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NOTE REGARDING INCREASED RAM USAGE AS PAWNS ARE ROLLED:
The author has noted that this issue is part of the vanilla game. In other words, if you didn't have this mod and instead just clicked "randomize" thousands of times, it would still eat up your RAM. (Generating lots of new map seeds seems to do the same thing.) You can get your RAM back with a game restart.
Be advised that starting (and saving) the game can take much longer than usual if your RAM is used up. I recommend pulling up task manager, making sure it's set to display over all other windows, and leaving it off to the side. Once the RAM usage reaches about 80-90%, either start your game and save (if you like your pawns) or restart the game and try again. Otherwise, you might crash.
If I go to the ideology screen and try to click back into the character selection it simply doesn't work. Hope this report helps
Character editor's randomization creates wacky pawns, whereas this mod makes realistic pawns using the games existing pawn generation code.
@StendhalKnight The feature you requested has been implemented along with a few other goodies.
@Tryclyde I added the filter that you requested :)
Almost a year ago and I completely missed this, sorry and thanks :)
I hope you'll update for 1.6 if needed. I'm definitely using your mod when the new dlc is released.
Cheers
TL:DR; this is a feature request that I'm aware of and have looked into, but it's the type of thing that I'd only implement with a major version release (and I only do those when new RimWorld versions come out).
As far as the weapons go, I have no clue what could be causing that. Maybe try verifying the integrity of your game files? Nobody else has reported a similar issue and this mod doesn't touch any code related to the starting resources or scenarios.
A small tutorial that shows what you can do with the mod would be cool.