RimWorld

RimWorld

Rimbrellas!
239 Comments
battlemage64  [author] Mar 7 @ 1:39pm 
Hmm... quite possibly lol. If there are other mods that affect the clothing system, especially how clothes are rendered, it might cause this.
x--Lin--x Mar 2 @ 5:21pm 
Hi, great mod! I'm guessing that by the lack of comments about this it could be a compatibility issue with another mod, but my pawns are wearing the umbrellas a little oddly [ibb.co]...
Epic_Tobey Nov 30, 2024 @ 4:02am 
Can confirm, doesn't remove the mood debuff from intense UV sensitivity. Don't know about normal UV sensitivity tho
battlemage64  [author] Oct 31, 2024 @ 9:37am 
It should already, is it not working for you?
copperdroppermc Oct 31, 2024 @ 1:10am 
plz make the umbrella protect sangueophages from sun
battlemage64  [author] Aug 8, 2024 @ 1:53pm 
I think they already do, no? If not then that's a bug I can look into
VulpineVandal Aug 6, 2024 @ 5:54pm 
I am curious... is it possible to make fold-able umbrellas that protect vamps from the sun?
battlemage64  [author] Jun 21, 2024 @ 2:10am 
No, not currently. I don't have the DLC so wouldn't be able to test it. Might be a good thing to add in the future, if I can figure out how the DLC's code works without actually having it.
Zekundes Jun 20, 2024 @ 10:59pm 
Does it prevent the blood rain frenzy effect from the Anomaly DLC?
ozfresh May 8, 2024 @ 1:19pm 
Have an award for such a necessary mod!
battlemage64  [author] May 8, 2024 @ 11:25am 
I'm honestly so relieved that I could fix it this quickly, I thought it would take way longer lol
battlemage64  [author] May 8, 2024 @ 11:25am 
Thank you for the support <3
ozfresh May 8, 2024 @ 8:11am 
@battlemage64 Lovely lovely lovely!! Thank you!
battlemage64  [author] May 8, 2024 @ 7:04am 
Excited to announce that foldable umbrella invisibility is now fixed!
Vermillion Cardinal May 3, 2024 @ 8:02pm 
Thanks for the update; looking forward to the fashionable Revia raids on my base returning to the Rim.
Proxyer May 3, 2024 @ 4:03pm 
Oh... Thank you for update!
battlemage64  [author] May 3, 2024 @ 2:55pm 
Update on this: So, turns out the 1.5 update totally changed how apparel is rendered. This is breaking the code that makes the foldable umbrellas disappear when not needed. I've updated everything else, but this will take some further work.

TL;DR updated to 1.5 but foldable umbrellas won't disappear for now
battlemage64  [author] May 2, 2024 @ 2:34pm 
Hey guys, working on updating this mod to 1.5 but running into some difficulties. Hoping to have everything resolved soon. Update is coming!
ozfresh Apr 25, 2024 @ 10:39pm 
Update Pleeease?
ozfresh Apr 19, 2024 @ 7:17pm 
This is such a necessary mod, as it should just be included in the game.
battlemage64  [author] Apr 15, 2024 @ 11:16am 
Coming eventually, hopefully within the week. Just depends on when I have time, which I can't predict unfortunately.
Tommy Gray x Land Raider Apr 15, 2024 @ 7:59am 
update for 1.5?
geronimo1120 Dec 9, 2023 @ 3:35pm 
Hi, there seems to be a conflict with Nature's Pretty Sweet (sorry I don't know how to link it, but it should come up when searched). Pawns still get wet in rain and snow from the mod. Would you consider making a compatibility patch if you have time?
battlemage64  [author] Aug 12, 2023 @ 10:20am 
It would definitely be better, but I'm not sure there's a way to do that. I'll look into it though.
拳鸡高手泰深 Aug 9, 2023 @ 12:42am 
It would be better if an extra slot is added for umbrella, or by other means to make it not to occupy the main slots. In reality, a people can wear a helmet or hat and meanwhile carry an umbrella. If the umbrella take the hat's position, there will be a dilemma when choosing what to equip in head wear slot.
battlemage64  [author] Jul 26, 2023 @ 4:30pm 
I can look into this, but it may not be fixable since umbrellas have to count as apparel for colonists to be able to equip them.
Vermillion Cardinal Jul 26, 2023 @ 12:35am 
While I don't run any nudist colonies, I've noticed while checking item info panels that the umbrellas are considered clothing for nudists. Might be an oversight.
battlemage64  [author] Jul 4, 2023 @ 10:20am 
@Shampooh Are you still experiencing this issue? I've been trying to reproduce it but haven't been able to. I tested it with the "hide apparel indoors" option enabled -- is that what you meant, or something else?
battlemage64  [author] Mar 30, 2023 @ 10:26pm 
I'll look into it, thank you!
Shampooh Mar 30, 2023 @ 9:17pm 
There appears to be a conflict with the "hide clothing" settings from Dub's Apparel Tweaks that is causing equipment to flicker on a pawn carrying an umbrella, even with what I would expect to be the relevant "hide/show under x circumstances" settings all disabled.
battlemage64  [author] Nov 28, 2022 @ 7:22am 
Sounds good!
Svela Nov 28, 2022 @ 12:27am 
I've recompiled my mods a bit for 1.4, so I'll give this mod a shot again and see whether or not my colonists still get wet. Sitrep will be provided when available.
Proxyer Nov 22, 2022 @ 5:46am 
Vampire: "Do you have an umbrella to protect against UV rays?"
battlemage64  [author] Nov 21, 2022 @ 8:36am 
Wow, this fixes it! Thank you!! I've updated the mod so children can use umbrellas, except Steel Umbrellas (I hope you weren't putting your children in a crossfire anyway!)
(also acquired biotech for testing lol)
CMaia Nov 20, 2022 @ 2:34am 
So a fix could be done by adding it into <apparel>...<developmentalStageFilter>Child, Adult</developmentalStageFilter>... </apparel> or creating a new umbrella only for kids by copying the defs and adding the same thing I said but removing the Adult from it. The game defaults all clothing to adult only
CMaia Nov 20, 2022 @ 2:29am 
I looked into the DLC files to find it
CMaia Nov 20, 2022 @ 2:27am 
For a apparel to be used by kids and adults it needs to have <developmentalStageFilter>Child, Adult</developmentalStageFilter> in their defs
battlemage64  [author] Nov 9, 2022 @ 8:14pm 
Weird. I'll look into it.
gun_smoke_blue Nov 9, 2022 @ 5:31pm 
It's just not registering for kids, I guess. I've tried to force them to equip it and then i tried going in in Character Editor to add it to their gear but nothing happens. Maybe kids don't have the utility slot needed? idk
battlemage64  [author] Nov 9, 2022 @ 4:58pm 
Are children not able to equip them? Why not?? (Again, don't have the DLC, didn't realize, but I can try to implement this in the future if it doesn't work)
gun_smoke_blue Nov 9, 2022 @ 10:23am 
Will there be an update in the future to let children use umbrellas? No pressure, just curious!
Imoja Oct 31, 2022 @ 10:30pm 
Yep it works like a charm. Looking forward to the visual update, thanks for the update. :tinder:
battlemage64  [author] Oct 31, 2022 @ 8:06pm 
Hey actually, it turns out it wasn't hard to implement at all! The code is still present in the base game although it's not active unless Biotech is installed. Should work now, give it a try and let me know if it works! (Note: for now, foldable umbrellas won't appear as open in the sunlight, but they'll still work. I'll fix the visuals next time I work on the mod, but they're much more complicated than just disabling the mood penalty.)
Imoja Oct 30, 2022 @ 10:50am 
Ahh ok I understand and it's sad that you don't ge the time to play.
The sanguophage (vanilla) biotech race has a gene that's called mild UV sensitivity that makes them move slower and gives them a negative moodlet. I was thinking that perhaps your parasols could prevent the moodlet? So vampires are still sensitive without umbrellas. This could also mean sacrificing 2h combat in direct sunlight or something (just thinking out loud)
battlemage64  [author] Oct 29, 2022 @ 11:18am 
Hm, yeah, especially since I don't have Biotech (I could purchase it but I never really get time to actually play the game these days sadly).

What exactly happens to vampire colonists caught in the sun? Maybe the umbrella could just give a resistance to that effect.
Imoja Oct 28, 2022 @ 4:41pm 
my GF just pointed out this wouldn't work for mixed colonies. Hmm, its a conundrum for sure.
Imoja Oct 28, 2022 @ 4:39pm 
im using the Hemogen gene from biotech, i figure this would be a pretty good check to identify "Vampire" like pawns. but also an option to forcefully enable or disable "Fear of sunlight" might work best and cover all vampire mods.
battlemage64  [author] Oct 28, 2022 @ 8:12am 
Possibly. Someone's asked for this, but it depends on where the vampires come from, because I'll need to test it against that. Rim of Madness? Or somewhere else? (Also, it would probably take a while to implement -- I don't have a ton of development time right now)
Imoja Oct 27, 2022 @ 10:56pm 
Would it be possible to add an option so that pawns use the umbrella in direct sunlight? (asking for a vampire)