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I would like to confirm that the same fix, made by INFLAMES works on Linux as well, however it's a slightly different procedure. I won't go too far into details, because of you use Linux, you probably know what you're doing:
1) get yourself an archive manager if you don't have one,
2) Find and open the same mod folder from INFLAMES' guide,
3) Open the archive and search for the file in question,
4) You will find 2 of said files. DELETE the one in the legacy folder and replace the other one with IFLAMES' fixed DLL.
Theoretically it should also work on steam deck. Defer to the steam deck guide to access your files there.
If anyone has issues with getting it to work; make sure you change the dll in the correct location. In my install i had one instance under
\Steam\steamapps\common\OxygenNotIncluded\Klei\OxygenNotIncluded\mods\Steam\2059584551
and another under
"Mydocuments"\Klei\OxygenNotIncluded\mods\Steam\2059584551
The game appears to use the one under "my documents" so changing only the other won't do anything!
you can enable half of them, then check if issue appears.
if appeared - then disable half of those and check again.
if didn't appear - enable half of the remaining ones.
or you can do it one-by-one until your issue pops.
the Insulated Door mod - just checked, it seems to be fine. it is better to post comment on that mod's page, if you have troubles
@Gebus, Thank you also for the info regarding the other dll file, I did grab it, in case I needed it, but have not used it as this one is working now. Thank you also for taking the time to respond to my issue 😊
Also, I did wonder if you may be able to look into the Insulated Door Mod, as I use this and it is also broken, I don't see a fix for it, but I may be missing it, as I am very new to github 😂
Thank you.
It shouldn't make any difference to overwriting the file. But that's the only difference I can think of.
There's another dll on the mod maker's Github page too, provided by one of the contributors posted just recently. The 3rd commit under the Update for November 2024 patch -issue has it in the Steam -folder on the left hand side. It's mentioned in the discussion under the issue too.
Oh! One difference could be that I have only the Spaced Out DLC, not the Frosty one, so also not playing the vanilla either, so that could be a relevant difference somehow.
Hope this helps!
Maybe you just thought you had replaced them? At least I found some non-conductive ones in places where I thought I had replaced them.
I just see no reason why some would have changed when others hadn't.
I was able to load my save game, which is really good news.
Only comment, is that I had "Insulated Heavi-Watt Conductive Joint Plates" in all my locations prior to the ONI update, on load with the updated dll, these had all been converted to "Insulated Heavi-Watt Joint Plates" (non conductive). It's not a big deal at all, but just thought I would mention it. Thank again :)
Without all 3 of those changes the solution won't compile
Thank you.
simCellOccupier.movementSpeedMultiplier = DUPLICANTSTATS.MOVEMENT.PENALTY_3;
After new patch the line should look like this:
simCellOccupier.movementSpeedMultiplier = DUPLICANTSTATS.MOVEMENT_MODIFIERS.PENALTY_3;
I have published .DLL under my github account until (or if) more appropriate way is available:
https://github.com/pakvg85/ONIMods/releases/tag/InsulatedJointPlate_Nov2024
I fixed in my computer.
The work on Github seems to already have been done (by others, not the dev), just the implementation is missing.
This is just silly right now.
Exception in RegisterBuilding for type LongInsulatedWireBridgeHighWattageConfig from InsulatedJointPlate
System.MissingFieldException: Field not found: single .SECRETIONS.PENALTY_3 Due to: Could not find field in class
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x000cb] in <96bf83e479e841629616de31cacb5606>:0
at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch6(System.Collections.Generic.List`1<System.Type>)
...
All the update work seems to be done already.
Also, it looks like Harmony namespace changed from Harmony to HarmonyLib.