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Main mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2717193796
Lite version (for compatibility): https://steamcommunity.com/sharedfiles/filedetails/?id=2720527250
Civics only version: https://steamcommunity.com/sharedfiles/filedetails/?id=2720527609
Vanilla overhaul submod: https://steamcommunity.com/sharedfiles/filedetails/?id=2720527026
I have more plans for this, and I really want to work on a bunch of new ideas, and also integrate all the great ideas you guys have, like in the suggestions thread.
I sincerely thank you all for your patience and co-operation, and I hope that we can all make this mod better than ever before! I will send a message here when the new version is up, and I will request ElectroHelal to upload a patch here which adds an ingame event to inform people of the new mod (which can be disabled to prevent annoyance ofc).
-MadeinCanada10
(2/2)
Now, I fortunately plan to return! First of all, the mod needs to be up to date with the current version; I believe it is mainly compatible as of now, but I am sure there are a few issues, so please send those issues here in the comments so I know what to fix.
The new version will be ready soon, hopefully before next week, I'm guessing Saturday/Sunday.
Important! The new mod version will be on a different modpage, and will go under the name of Empires Expanded (a more fitting name I think). This is because ElectroHelal is the original uploader of the mod (before I had Stellaris on Steam) and so I cannot upload patches myself. This transfer will allow me to more easily keep it updated.
(1/2)
If you're simply asking for more content, we released a large content update to the main mod recently, it's linked in the description. We are working on more content, although I am only one person and I have work and school, so I cannot devote too much time to this. Updates will be steady, but it will be kept up to date as much as possible
Engineering research from jobs: +10%
Construction time: -15%
Traditionalist faction likes machines
AI Worship policy option available
Priests produce 3 Engineering Research instead of 2 Society Research"
i cannot find this AI worship policy. it's not in religion or any of the other policy options. even tried using the "free policies" command and it did not show up.
Other than that, an excellent set of civics that everyone should have!
But I'll keep trying to investigate, if you could just give some more info and maybe a screenshot too?
I think your mod and the code changes that it induces may be causing this problem
so can I ask you to take a bit of your time and troubleshoot with the creator of the Ethics and Civics Classic 3.0 mod
But yes, I'll be sure to do something about that, and thanks for liking the mod!
Really wanted to create an Adeptus Mechanicus feeling civ but this is creating some hiccups.
Cheers for the mod though :)
I would like to report a problem with the Bureau of Transportation civic and its associated starbase building. While I am unsure whether it is a bug or simply a balance issue, it makes the civic in question quite game-breaking. Basically, as of writing of this comment (Stellaris version 2.8.1), each Vessel Streamlining Bay grants a stacking modifier that, among other bonuses, reduces the time it takes for a ship to enter a hyperlane by 10%. Since said modifier is immediately applied to every ship country-wide and VSB can be built on every upgraded station, it quickly leads to a situation where every single ship has a negative hyperlane windup time, causing it to jump between multiple systems within mere days, without even reaching appropriate hyperlane entry points.
This, combined with stacking reduction of jump drive cooldown and sublight speed bonus, makes an empire with the Bureau of Transportation civic steamroll everyone with its supreme logistical might for less than 2000 alloys. As a consequence, both hyperdrive upgrades and empire designs without BoT civic are rendered not viable, especially in later stages of the game, when the number of starbases controlled by countries increases. I would therefore strongly recommend implementing some restrictions on Vessel Streamlining Bays, such as making their effects only apply to ships build within a starbase containing one or limiting the number of VSBs an empire can build.