Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Season Effects for Main Campaign
447 Comments
V1dzhey1 Apr 22 @ 7:13am 
too stupid mod. In attila everything looks much better (vanilla). In rome 2 - more like idiocy for not very smart people. Does not fit the theme of the game
Aslan Ponto Apr 20 @ 7:29am 
This mod alongside the City sack and liberation is amongst my favourites. I am working myself on a mod related to the weather effects (I want to make winters really harsh in order force the humand and the AI players to make winter stops in cities or forts), and I wonder if you could help me whenever you had some spare time. Thanks in advance.
Verstüwungsmittel Oct 18, 2023 @ 10:17am 
why nobody makes a spreading fire mod to burn down cities like rome did with cartahge. we got onagers. not to fucking destroy fortresses, that was impossible. but to burn them with fire balls. thats the only realistic ammunition in rome 2...
Kerovanka Mar 10, 2023 @ 11:47am 
work whis 12tpy or not?
Savant Jan 1, 2023 @ 6:58am 
yes it is still work
Blade-92 Mar 5, 2022 @ 6:04am 
Is this working?
Alan Dec 7, 2021 @ 1:10pm 
This mod does not seem to work
Tritol-x Jul 16, 2021 @ 9:52pm 
somebody should make a DAY and NIGHT mod. That would be awesmn.. like invert colors to make it look dark..
Daker May 20, 2021 @ 4:04am 
I found out that the movement range effects (both negative and positive) are missing in this mod. I also looked with the pack file manager and could not find them.
I-I-Eclipse-I-I Mar 15, 2021 @ 8:25pm 
thank you for the mod! thumbs up sent
mastervovan Mar 15, 2021 @ 1:18pm 
hello can u please make a mod that deletes seasons and keeps the weather effects off? i have too much lag with the seasonal gfx in campaign map
I-I-Eclipse-I-I Mar 15, 2021 @ 1:06pm 
Thank you for the mod, thumbs up sent
B2TheW Jan 12, 2020 @ 3:16pm 
Empire Divided?
mrtony Dec 17, 2019 @ 3:47pm 
update
ChronoGhost145 Sep 23, 2019 @ 3:45pm 
sorry lol 3 turns long day and thank you for the quick reply and making such an amazing mod!
Dresden  [author] Sep 23, 2019 @ 3:36pm 
With 12TPY each season lasts 3 turns
ChronoGhost145 Sep 23, 2019 @ 3:31pm 
if used with 12 turns per year would this make each season last 4 turns? i ask cause i know how to changes the TPY with editsf but it always tickles my reality nerve that the season changes each turn lol
Dresden  [author] Apr 7, 2019 @ 1:00pm 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
ToonTotalWar Sep 6, 2018 @ 12:53pm 
I found the culprit that was causing those relentless "Unseasonal Conditions" messages, it was the Gods & Omens mod as those new entries made by creator of mod instigated the cnstant messages, once i used vanilla names all is fine now.
ToonTotalWar Sep 5, 2018 @ 9:31am 
Ok thanks, but Is there any way to reduce the frequency of the messages?
Dresden  [author] Sep 5, 2018 @ 9:16am 
Originally this mod created seasons in the GC before they existed. Now it just adds new effects to the seasons to make them more meaningful. The Unseasonal message is supposed to be there.
ToonTotalWar Sep 4, 2018 @ 3:31pm 
Also is there anyway to stop the "Unseasonal Conditions" pop up screens appearing please? or is this a vanilla big?
ToonTotalWar Sep 4, 2018 @ 3:17pm 
Hi Dresden, did CA 4TPY vanilla seasons not negate this mod? if so please confim as I will be happy to reuse in War of the Gods mod, and credi you as per usual
Dresden  [author] Sep 2, 2018 @ 2:00pm 
yes
henk Aug 29, 2018 @ 7:51pm 
Does this work with 12/24 turn mods too?
Dresden  [author] Aug 29, 2018 @ 11:39am 
Yeah unknown 0 checkbox is for the default season, so it won't say unseasonal messages

The other one is the chance of it happening
Vander Aug 29, 2018 @ 10:44am 
hi, can you tell me the characteristics of the respective numbers and hooks of this table. thx

season_province_effect_bundles

unknown 0 = will not displayed as message?
unknown 4 = chance for event ?

thanks
Dresden  [author] Aug 13, 2018 @ 3:56pm 
Yes they eventually added seasons to the grand campaign but it has limited effects. 4tpy doesnt make them live longer years, they just live more turns.
jpinard Aug 13, 2018 @ 2:58pm 
Dumb question as it's been so long since I played, but I got kinda bored with the new camapgin and want to go back and to Grand Campaign or Augustus. But since they added so much in the last patch, and who knows what else as it's been 4 years since I played last.

If you don't mind, I was wondering a few things.

* Did they end up adding seasons to the orignal Grand campaign?
* Since there are family trees now, how does 4 tpy effect that? DO they end up living to be 300 years old?
* What camaera mod would you suggest? My old one is broken.
* I had a wonderful music mod. Actually 2 different ones. One was the old Rome music. I'm befuddled why something that basic doens't work any more. Any idea on that one? Obviously they haven't been updated in years.

Thanks!
Dresden  [author] Aug 8, 2018 @ 3:10pm 
Yes it should
Lord Varman Aug 8, 2018 @ 2:38pm 
Does this work with a 12TPY? I guess it won't work, does it?
XerXes Aug 1, 2018 @ 7:22am 
Thanks for adding much needed variety for the main/emperor seasons!
I have a few specific questions though, if you don't mind:
1. Did you delete all the WoS provinces from the season_province_effects_bundles table on purpose? I can't find them there and I have no season effects in the Wrath of Sparta campaign anymore.
2. I can't find any effects for main_season_winter_south in the effect_bundles_to_effect_junctions table. Does it have no effects?
3. Since the mod edits the campaign ui for the new icons, can that conflict with other ui changing mods?
AdamosTomatos Jul 13, 2018 @ 8:57am 
is it compatible with the latest Graphical patch that was recently published?
aubreycw Apr 14, 2018 @ 10:28pm 
OOPs...I didn't have it subscribed! Yes-it DOES work!
aubreycw Apr 14, 2018 @ 9:48pm 
I hate to be the bearer of bad news, but....this does not seem to be compatible with patch 17 :(
Dresden  [author] Mar 5, 2018 @ 11:28am 
Maybe...probably :)
メ som Mar 4, 2018 @ 4:29pm 
Does this still work if you rollback to patch 17, even though its updtaed for patch 18??
The Great Noob Feb 1, 2018 @ 1:11pm 
great thx
Dresden  [author] Feb 1, 2018 @ 11:47am 
yes
The Great Noob Feb 1, 2018 @ 9:52am 
does the 12 turns mod work with this
Stahp hacking my acc Jan 4, 2018 @ 4:31am 
Please make 24tpy with seasonal effects lol. So we would endure 6 turns of Winter!
Dresden  [author] Nov 30, 2017 @ 10:13am 
Comaptible with todays update
Dark Redslayer Nov 24, 2017 @ 6:10pm 
Cool, thanks :)
Dresden  [author] Nov 24, 2017 @ 5:21pm 
Yes, but it should already be compatible
Dark Redslayer Nov 24, 2017 @ 6:57am 
Going to update this for the Empire Devided DLC/Power & Politics update?
Dresden  [author] Nov 19, 2017 @ 1:02pm 
I agree they are annoying, but I am not sure if you can customized them.
Rome Nov 19, 2017 @ 5:17am 
Well thanks for the reply, do you think that at least there could be a way to state exavctly what effects is the weather giving in any message? Otherwise they are really rather uninformative.
Dresden  [author] Nov 17, 2017 @ 12:11pm 
This is in DeI
Alfa Rome Male Nov 16, 2017 @ 8:51pm 
DeI compatible, or is this included in DeI?

Love your work!
Dresden  [author] Nov 16, 2017 @ 10:29am 
Those messages are part of the main game, not sure its something I can create a summary for