RimWorld

RimWorld

FSharp.Core
23 Comments
Thank you for the update :csdsmile:
Proxyer Apr 10, 2024 @ 9:11am 
Yea! Thank you for your update works! :lunar2019grinningpig:
夏夏猫 Oct 23, 2022 @ 12:37am 
Thank you very much!
夏夏猫 Oct 21, 2022 @ 11:24pm 
I know 1.4 can continue to be used, but can you please update it, because exclamation marks are annoying---I can't speak English This is from a translator
alatta  [author] Oct 21, 2022 @ 9:16pm 
@不久
Ignore the version warning, you can use it still
bujiu Oct 21, 2022 @ 6:52pm 
1.4?
alatta  [author] Oct 9, 2022 @ 9:21am 
Yep, got it. Thank you for confirming it, I guess Steam Workshop itself couldn't propagate the update far enough (yet).
Yaru Oct 9, 2022 @ 9:18am 
About.xml - I mean from Steam version.
Yaru Oct 9, 2022 @ 9:15am 
I downloaded FSharp.Core 5.0.0 (20 Aug 2021) from github and put it as a local mod.
Everything fixed now!
Just checked About.xml - there is a line with <li>1.4</li>. Maybe it didnt reload properly for me. But for now, I will stick with the local github version from 20.08.21, till complete migration to 1.4. Thanks!
alatta  [author] Oct 9, 2022 @ 9:11am 
@Yaru
Yeah, you can't really use file stats. Can you check the About.xml as well? There should be no 1.4 in it.

If ^^^ this is true, please unsub, restart steam, and sub again. Sorry for all the hassle, still figuring the exact reason.
Yaru Oct 9, 2022 @ 9:04am 
@Lannan Resubbed, but it didnt help. Are you sure that the files are correct? Poet.dll seems to have 09.10.2022 17:23 (UTC+3) change date.
Anubis Oct 9, 2022 @ 8:55am 
It's alright, thank you for the quick fix.

I'm very aware of the apocalypse that will be trying to update mods to 1.4 so I don't really fault you for the attempt.

Hopefully whatever was causing this can be identified quickly and doesn't really cause you too much of a headache.


Cheers.
alatta  [author] Oct 9, 2022 @ 8:50am 
Should be safe now, try desub and resub this, sorry!
Yaru Oct 9, 2022 @ 8:48am 
@Anubis I have exactly the same. Try to remove both FSharp.Core and Infusions, 99% it will work. I have 309 total mods.
Anubis Oct 9, 2022 @ 8:47am 
I'm still fiddling around with my modlist to check if this is the cause but:

Very few of my mods updated between yesterday and today and I started having loads of issues and errors, from the game and hud blinking, all apparel getting deleted on load and not being able to start a new game at all (errors when choosing ideology).

The errors reference "Infusion", so I'm assuming that something broke with this library, since infusion itself didn't change.


I'm in the midst of trying to isolate the cause via disabling select mods but, considering what Yaru wrote it seems likely that this is related.
alatta  [author] Oct 9, 2022 @ 8:38am 
Whoops, a sec.
Yaru Oct 9, 2022 @ 8:34am 
Hello! Could you please upload a prev version somewhere? Todays last update broke my entire modpack.
Bufu69 Dec 23, 2020 @ 6:29pm 
I hope that pattern matching in F# isnt as slow as in Scala
Herri Batasuno May 2, 2020 @ 4:05am 
ok, thx ;)
alatta  [author] May 2, 2020 @ 4:04am 
@AllCatsAreBeautiful\ACAB/
Yes.
Herri Batasuno May 2, 2020 @ 3:33am 
is this mode a librarie? saying that for load order purpose
Libraries -Core file packets (If something says it has no content, just code for other mods to build from, that's a library). Examples include Misc Core, Turret Extensions, and a few others.
alatta  [author] Apr 18, 2020 @ 7:30pm 
@dninemfive
Pattern matching, built-in Option, no need to define a static class for utility functions, automatic curring, and I just like playing with FP.
dninemfive Apr 18, 2020 @ 2:27pm 
What particular features from F# were you missing in C#?