RimWorld

RimWorld

PsiTech
579 Comments
K  [author] Apr 21 @ 5:49pm 
@young_engineer_brown Sorry, I have no idea how that would work. I'm not familiar with Total Control and I typically don't support other mods except in cases of compatibility problems.
young_engineer_brown Apr 21 @ 5:20pm 
hi mate , so what ive done is kept the same fation , but using the mod total control i edit the pawns to have diffrent load outs , so total control patches the edited acolyte for example , but when they spawn they dnt have psi tab , i think the edited pawns spawn as clones
K  [author] Apr 21 @ 5:09pm 
@young_engineer_brown I'm sorry, I don't really understand what you're asking. Do you want to make another faction psionic? Based on the way it's programmed, I don't think that's possible.
young_engineer_brown Apr 21 @ 5:01pm 
how can i add psi tab to edited faction done with total control
NikiSm Mar 6 @ 6:38am 
Sorry to bother you. I've already found the right mod)
K  [author] Mar 5 @ 2:08pm 
@NikiSm I don't really understand what you're describing. PsiTech does not add any prosthetics - its abilities are acquired through a custom training system.
NikiSm Mar 5 @ 4:29am 
Does this mod add a psi brain? I'm trying to find a mod that adds a prosthetic like this to your mod.
Kajnake Oct 21, 2024 @ 4:50am 
That is so based that you made the idea before it became a part of the vanilla experience
K  [author] Sep 30, 2024 @ 7:01am 
@Neutrino Yes, as @Sera said, you can. PsiTech is a totally custom system that I implemented before Royalty was even announced, so you're free to use it with any psycast-based mods. Your balancing mileage may vary though if you give a pawns both systems.
Sera Sep 29, 2024 @ 4:15pm 
@neutrino yes you can
Neutrino Sep 29, 2024 @ 9:01am 
Hello, from what I'm understanding this is something like a paralel development of psionics compared to what rimworld implements right? So it shouldn't have any problems to use this mod with the VFE Psycasts right?
K  [author] Aug 20, 2024 @ 6:01pm 
@Bard From what I can tell they seem to do those sorts of patches on their side of things, so try their Discord. If you mention PsiTech is my mod that might buy you some goodwill, I rewrote their rendering code and some other parts of their mod years ago to improve performance.
Bard Aug 19, 2024 @ 4:07pm 
Is there any chance to add decompression/hypoxia resistance to the ultratech armor for Save or Ships 2 compatibility? So I can use them in space with SoS2 or is that something I'd have to ask in the SoS2 discord?
Ocomunepom Jul 5, 2024 @ 11:49pm 
i just reported it in case you needed it, it dont really affect my game since revia are hard to come by that arent common while not being unwavering
K  [author] Jul 5, 2024 @ 8:15pm 
@Ocomunepom The method which assigns things essence cost isn't perfect and I have neither the time nor will to add cases for every mod. However, I implemented something in the settings menu you can use to adjust essence costs. There, you can search up and change the essence cost of any hediff.
Ocomunepom Jul 5, 2024 @ 11:37am 
i found an issu whit essence
revia have claw and teeth gene (which somehow count toward implant) and reduce essense, even though they arent implant at all
Ocomunepom Jul 4, 2024 @ 9:58am 
i though it was incrasing the time to awaken and get power
good to know (even if that tdont stop that new game transhumanist vampire cult i got whit randdom ideo (it gonna end badly, since i'm preparing high power genetype that can spread to other :)
K  [author] Jul 4, 2024 @ 9:47am 
@Ocomunepom Essence is a multiplier on a psion's effectiveness. It goes down when you install prosthetics onto a psion, making them less effective at using psionics. The form this takes is usually either going to be a reduction in their success chance when using psionics, or a reduction in the intensity of the effect, or both. This is to prevent you from making a single fully augmented super psion since it would completely break the balance, though if that's what you want you can disable essence in the PsiTech settings menu.
Ocomunepom Jul 4, 2024 @ 9:37am 
what is the exact effect of essense ?
Jet Jun 9, 2024 @ 7:07pm 
Kk ty these guys are tough!
K  [author] Jun 9, 2024 @ 5:36pm 
@Jet Mindfray, which is a tier 2 ability. The mental state lasts for 15 seconds, or 900 ticks. There's also an upgraded version that lasts for much longer that is a potential effect of Psi Storm. You can disable enemies having that ability in the settings if you want, or you can train some of your psions to have Mindsoothe, which can remove the mental state.
Jet Jun 9, 2024 @ 5:32pm 
Whats the Psi ability that makes my pawns walk around aimlessly cant even be drafted, and how long does it last?
Cosmic Guppy Jun 4, 2024 @ 7:57am 
Thanks for actually getting back to me, I got it squared away! My dumbass may have forgotten to draft the person using the lance
K  [author] Jun 3, 2024 @ 10:14am 
@Blimberry PsiTech doesn't add lance items to the game, they're from vanilla. All PsiTech does is add new ways to craft them, and use them as an initial source of athenium. I don't modify how they're used in any way, but to my knowledge you should be able to use most of them on pawns, so if you can't you may have another mod interfering with their usage.
Cosmic Guppy Jun 3, 2024 @ 4:32am 
I noticed that I wasn't able to use any of the lances on anyone but animals, is that a bug or user error?
Jet May 27, 2024 @ 4:33pm 
Ok ty for your help K. I will wait for this issue to come up again before doing so. I did get a second raid by the same faction while the one I mentioned was happening, and the other Psi melee enemy didnt trigger the infinite melee issue so perhaps it is something else. Nonetheless I will keep you informed
K  [author] May 27, 2024 @ 4:27pm 
@Jet You might be able to fix the log publisher by getting rid of it then. If that doesn't work, you can also just copy the log to your clipboard and paste it manually into a gist here: https://gist.github.com/
Jet May 27, 2024 @ 4:18pm 
hmmm so apparently i already have that mod installed, and it also says as of 1.5 it is no longer necessary
K  [author] May 27, 2024 @ 4:16pm 
@Jet Unfortunately the log uploader in HugsLib has been broken for some time. Download this mod, which is a standalone, functional version of the log uploader: https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404

Also, if at all possible please reproduce the issue first before publishing the log. That way, I'll be able to see if the issue is the result of a bug.
Jet May 27, 2024 @ 4:12pm 
whenever i try to upload the logs from devmode it times out. is there another way to share?
K  [author] May 27, 2024 @ 2:25pm 
@Jet That's not intended. There's no abilities that allow a psion to do multiple attacks at once, just abilities that decrease the recovery time between attacks. Did the enemy psion have a modded weapon of some kind? Perhaps there's a soft incompatibility. Could you post a log?
Jet May 27, 2024 @ 2:16pm 
hello i noticed an enemy from this faction is instantly downing(and destroying doors) because he does a dozen hits at once. Is this a bug or intended from this mod? Not sure what could be causing this but ive only noticed it affect melee. regular manipulation stat, regular weapon
K  [author] May 18, 2024 @ 12:34pm 
@Axiom I can't reproduce this, though I'm not very familiar with A RimWorld of Magic. I had a pawn with the magic tab, and made them a psion, and both the magic and psi tabs appeared properly. Could you post a log, and do you have more precise steps for how to reproduce this?
Axiom May 18, 2024 @ 12:09pm 
Super cool but this broke rimworld of magic and caused the magic tab to be replaced by the psi tab as soon as one pawn got psi powers.
Thrice Mar 31, 2024 @ 5:04pm 
Thank you!
K  [author] Mar 31, 2024 @ 4:58pm 
@Thrice I've never tested it myself but I've been told many times that PsiTech is compatible with VPE. PsiTech is a completely custom psionics implementation that I wrote before Royalty was released, so it doesn't conflict with Royalty in any way either. That being said, balance may be a bit wacky if you give one pawn both systems.
Thrice Mar 31, 2024 @ 4:55pm 
New to modding Rimworld here, so maybe a dumb question - Is this compatible with VPE? Is PsiTech basically Psycasting?
jial666 Mar 30, 2024 @ 3:51am 
just reloaded psitech to get an error log and its working now. last night as soon as i put psitech in landforms broke. might have been something corrupted or something. im running 241 mods so maybe some weird interaction broke things. apologies for the wild goose hunt and i appreciate you looking into it.
K  [author] Mar 29, 2024 @ 6:59pm 
@jial666 I'm unable to reproduce this conflict. While testing I did find a couple of bugs with Geological Landforms while testing it alone that I'll pass on, including that I didn't notice any visual indication on the map of where they were. I was able to find them using the "Search for landform nearby" function, and when I created a colony on the tiles that it took me to I saw the landforms. Also, if you're running the 1.5 beta I found a different issue with PsiTech that possibly could've been causing issues, though I highly doubt it considering what the problematic code was doing; that issue is fixed now.
jial666 Mar 29, 2024 @ 5:00pm 
just throwing this up on both mods but this appears to break geological landforms. while loading both geological landforms would just be completely disabled. wouldnt think the mods would touch the same things but they do not get along.
wydscum Feb 5, 2024 @ 11:11am 
This mod is so fire thank youuu
megabot Jan 27, 2024 @ 8:14am 
https://store.steampowered.com/app/763890/Wildermyth/
if you are interested
whatever you are playing though, good luck and have fun with it!
megabot Jan 27, 2024 @ 8:14am 
fair enough
if you care about story based games and like turn based RPGs, I could reccomend wildermyth to you. while everyone builds stories in rimworld I never managed to do that, as I see pawns as just that, pawns. but Wildermyth has things that make me actually believe that there is a story going on, with personalities and a general overaching storyline
K  [author] Jan 27, 2024 @ 8:07am 
@megabot I can't think of any games I'm particularly interested in modding right now. I've sort of moved away from the freeform base-building genre personally towards more story-driven games that are less amenable to modding.
megabot Jan 27, 2024 @ 8:02am 
I see, thank you for the explanation. unfortunate but understandable. do you have any other games you are interested in modding perhaps? I am curious to see if there are other strategy/base building games out there, since I do not quite keep up with what is newly released and often wait too long for a complete version
K  [author] Jan 27, 2024 @ 7:13am 
@megabot First of all, thanks! It's great to hear when people are enjoying what I've made. Unfortunately though I don't have plans to create any more mods at this point... I stopped playing the game several years ago now and as a result lost interest in modding it. I do have several unfinished mods sitting around (the most finished of which adds modular weapons to the game), but I don't think I'll ever get around to finishing them. I am committed to providing continued support for GlitterNet, CyberNet, and PsiTech though, and I'll be keeping them maintained (admittedly to the bare minimum) for a while yet.
megabot Jan 26, 2024 @ 4:58am 
hello! apologies for asking, but do you plan on making any other mods? not trying to rush, I am just curious what your plans are since all your mods are so awesome :)
Alex Lemire Nov 2, 2023 @ 3:38pm 
Just a heads up when using this mod with rimwar. The faction will KILL all other factions. Had the psi people clear the entire area around me of all other settlements, had to delete every single last psi settlement on the map
Sera Oct 18, 2023 @ 11:38am 
Good to know. And my storyteller is void on brutal. Too much power is not a thing.