After the Collapse

After the Collapse

The Homestead Mod (for AtC 0.8.5)
26 Comments
Levictus Feb 29 @ 5:55am 
Would be cool to update this (if/when there is interest or time). A bit cautious about trying this considering the reports about 1.x compatibility.
Mack Gideon  [author] Sep 17, 2022 @ 5:48pm 
@vitowns 😄👍🏻 Cheers mate
vitowns Sep 17, 2022 @ 8:14am 
Damn thats brutal sorry to hear that :( take ur time your mods are the best btw
Mack Gideon  [author] Sep 17, 2022 @ 7:39am 
@vitowns maybe in a bit, lost all my files sorry, and too time-poor to rebuild them. I'll get around to it eventually buddy, Cheers
vitowns Sep 9, 2022 @ 5:07pm 
Any chance of updated for 1.0? Looks epic
Mack Gideon  [author] Jun 10, 2021 @ 5:26pm 
@RoyalFox cheers legend, update is rolling out now!
RoyalFox Jun 10, 2021 @ 4:50pm 
It seems with the recent update that the mod is broken, the debug log is saying some of the recipes are missing tech requirements, explo_range1 or explo_range2, the ones like recipe_mg_gatheringpost_deepforest
Wm Goode Jan 14, 2021 @ 11:59am 
Ageing cabinet cannot be built underground despite it listing its needs as cold and dry place.
Mack Gideon  [author] Dec 5, 2020 @ 4:46am 
@i.hate.that.spam: No, I've set that file to outdoors only. But you can edit the data file yourself to fix this! Go to my mod directory in (Steamapps/Workshop/<<ModDirectory>>/files/data/clutter/clutter_mg_fishingpost.json) and remove line that says
"AllowedSceneTypes": ["Outdoor"],
and it'll work anywhere. Hope this helps ya! If you've got any questions, just hit up the AtC Discord [discord.gg] and let me know.
bonehead Dec 3, 2020 @ 2:13pm 
Heya, Mack. Another question, if build some canals underground in the shape of a lake, can i fish in them?
Mack Gideon  [author] Oct 8, 2020 @ 7:00am 
@i.hate.that.spam: Cheers mate! Let me know if you run into any other bugs, your feedback is super helpful buddy!
bonehead Oct 7, 2020 @ 4:43pm 
Wow! that was fast, nice job :)
Mack Gideon  [author] Oct 7, 2020 @ 6:26am 
@i.hate.that.spam: Cheers, this has been fixed now. The engine didn't like multiple recipes that are all gated behind research techs. I've put tree growing recipes inside the main gardening bench now, feel free to delete the garden tables, they don't do anything anymore.
bonehead Oct 6, 2020 @ 3:04pm 
The mine crashes me, too.
bonehead Oct 6, 2020 @ 12:05pm 
When i click add job on your growing table i get a crash. is there a load order?
Jackington Sep 7, 2020 @ 1:12am 
Cheers!
Mack Gideon  [author] Aug 24, 2020 @ 7:50am 
@Jackington: fix is up. Both trees and bushes can be looted. They're now quite heavy, but fairly valuable at $150 and $80 each.
Mack Gideon  [author] Aug 24, 2020 @ 7:26am 
@Jackington : I've accidentally set them to NoDrop. I'll fix it. Cheers for the assist!
Jackington Aug 23, 2020 @ 11:38pm 
Hey Mack, having a problem getting one of my pawns to drop off a berry bush he found on a scavenge. Any trick to it?
Mack Gideon  [author] Aug 7, 2020 @ 8:09pm 
@zakthefallen: Yep, you're right. This is a bug. I'll upload a fix now. Cheers for the help!
ZakTheFallen Aug 7, 2020 @ 8:22am 
To add to what I said below, every other building is working fine. All I can think of is that maybe there's a typo somewhere?
ZakTheFallen Aug 7, 2020 @ 8:07am 
I found a bug with the 2.3 update. Now that animals have been renamed/changed, their buildings no longer appear in the build menu. After I research Carpentry, it says I can build them, but then they never appear in the menu. I can still buy the animals from traders, and they even list what buildings they're used to make.

This happens regardless if I use only this mod or with other mods. As far as I can tell, there's no condition where the buildings show up in the menu.
Mack Gideon  [author] Jun 3, 2020 @ 2:27pm 
If you have any suggestions on how to improve or add to this mod, please leave a comment.
Feel free to download and make your own alterations to this mod (or any of my mods), or use it for learning and experimentation purposes. We all gotta learn somehow! Just credit me if you're gonna tweak and re-upload 😁👍.
Jackington May 13, 2020 @ 1:44am 
Thanks Xen,

Mentioned it in feature request. Seems were getting a scroll bar for research!
Mack Gideon  [author] May 12, 2020 @ 12:50pm 
Cheers mate!
Yeah, the GUI doesn't have a scroll feature. I've removed the Carpentry tech prerequisite for a few items to counteract this for the next version.
Jackington May 9, 2020 @ 8:32pm 
Hi Xen,

Love the mod. Carpentry research is a bit cluttered. Couldnt access the research button

To get around this I put UI scale to the minimum.

FYI for anyone else having the same issue