Imperator: Rome

Imperator: Rome

Macro Destroyer
22 Comments
Amnikarr Jul 31, 2022 @ 4:58am 
Hello, and good day!
Has the version been updated?
I know that it's part of your other mod, Better UI, but I have bugs with that one due to Widescreen issues, and in truth, I only need this feature.
Agami  [author] Mar 13, 2021 @ 10:48am 
I'm currently updating it. This version gives you less money than it should, since building costs were changed.
Invicti Mar 13, 2021 @ 10:31am 
It works for me with 2.0.2 it just has the old UI
legionaer20 Mar 10, 2021 @ 8:51am 
is still useable with 2.02?
🆂🅴🅶🅰 May 28, 2020 @ 5:08am 
pls add show slave_mine_building and basic_settlement_infratructure_building too thx
Puliandro May 4, 2020 @ 2:45am 
@Agamidae ohh I didn't know that was possible but I'm actually doing it now, thank you! And it's more like to destroy buildings where they shouldn't be, like training camps or aqueducts in settlements, or mines where farms should be. So if it's possible to add later mines and farms on the list it would be grat too, you litellary have saved me my savegame lol
Agami  [author] May 4, 2020 @ 2:03am 
@Puliandro, uhh, you could load with the -debug_mode and switch to other countries with Ctrl+click and use it, I guess. It won't remove any new buildings added by the mod, only vanilla ones.
Puliandro May 4, 2020 @ 1:55am 
This is a very good mod and works as intended! Is there any chance we could use this mod to destroy any building in any territory including those not controlled by you? I have a savegame with Sparta that I started before using the Province Manager mod and when I load it with it a lot of the bulding changed all around the world, I know it's intended for new games but if your mod could do that well it would help a lot. Thank you!
Dusty Exaliber May 3, 2020 @ 1:25am 
your a saint for posting this mod
Sulendil May 2, 2020 @ 11:53am 
Божественно!
Feng Huang Apr 30, 2020 @ 8:36pm 
Thank you so much for this!
TwinsVenue Apr 30, 2020 @ 5:11pm 
Awesome mod these are the kind of features we need in the base game. Thanks a bunch!
II_Paulus_II Apr 29, 2020 @ 4:34am 
Very nice very nice
Kosmos412 Apr 28, 2020 @ 4:31pm 
This is a godsend thanks, I always hated conquering large swaths of barbarian nations and having to hunt down and delete all the tribal settlements lol
Agami  [author] Apr 28, 2020 @ 1:09pm 
@San Felipe, lol, you can just ask it here or leave a comment on my profile
Darth Modus - God of Richards Apr 28, 2020 @ 12:43pm 
@Agamidae - OK fine if that's your attitude. I just wanted to ask you a question; didn't know you're such a snob.
E Apr 28, 2020 @ 3:04am 
When the modders have to do the dev's job...
Agami  [author] Apr 27, 2020 @ 11:44pm 
@San Felipe why? I add people I know to friends.

@Perry7484 (El Rey de los Libros).there isn't an effect to remove a road, so no, not possible
Darth Modus - God of Richards Apr 27, 2020 @ 11:36pm 
@Agamidae - Just want to ask you a question. Could you please accept my friend request? Many thanks. :)
Kase Apr 27, 2020 @ 6:58pm 
the hero we need
Perry7484 / Briantin de Montrei Apr 27, 2020 @ 3:06pm 
BURN! This actually looks quite useful, for micromanagers like me or even for modders who may want to test the effects of X structure over a large area.

Would it be possible to do something similar to roads? Something like have a button for units to raze instead of build them as they travel.