Stellaris

Stellaris

Playable Fire Species! (Portraits, Perks, Traits, Megastructure)
124 Comments
MrMethane Dec 18, 2024 @ 5:48am 
Please oh dear god make this compatible with 3.14, one of the coolest species mods
LossCoss Dec 1, 2024 @ 8:14am 
Don't let people like EtHaN get you down, he prob doesn't even know a thing about coding. I think this mod is neat.
Breksus Oct 31, 2024 @ 5:21pm 
Hi Update the Mod this is a cool mod
Tanker (in pain) Oct 25, 2024 @ 2:13pm 
guess what, the mod doesn't work, pls fix
albeit the last response from the dev was in February so i doubt they will fix it :slugcatdead:
Tanker (in pain) Oct 24, 2024 @ 7:14pm 
cool mod
:steamthumbsup:
DFW Kerser Mar 11, 2024 @ 3:53am 
I feel like these guys would produce some energy per pop, also +experience gain and -leader lifespan or something.
Ethan Feb 19, 2024 @ 6:45am 
nn
Dameius Lame'ocrates  [author] Feb 19, 2024 @ 12:04am 
@Ethan :winter2019tiredyul:
Dameius Lame'ocrates  [author] Sep 8, 2023 @ 10:21pm 
@Mr_Daniels - Feel free to use as you like, hit me up with a link when its done
Mr_Daniels Sep 8, 2023 @ 6:04pm 
Hello Dameius Lame'ocrates!

I just wanted to say that I really love your Playable Fire and Gas Species mods. It really adds a lot of diversity to the alien species you can encounter. I am working on a species mod called "Species of Stellaris" and I would love to implement your creations into it. I was looking if I can be granted permission to use the mods in this way. I was going to attempt to add animations to them to bring them more to life in the mod as well. Thank you for your time and I look forward to your response.
Czekoladowy Dżon May 2, 2023 @ 8:17am 
3.6 version?
Spotblur Oct 11, 2022 @ 1:28am 
Happy to see this is updated! Looking forward to trying it in 3.5 ^^
thoth Jun 24, 2022 @ 7:57pm 
ah, understandable. additionally, this doesnt seem to happen with fallen empires or enclaves, as i once had a gaseous enclave spawn with a proper species name
Dameius Lame'ocrates  [author] Jun 23, 2022 @ 10:08pm 
@catboy gaming, that's not supposed to happen but I've not updating the mod for current version so I couldn't tell you what's causing it
thoth Jun 23, 2022 @ 11:10am 
whenever an infernoid species/empire spawns in my games both of their name categories are completely blank. is this normal? this also seems to happen with the playable gas species mod
Sleeeper May 17, 2022 @ 4:16pm 
spams this every game day

[trigger_impl.cpp:1174]: Script Error: Invalid context switch [branch_office_owner] from New Caprica [planet], file: in scripted trigger prosperity_gospel_check_trigger at file: common/pop_categories/fire_social_classes.txt line: 77 line: 1, Scope:
type=planet
id=2453
random={ 0 3991148998 }
random_allowed=no
root={
type=pop
id=1911
random={ 0 3991148998 }
random_allowed=no
from={
type=planet
id=2453
random={ 0 2191197036 }
random_allowed=yes
}
}
from={
type=planet
id=2453
random={ 0 2191197036 }
random_allowed=yes
}
prev={
type=pop
id=1911
random={ 0 3991148998 }
random_allowed=no
from={
type=planet
id=2453
random={ 0 2191197036 }
random_allowed=yes
}
}
Beast-Storm Dec 11, 2021 @ 10:44pm 
When can we expect an update?
w.girl27 Sep 18, 2021 @ 9:38pm 
this goes great with planetary diversitys ash worlds and molten habitats
Grendain Aug 9, 2021 @ 8:29am 
Good mod, o nooo the planet is LAVA... :)
Dameius Lame'ocrates  [author] Jul 26, 2021 @ 11:13am 
np
Stickia Jul 26, 2021 @ 10:40am 
it works thank you
Dameius Lame'ocrates  [author] Jul 26, 2021 @ 10:01am 
@StickMan - updated, let me know how it goes
Stickia Jul 26, 2021 @ 9:10am 
ah thank you
Dameius Lame'ocrates  [author] Jul 25, 2021 @ 10:47pm 
@StickMan - yeah I know, it's because planetary features work differently in 3.0. Don't worry tho, I know how to fix it, I'll probably upload the update in a few hours when I finish work.
Stickia Jul 25, 2021 @ 4:16pm 
there is a issue with the origin, where the lava world loses all of the food, minerals, and energy districts disappear only on the home world, but all other lava worlds it is fine. (and if it is possible can you make a compatibility pach with Planetary Diversity)
Sjru 🐲 Apr 24, 2021 @ 1:13pm 
Update?
tolaburke Apr 17, 2021 @ 2:03am 
Please consider the April Fool's joke that Paradox did this year. That is, colonising actual stars.
Bullet Apr 13, 2021 @ 11:14am 
living arson. i love it.
Captain Game Feb 28, 2021 @ 2:51am 
This still work?
Shaigrovil Dec 14, 2020 @ 1:13pm 
It seems that with this mod we are...playing with fire. Ok, sorry, I'm leaving.
Dameius Lame'ocrates  [author] Sep 18, 2020 @ 11:39pm 
@Ember - yes, it's deliberate
Ember the Invincible Sep 18, 2020 @ 9:36am 
I got a little problem, that being that if you start as a hivemind you aren't able to go down the inferno ascension paths, is that intended or a bug?
Dameius Lame'ocrates  [author] Jul 28, 2020 @ 2:39pm 
@John - you got it, a burning wasteland with no hope of restoration. Not meant to be balanced, just fun and op
Starways System Jul 28, 2020 @ 12:29pm 
@The Wizard of Nova Scotia What Dameius is trying to say is that the planets have effectively been permanently ruined, lore wise and gameplay wise. It isn't like re-seeding some Tomb World. As Bill Nye put it, the planet is on f**king fire.
Dameius Lame'ocrates  [author] Jul 26, 2020 @ 12:46am 
@The Wizard of Nova Scotia - bingo bongo
The Wizard of Nova Scotia Jul 25, 2020 @ 2:13pm 
but that causes the issue of a ton of habitable planets spawning that are completely useless
Dameius Lame'ocrates  [author] Jul 25, 2020 @ 6:03am 
@The Wizard of Nova Scotia - you can only use them if you have the origin, thats how I intended it
The Wizard of Nova Scotia Jul 24, 2020 @ 6:42am 
yeah, i have not. but since i do not have it is there anything i can do with those worlds? i think it would be logical to terraform them
Dameius Lame'ocrates  [author] Jul 23, 2020 @ 9:32pm 
@The Wizard of Nova Scotia - The only thing that spring to mind as that you havent picked the Origin that allows you to spawn on and colonize the worlds.
The Wizard of Nova Scotia Jul 23, 2020 @ 4:41pm 
none that should have any effect on the planets, giga structures would be the only one i have that interacts with planets. the volcanic worlds spawn all over the place but have 0% habitablility (they are not my homeworld's class) and they have zero eligable terraforming candidates
Dameius Lame'ocrates  [author] Jul 23, 2020 @ 2:49pm 
@The Wizard of Nova Scotia - More information? Playing with other mods?
The Wizard of Nova Scotia Jul 23, 2020 @ 7:53am 
i have a ton of volcano worlds around me but i do not have the traits to colonize them, and they can not be terraformed. is there something i unlock later to fix that?
Drykinzor Jul 16, 2020 @ 11:20am 
Just going to let you all know if you want a balanced game this is the wrong mod, it's a lot of fun but the game does not realize he only added +3 tiles so it adds the same average number. I had a size 15 world with 9 power districts and 12 mining. still good job Love the mod
Kituneki Jul 11, 2020 @ 1:24pm 
hah that ascension perk i clever, its like the worm in waiting...but not with tomb world conversion, an you can do it in any system, tho id imagine you would only want to do it in systems that have high concentration of plantoids in otherwise that cost can really stack up on them injectors
Words and Philosophy Jul 1, 2020 @ 12:53pm 
+1 for colonizable suns, that would be fucking rad. Could even make habitability depend on the star's class, so if you spawn in a Class G then you'll have problems in a class F cause it's too hot and a class M cause it's too cold

Or maybe make it an ascension perk, I really like that you did a unique ascension for this species, and I think a last perk that makes your pops live inside stars would be amazing.
Lamarrio Jun 2, 2020 @ 5:30am 
This is a really good concept, I like some of the ideas that have been floated around in the comments! - We will watch your career with great interest
Vanionchist Jun 1, 2020 @ 3:13am 
Looking forward to your other species then
Dameius Lame'ocrates  [author] Jun 1, 2020 @ 12:11am 
@Vanionchist - Ye, got a couple ideas, like colonizable Suns, and water species. Just got to find the will to do it xD
Vanionchist May 31, 2020 @ 11:59pm 
Love the idea of this mod and the Gaseous species, couldn't you even expand this one to later to become a plasma species pack?
Dameius Lame'ocrates  [author] May 28, 2020 @ 2:08am 
@ThatKidAzzy - yeah, it's coming, I need to find out why districts are goofed