and more!" part of the sunglasses?
ashhhh2 May 5, 2020 @ 7:23am 
i think you mean unlucky cause that means your game is over
konstantynopolitaneczka  [author] May 5, 2020 @ 2:11am 
I think that's possible but you must be really lucky to make it happen.
climate change > covid-19 May 5, 2020 @ 1:15am 
will enemy spawn with that kind of gun?