Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rise of an Empire
499 Comments
william1984 Dec 12, 2024 @ 6:49am 
Einheiten verschwinden zu Hälfte in den Boden, außerhalb der Map
joselillodecornella68 Sep 4, 2024 @ 2:32pm 
hahahaha....I see now
Menumorut  [author] Sep 4, 2024 @ 8:58am 
@joselillodecornella68
Thx man, glad you like it, yet funny fact, i'm a stranger to my own mod now it seems :steamfacepalm:
joselillodecornella68 Sep 4, 2024 @ 8:26am 
You won't remember what it has...But it's one of the best I've ever played with...Thank you so much for your time and dedication.
Menumorut  [author] Sep 4, 2024 @ 6:22am 
@Luke Cola
Sorry for long time response. I added some animation and now they do throw their pillum like in Rome 1 , yet I only tested on roman units since I dont have much time.

@tch (Leviticus 18:22
I'm sorry man, but this mod it's 11 yrs old, was update 456 times and ...and sincerly, I have no idea whats in it.
MikuShrineEnjoyer Sep 4, 2024 @ 12:33am 
Hi, I think it's made more sense for the influence to alter the growth and public order positively with the more you got
Luke Cola Jan 18, 2024 @ 1:31pm 
Hey man, the infantry doesnt seem to actually throw their spears and such. it says they are but they never do. if youre still working on this mod could you fix that? thanks
SubParPenguin16 Dec 28, 2022 @ 10:55pm 
Piercing pole weapons. Polearms. Spears. Syllables.
Menumorut  [author] Dec 1, 2022 @ 1:01pm 
@tylorsmith2023

🤣 That's the text from around 2013, but since then the mode changed in so many ways, that I really forgot what is what in this mod..and i'm not gonna change the text, cuz I don't really know what to put.. to many tw games, to many mods i did to remember what is in eachone of them
🙊🙉🙉
tylorsmith2023 Nov 30, 2022 @ 4:57pm 
refused to install when I read the line that says slashing weapons get a bonus to armor...lol ugh what
Menumorut  [author] Oct 21, 2022 @ 11:03pm 
@[Milishit]Shiro
I see...i'll test it again and see what I can do 🤔
[Milishit]Shiro Oct 21, 2022 @ 9:47pm 
i think missile unit is too op
初衷 Oct 11, 2022 @ 6:47am 
:steamthumbsup:
BrianGeneral Nov 21, 2021 @ 1:11pm 
this mod is visually awesome, good choice og graphics mods and such. The battles seem fast paced and not all that challenging to me, but maybe thats just me. I will repeat though the two criticisms i se most often here: the diplomacy is weird (although i think i know why, it bares strong resemblance to Cyanides easy Diplomacy) Also, the mechanic that armies lose men to depletion in enemy territory right of the bat is overkill. A few men here and there to desertion i could understand, but losing as many in one turn as one would lose to winter or to disease is a tad immersion breaking, especially when trying to land troops by sea, in which case they cant move for a whole turn afterwards (which is new to this mod i guess, as i have never had that happen in Radious or vanilla)
Ciaphas Cain Sep 4, 2021 @ 5:23pm 
aw man! I saw this and it looks awesome but then read it's a 4 turns per year mod. Nevermind I guess, I'll just have to switch to that then!
WarthogChaos Sep 4, 2021 @ 3:41pm 
@Menumorut loving this mod, keep up the good work! But I do have to agree with @The Anvil of Gaming on their first point, Diplomacy is a bit wonky, the AI does break and remake agreements on an almost consistent basis, and that would be my only issue. Thank you for listening.
The Anvil of Gaming Aug 19, 2021 @ 8:43am 
This is easily one of my favorite Overhaul mods when I want to play Vanilla Rome 2 without having to actually play Vanilla.

Only two things I want to bring up:

1. Diplomacy is a bit wonky sometimes. I'm not sure if it's me or the mod, but the AI will accept and break agreements all the time. Sometimes it's hilarious because it feels like they're trying to shake me down for all my wealth.

2. Rebellions are broken, but not for the Player. I like the fact that regions take longer to conquer because of public order. The main problem is that the AI can't handle it. Some major factions completely fall apart by turn 50, such as the Seleucid and Rome. It's also not as exciting to go into a region and find most of the settlements belong to rebel factions and the actual faction you declared war on has only one region.

Just my feedback, but this is still one of the best overhaul mods, up there with Radious and Divide Et Impera.
Menumorut  [author] Aug 6, 2021 @ 10:31am 
@Legatus Legionarii . Thx and glad you like it.
Legatus Legionarii Aug 4, 2021 @ 7:48am 
I only recently discovered this mod and I just wanted to congratulate its creator! Well done and unique campaign mechanics, challenging battle AI and very nice graphics! Keep it up!
Menumorut  [author] Apr 11, 2021 @ 5:21am 
@WERWOLF-SS , yes should work
WolvesofZiu Apr 11, 2021 @ 12:43am 
Does this work on saved games?
Menumorut  [author] Mar 20, 2021 @ 9:37am 
@Badmagick
mod works only with Grand Campaign
Badmagick Mar 20, 2021 @ 4:05am 
This alone with no other mod crashes when I try to play Rise of the Republic.
Is it Grand Campaign only?
Menumorut  [author] Nov 21, 2020 @ 7:15am 
@Quimble @Swailesey
Needed a challenge in my campaign long time ago when I was playing this game 😉
This thing make this mod a bit unique from other mods, plus the Ai brutality between themselves and also towards you
:secretweapon_hoi:


@Swailesey
Well, if i'll be in a tower and your on a ground next to my tower, i'll shoot further than you

@Swailesey
I'm curious how many soldier do you lose per units when crossing into enemy lines? Because I haven't played with this mod for many years and I really don't know what damage it does that thing 🤔
IIMATIRiX Nov 21, 2020 @ 4:41am 
also have you increased arrow tower damage as its overpowered
IIMATIRiX Nov 20, 2020 @ 1:44am 
i think losing men just by being in enemy territory is overkill dude especially when u cant raid to feed off land once you have used all movement points
Quimble Sep 6, 2020 @ 1:46pm 
I love the mod, Though taking the larger individual regions is a pain.I feel like I need to go by ship if I want any chance of succeeding in my attack, specially when there's a full enemy stack in the settlement.
Billy Aug 31, 2020 @ 6:17pm 
When you give a Click+Drag move order the units will face a random direction or occasionally just go to a random location on the map.
Mike12096 Aug 27, 2020 @ 12:21am 
@Gerula: Rome, Carthage, and Seleucid. Haven't tried all but those crashed before the second update came.
Menumorut  [author] Aug 26, 2020 @ 11:28pm 
@Mike12096
Can you tell me which faction crash on Grand Campaign ?
Mike12096 Aug 26, 2020 @ 9:46pm 
@Gerula: It's working now thank you.
Mike12096 Aug 26, 2020 @ 9:30pm 
@Gerula: Grand Campaign still crashes however Empire Divided works.
Menumorut  [author] Aug 26, 2020 @ 9:22pm 
@Mike12096

Thx for letting me know. I think I had fix it, but I couldn't test all the factions, so try now and see how it is.
Mike12096 Aug 26, 2020 @ 8:05pm 
Good mod unfortunately whenever I try to start a campaign the game would load a bit and then ctd.
SnugglyPuffs Dec 12, 2019 @ 4:15pm 
Where's the description?
Bardin BarDagul Goreksson Nov 24, 2019 @ 11:04pm 
what is this mod all about?
StarDog081 Mar 28, 2019 @ 9:12pm 
This mod is awesome I just played my first eleven turns and had more fun than I did on any vanilla rome 2 campaign and if you cant stand how dei battles lag and how slow it is then try this mod it is everything I have wanted and needed to make Rome2 playable and enjoyable.
jonathonmiller2014 Mar 24, 2019 @ 1:18pm 
love the mod man...could you add better units to sparta...please and thank you.
Menumorut  [author] Jan 1, 2019 @ 8:54pm 
@Illyrian

Probability you didn't pay attention to what's going on around your empire. For e.g look how many times only one city like Apollonia will change his owner in the first turns, like 3-4 different factions in less than 10-20 turns. You won't see this in vanilla or in other overhauled mods. And yeah Syracuse will hate you to, not only the carthaginians, you are a different culture to them, also this is quite historical, even in the famous mod Dei, Syracuse will declare war to Rome in first turns. All this was made to awaken the sleeping vanilla campaign Ai and take more actions

Battles are from my Warcray Battle Mod, it's a brutal battle mod and therefore it's also very hard, but that should be only from very high up and most likely in Legendary...on normal..I can beat twice the size of my army and I bet I can do that on Legendary as well and show you via twitch any time you like..

Per total you are right, this is a hardcore mode, meant for very experienced players
Grimaldus Aug 23, 2018 @ 1:07am 
Hey, warum sind seit der letzten aktualisiereung (patch) die Kill`s (Finisher moves) nicht mehr, vielleicht nur noch max.2-3 verschiedene. Sehe das bei keinem Mod mehr, obwohl es davor einige gegeben hat?
justinslater31 Aug 20, 2018 @ 7:49am 
all mods need to be updated for the official ancestrial update there is no more beta
Mceffe Aug 19, 2018 @ 9:25am 
It seems like the bloody animations are gone...
Kiwi the Fruit Jul 29, 2018 @ 10:31pm 
@Gerula
I found out what "the problem" is: the mod is updated for the Ancestral beta.
Because of that it doesn't work with the latest official patch, which I'm curently using.
Menumorut  [author] Jul 29, 2018 @ 4:00pm 
@tato492

same for you Mr.

try what I said again( unsubscribe, check to see if the mod was deleted from rome 2 data folder, ect)

and then do this:
from ?C,D,E,F? :\Program Files (x86)\Steam\steamapps\workshop\content\214950\206337045

move this folder(as a backup) who must had a file of 307,5 mb or just delete it!
the file name(numbers) may differ from mine also the folder location "206337045" could be different, but my mod is the only one with that size number 307,5 mb
"972100222708995026_legacy.bin"

This is something used by steam, when we update or receive updates from or for mods, steam never really redownload the entire mods for us, it just keep updating this file("972100222708995026_legacy.bin") over and over with the new changes. who actually is the mod in a different format (.bin)
Menumorut  [author] Jul 29, 2018 @ 3:59pm 
@kebab
last resort:

try what I said again( unsubscribe, check to see if the mod was deleted from rome 2 data folder, ect)

and then do this:
from ?C,D,E,F? :\Program Files (x86)\Steam\steamapps\workshop\content\214950\206337045

move this folder(as a backup) who must had a file of 307,5 mb or just delete it!
the file name(numbers) may differ from mine also the folder location "206337045" could be different, but my mod is the only one with that size number 307,5 mb
"972100222708995026_legacy.bin"

This is something used by steam, when we update or receive updates from or for mods, steam never really redownload the entire mods for us, it just keep updating this file("972100222708995026_legacy.bin") over and over with the new changes. who actually is the mod in a different format (.bin)

Kiwi the Fruit Jul 29, 2018 @ 8:45am 
@Gerula nothing works
Menumorut  [author] Jul 29, 2018 @ 6:59am 
@kebab
try to unsubscribe, then check to see if the mod was deleted from rome 2 data folder, then exit and restart steam
subscribe again, uncheck all other mods to see if its working
Kiwi the Fruit Jul 29, 2018 @ 6:44am 
@Gerula thank you, that was fast

but the mod is still broken for me :steamsad:
Menumorut  [author] Jul 29, 2018 @ 6:32am 
@kebab
OK. Here my own action points for those units.
Drop it inside your RomeII data folder

http://www . mediafire. com/file/nwedsx2jvodx9x4/0000_champloo_gold.pack/file
(remove space after www. and mediafire.)
Kiwi the Fruit Jul 29, 2018 @ 6:19am 
@Gerula oh that's why I can't travel far, I was using champloo's gold pack his units only have about 2200 - 2600 action points