After the Collapse

After the Collapse

The Homestead Mod (for AtC 0.8.5)
Showing 1-10 of 23 entries
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Update: Aug 30, 2021 @ 10:14pm

4.3 = Fixed wood tree name and text. Fixed prices of carcassses and weights. Added manure making to all animals, and male animals. Added biodiesel refinery (fat & ethanol into gasoline). Changed fruit bush to berry bush, now grows berries. Hid horses better with tags, shouldn't drop or be tradable now. Changed pigeon house recipes from farming to husbandry. Removed poo from dogs because people were chasing them around. Removed campfire effect from preserving kitchen. Added bulk cook recipe to pie and bread. Maybe fixed livestock dropping their carcasses when killed or butchered. Threshing recipes now yield more seed and fiber from unthreshed grain. Pigeons eat unthreshed grain, not grain. Reduced the time to shear sheep, collect eggs, and milk cows by a factor of 8 to 10. Fixed cow output, now don't make vinegar lol. All animals now auto make their produce.

Update: Aug 16, 2021 @ 5:25pm

4.1 = Nutrition overhaul! All food items now give invisible perks based on their nutritional content. Fixed a few recipe lists. Added a few food items.
4.2 = Fixed seed gathering and composting recipes. Fixed gardening bed recipes, added deco value, and deactivated blockpaths. Milking barns permanently hidden. Set UNHEALTHY FOOD trait to hidden as it was spamming the log. Added stewed beans. Re-added pemmican to cooking recipes. Garden bed and growing table shows item being grown.

Update: Aug 12, 2021 @ 6:03pm

3.9 = Redesigned brewing and distilling entirely. Adjusted all vanilla alcohols and added some more. Added sugar, and recipes to extract it via slowkitchen, will be used for preserving fruit shortly. Redacted small still. Fixed ageing cabinet to turn WINE into VINTAGE WINE. Will add preserving recipes in next update.
4.0 = Added nut tree (same as fruit tree), coppicing trees for timber. Added moonshine/liqueur/whiskey into ethanol conversion. Changed seed icons, more standardized. Balanced wild berries against fruit, now just 'berries'. Removed wild mushrooms, now just use vanilla shrooms. Added base-tier FORAGING tech, gated foraging post and recipes behind it. Renamed hops to BRASSICAS, added cooking recipes for this. Wild Grains are now LEGUMES. Wild Veg is now LEAFY GREEN VEG. Reactivated garden growing table, fixed recipe list. Used vanilla MILK as VINEGAR (I've added drinkable milk and substituted recipes already), with ageing cabinet recipes to produce vinegar. Added preserving kitchen. Added 10 recipes to pickle and jam fruit, veg and fish.

Update: Aug 11, 2021 @ 7:08am

3.6 = Fixed foraging trip 'recipes' as vanilla exploration techs were added, cheers to RoyalFox for the info. Fixed Aging Cabinet build ability, cheers to Ivan for the bug.
3.7 = Added an advanced mine, with 6 new balanced mining 'recipes'
3.8 = Added basic beehive, and advanced beehive. Renamed filtered rain collector to Rain Collector, FILTERED (for easy sorting). Removed grill from build menu, was missed when combined into slow kitchen. Made slowkitchen a coal-powered object, removed coal from recipes. Increased threshing time from 2s to 5s. Added threshing machine to automate. Added buildable hay bale (weak defense, good storage of plant fiber). Added MYCOCULTURE tech, with mushroom growbags and innoculated logs!

Update: Aug 8, 2021 @ 9:51pm

3.3 = Added 3 new sprites for hunting post, and 1 ANIMATED sprite for fishing post.
3.4 = Combined BBQ, oven, and grill into a single SLOWCOOKER KITCHEN workbench. Added extra sprites for these. Added all missing recipes into Electric Kitchen. Added a NEW mini-kitchen (electric tier) using game assets. Added Juice. Added recipe to press juice, and changed cider recipe to require juice instead of fruit. Added kitchen scraps as material generated by juice pressing. Added composting recipe for kitchen scraps. Added winemaking tech. Added recipe to maturing cabinet (plus barrel sprite) for winemaking.
3.5 = Added water proximity restriction to fishing bench. Added a new sprite to the cheese press, now renamed simply 'press'. Renamed Gathering Basket to Foraging Post, increased from 2x2 to 3x3, added 5 new sprites.

Update: Jun 10, 2021 @ 5:42pm

3.0 = Removed gardening table, added fruit tree sapling and shrub recipes to regular gardening table. Removed harvesting seeds from fruit trees & bushes, to make them a single-recipe object. Fixed Lua injection script, replaced Game with DBLoaded.
3.1 = Added a single recipe to the mine, so it should work now and not crash the game.
3.2 = Bugfix - Threshing barrel now makes EDIBLE GRAIN (aka Rice), not ANIMAL FODDER (aka Wheat). Hid both stables, cos they're shit. Added recipe to mill to grind bones into fertilizer. Disabled MY bones, reactivated vanilla bones. Rabbits now breed 0-3 babies, not 0-1.

Update: Mar 9, 2021 @ 5:23am

2.6 = Added seed output of garden bed. Adjusted RABBIT and DEER to PetAI types, as per EsKa's change in engine.
2.7 = Hotfix for fruit trees and bushes. Added sprites for both, allowed both to be looted.
2.8 = Fixed vanilla dogs, can now be pets. Also added another 9 items to the compost heap. Reduced the cost of a few added food items.
2.9 = Version 0.7.7 added bones. I have substituted my own bones for that of vanilla.

Update: Oct 28, 2020 @ 3:43am

2.3 = Pure water collector now catches 10, but takes 10x as long. Egg chickens are now Pigeons. Milk cows are now horses. Cow milking sheds are stables (storage). Mobile chickens are rabbits. Mobile cows are deer. Removed flour from yeastmaking recipes in keg. Added sprites for deer and rabbit agents. Removed food need from rabbits cos they forage. Removed duplicate eggs and cheese in vanilla. Changed Tomatoes to Solanum family. Changed Thyme to Herbs.
2.4 = Multiplied gestation period of livestock by 3, and multiplied the pregnancy cooldown by 3. Therefore birth rate decreased by 9x
2.5 = Readded accidentally removed chicken coops and horse stables. Added fertilizer to animal recipes. Added recipe to composter, including worms. Changed beehive from weatherproduction to factory type. Added garden bed with 5 sprites. Added OUTDOOR as requirement to beehive.

Update: Oct 10, 2020 @ 7:52am

2.0 = Added a butchering bench. Changed all livestock to drop carcasses that must be butchered into meat, hide, BONE, FAT & OFFAL (all taken from realworld data). Adjusted ages and breeding times of animals to match 1day=1month timescale, increased livestock cost substantially to match their immediate butchering output. Adjusted hunting post to instead trade ammo for carcasses (fowl, small game, and large game). Added offal and bone recipes to stew pot. Added composting utility bench (2 sprite choices). Added sausagemaking and pemmican as food items and recipes. Added Jerky to oven recipe list.
2.1 = Adjusted all vanilla food items to match realistic caloric intake, and adjusted recipes and item weights to align with this.
2.2 = Tweaked recipes to inject via LUA script instead of clutter overwrite.

Update: Oct 9, 2020 @ 6:48pm

1.0 = Combined Beehives & Honey + Expanded Cooking Options + Farms & Orchards + Fast Cooking + Food Improved + Hunting & Gathering
1.1 = Added new keg recipes - Cider & Wine
1.2 = Added mushroom sorting into vanilla, and porridge recipes for both Wheat and Wild Grains
1.3 = Added fish stew and grilled fish, and changed eggs into ingredient instead of consumable
1.4 = Added inline water purifier & collector clutter item and water purification tablets.
1.5 = Adjusted fruit tree fruit yield to random number (was 2, now 0-4)
1.6 = Added all feedstocks to 5x5 and 7x7 cowshed
1.7 = Added curds, cheesemaking, and an ageing cabinet for mature cheese
1.8 = Added fertilizer as output for both chicken coops (2 per day) and cow barns (6 or 10 per day)
1.9 = Changed WHEAT ingredient to FODDER, and changed WHEAT SEED to HAY SEED. Changed RICE SEED to GRAIN, and changed RICE ingredient to HARVESTED GRAIN. Added threshing barrel and recipe to turn Harvested Grain into GRAIN and PLANT FIBER (straw). Substituted Ingredient:Wheat to Crop:Grain in all recipes.
1.10 = Added YEAST as ingredient to leavened breads and fermented beverages. Added recipe to make YEAST from fruit, bread, and to multiply yeast.
1.11 = Added Growing Table. Moved tree growing recipe to growing bench. Added Gardening Bench recipes to harvest seeds from fruit & veg. Added 2x more sprites for beehive.
1.12 = Added Fruit Bushes, similar to trees but half the output and one quarter the size. Added seed harvesting recipes for all foods harvested from the Gathering basket.