Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Should I push through it or ignore the conflict ?
I ve been playing grim horizons with lwotc extensively
That mod's Description says "Doesn't work with any mod that overrides XcomGameState_HeadQuartersAlien" so I'd guess not.
You've probably got a mod conflict then.
Thanks for the bugfix regardless, permanent stay it modlist
The game crashes at the beginning of one mission, without this mod it's fine
https://steamcommunity.com/sharedfiles/filedetails/?id=2834859114
https://steamcommunity.com/sharedfiles/filedetails/?id=2834859237
Does that mod also override XComGameState_HeadquartersAlien or UIAdventOperations?
No, they're all just text files.
MidnightRaids
RuralCheckpoints
Since I feel they are brief crackdowns that have to end because ADVENT needs those forces elsewhere. The others (except for GoneToGround) I'm keeping since it makes more sense to have them stick around unless you run a Covert Action to sabotage them or prevent them via Guerilla Op in the first place.
Does the file require a special app to read?
The suffix for an English localisation file is .int , other languages have different ones like .deu for German.
So look in XComGame.int in your WotC Steam install folder.
Apologies if I'm not clear. Trying to be a bit clearer.