Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Celtic Units for Galatia
27 Comments
Tzachas Oct 19, 2023 @ 12:18pm 
Galatia! :chivsalute:
Ġedryht of Wōden Sep 16, 2023 @ 12:17am 
@Chris Ord
To be fair the Celts didn't use many bows during this time. When Vercingetorix called upon all of the archers, across all of Gaul, against Caesar, the force wasn't significant. It was more of a hunting weapon as peoples during this time generally hurled javelins.
The Welsh word for bow comes from Norse. The Celtic & eventually English association with the bow was adapted from the Vikings.
It *might* therefore actually be more accurate to depict the Germanics as the bow culture?

I think Galatia would've been complete if the devs added a late game, Celtic Thyreophoroi. It could've even been more of a infantry then a skirmisher.
Craig Park Jan 29, 2023 @ 5:43pm 
I genuinely love this mod so much, absolutely batters my head that CA thinks the Celts arrived in Anatolia and just straight up forgot what a bow or axe was
Necrolyte Oct 15, 2019 @ 10:02am 
Great mod!:steamhappy::steamhappy:
Uriah✢  [author] Aug 15, 2018 @ 11:22pm 
Yes, AI-controlled Galatia is able to recruit these units.
Shiroyasha Aug 15, 2018 @ 10:34pm 
Can the enemy AI recruit these units as well?
Alaudae Aug 14, 2018 @ 6:56pm 
update pls
Ever Lasting Dream Dec 20, 2017 @ 9:28am 
update pls
bugsdoc Aug 12, 2017 @ 5:06am 
Hey, maybe adding some easter units like Cappadocian cavalry, or Eastern archers could be great too!
Isostran Jan 27, 2016 @ 8:33pm 
update please
Kagraman™ Jan 1, 2016 @ 8:05pm 
Update please.
Frenchie Apr 9, 2014 @ 3:16pm 
The Celtic bowmen disappear after you upgrade the military building from Level 1 to Level 2
Penakoto Jan 29, 2014 @ 7:15pm 
This is a pretty reasonable unit mod, though I'd omit the units that are very similar, the Oathsworn and one of the others (I think the Soear Nobles? You'd have to look yourself at the stats and compare to see what I mean ) are basically the same as Galatian specific units, stat wise and price wise, except very slightly better.

They definitely need additional units, but making their faction specific units obsolete by giving them the slightly better Gual wide units kinda hurts. The other 4 or 5 are perfectly fine though.
Ambigatos Jan 14, 2014 @ 5:43am 
@chimecaljiang why would you want other faction's elite units to go to Rome? Why not just give every faction everything while we are at it, lol
thisisnewshit Jan 12, 2014 @ 4:55am 
hi can you add galatian royal guard,oathsworn and thracian nobles to rome as auxiliary, rome's auxiliary is real sucks
THEMADMAX Jan 7, 2014 @ 9:20pm 
Hi can make the armoured spears, heavy spears and the noble spears available suebi from getae thanks Benedict
Liberty Prime Jan 1, 2014 @ 12:29pm 
Thanks.
Uriah✢  [author] Jan 1, 2014 @ 11:46am 
@Tribunal
Loading an existing save game as Galatia should let you recruit the new additions yes.
Liberty Prime Jan 1, 2014 @ 10:50am 
Is this save game compatible?
Uriah✢  [author] Dec 31, 2013 @ 8:43am 
@pao.95
You need the Caesar in Gaul DLC.
Sikeliorex Dec 31, 2013 @ 8:20am 
How do you have Galatia as playable faction?
Uriah✢  [author] Dec 21, 2013 @ 9:14am 
@Lord jabujabu
I have yet to make a mod that adds units to the Arverni or any celtic faction besides Galatia.
Monsieur P Dec 21, 2013 @ 7:52am 
Benedict, you made a mod for Arverni, unlocking some celts units, but u seem to have deleted it, why so ?
Shipwreck Dec 20, 2013 @ 1:36pm 
Benedict, could I make a request to add some Hellenic units to the Axum faction? Egyptian influence reached along the Nile and statues of Greek and Roman origin were found in Meroe and Axum.
n-tomo Dec 20, 2013 @ 12:10pm 
Thanks for fulfilling the request, awesome mod.
StuartN96 Dec 20, 2013 @ 10:46am 
What the guy below me said
Chrsoe Dec 20, 2013 @ 10:40am 
Awezome Mod