RimWorld

RimWorld

[CP] DOOM - Glory Kill (JecsTools)
8 Comments
Chicken Plucker  [author] Jul 24, 2021 @ 8:39pm 
1.3 update:

New version of takedown abilities added here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2556532381

Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
「Des」 Apr 16, 2021 @ 5:59am 
The real question is WHY WOULD YOU want to balance this?
An Author Jun 6, 2020 @ 11:44pm 
So here is a way to balance this that requires no modifications of game files. You simply perform a manual skill check. In combat, each time you pause the game, roll a die. You can do this easily online. I use 1-20 with CQC and 1-40 with Rip And Tear. For CQC, I need to get a 19 in order to cast the take down. With Rip And Tear, I need to get a 39.

I also only do Rip And Tear when a pawn has at least 15 melee .

This is extremely entertaining, and imo, it balances it quite well.

This is kind of like cheating at solitaire, so if you sit there rolling over and over to get the # you want, that's on you.
Ego Death Apr 16, 2020 @ 8:55am 
Rip and tear until there's nothing left, dood.
An Author Apr 11, 2020 @ 9:25pm 
Awesome, thanks. One way to balance this is to use the Scheduled Events mod (when it gets updated) to schedule frequent raids. Or just use the dev console to trigger a raid every x days.
ZeGuardsmen Apr 11, 2020 @ 9:20pm 
@Chicken Plucker nice, now i can tell that Vaulenteer marine (forced captured prisoner who i harvested his kidney) ILL RIP YOUR HEAD OFF AND SHIT DOWN YOUR THROAT MARINE!!!
Chicken Plucker  [author] Apr 11, 2020 @ 9:18pm 
@Angry Marine - This mod only needs Jecs Tools to work my friend, you can create the USMC and rip people up if you want, it'll work with other mods too
ZeGuardsmen Apr 11, 2020 @ 9:12pm 
@Chicken Plucker does having this and the other 2 takedown mods require me to have DOOM/MSG mods or can i use them with other CP modes like the marines, brits, etc.?