RimWorld

RimWorld

MechBattleWarriorTech
59 Comments
Toxicwire† Nov 8, 2023 @ 6:22pm 
that Warhammer got that dawg in it.
Kenshi Wolf Oct 7, 2023 @ 10:10am 
hope to see this continue as a Battletech fan
Damion Wolf Aug 9, 2023 @ 5:56am 
You absolute mad man.
XxHyde840xX May 10, 2023 @ 3:25am 
Delta7777777 if you do a Xardion mod extension or retex and DON'T upload it I will be very sad. Xardion was one of my bread-and-butter games growing up on SNES.
Delta7777777 Jan 11, 2023 @ 7:16am 
This is such a cool concept. I wanted to make a Xardion mod extension/retexture for this as soon as I saw it.
If I ever do, I'm not going to upload it, but thank you for the mod, and the inspiration.
You've made so many wonderful mods, velcroboy333. Thank you again.
IcyCheeseCake Dec 11, 2022 @ 4:57am 
Can I make a retexture for this mod? Once it get updated.
velcroboy333  [author] May 19, 2022 @ 12:43pm 
For now, this is at the bottom of my priorities. I may revisit it again in the future when all my other mods are finished. And maybe if /when the next vehicle framework comes out, I'll reconsider. I think a mod like this would take the attention of someone with more time and resources to do it proper.
RogueCmdr May 19, 2022 @ 8:14am 
is this dead?
Tham Oct 17, 2021 @ 12:03pm 
Instead of mechs being manned, It may be easier to make Mortar pit like structures that need to be manned by a pawn to use the mech. As for caravans make a dropship with 4 mech hangars included and use the ammunition selection type to choose what mech is deployed from the hanagar and only (use up ) the shell when the mech dies and teleport the pawn that in sue of the mortar to the field and play an ejection animation. This implimentation may be easier overall as the mech is a seperate entity from the pawn.
I blame Earthshaker Aug 19, 2021 @ 8:30pm 
Can this be updated/changed for Smash Phil's Vehicle Framework? Not that I'm hating on Yayo's mod, but seems like Smash Phil's mod will have significantly more functionality...
Ronin1051 Feb 6, 2021 @ 3:32am 
Nevermind! It was under the Security Tab! You should better instructions in with the mod!
Ronin1051 Feb 6, 2021 @ 12:01am 
@velcroboy33 How is this mod supposed to work? I may have researched in the wrong order? I researched BattleMechs before researching the Machining Table and the option to craft the Bushwacker/Warhammer is not there!
Dr. Quackers M.D. Jan 24, 2021 @ 4:47am 
this mod that is 1.2 requires a mod that ia still 1.1
Xx_Ang3l0fD3@th_xX Dec 7, 2020 @ 9:21am 
how does this work. all i can do is use the weapon on my pawn and the pawn sticks out of the mech
Fast2pizza Oct 11, 2020 @ 4:59am 
Also in battletech universe the ground vehicles are armed enough to take out lights and meds, and en mass take out heavies and asault classes. Also, albit the common soldier is doomed to a mech equiped with mgs or flamers, the anti armor mechs aren't a good fit for a anti infantry role. (Sorry for mispells typing from phone) :mite:
Snowmech Aug 12, 2020 @ 12:55am 
Not entirely. There was a great little story in one of the FASA data books that explained how a soldier got his cybernetic limb replacements. Basically, infantry have an advantage over a mech in that if a soldier can get onto a leg, climb up and place explosives in the knee joint, they have a chance to take out the mech. Note though, that soldier probably lost a lot of friends getting to that leg.

This is also what made Firebats so dangerous. Heck.. I used to use Locusts and infantry to score Assault mechs all the time.. That was a great campaign. For the most part, Tirimor, you are entirely correct, however, there are exceptions. Some of those exceptions are not present in Rimworld atm, not even with mods. However, some of those exceptions can be found with mods.. All in all though.. I am excited about this mod..
Tirimor Aug 11, 2020 @ 7:41am 
Realistically, a raid against like even a single heavy mech would be difficult even if you were prepared. In lore single mechs have been known to wipe out entire bases if there was no other enemy mechs in the area. Even a lance of four light mechs could make short work of a fortified outpost. This is why I think building or finding abandoned mechs would be important, because with out one you would be screwed outright.
Tirimor Aug 11, 2020 @ 7:37am 
The thing is mechs from the Battletech universe are not troop transports as the only person they carry is the pilot, or mechwarrior.. They are literally machines made for war. The balancing for this mod is going to be interesting because anything short of a fifty call or a twenty millimeter coming out of a mech grade machinegun won't do jack shit. Even then the machinegun is not useful alone. There is a reason why they equip helicopters and tanks with mech grade lasers or ppcs. Other then that and turrets, the only thing that can take out a battlemech is another battlemech.
Arr May 19, 2020 @ 4:36am 
A weapon to surpass Metal Gear.
luckyrabbitxx May 7, 2020 @ 2:03am 
請問如何用它發動攻擊?目前他只是人型外觀的車
pa85324 Apr 22, 2020 @ 4:37am 
fight! Rifleman!!
velcroboy333  [author] Apr 13, 2020 @ 6:14pm 
Вам нужно заручиться пешкой, затем кликнуть правой кнопкой мыши по меху. Вы должны увидеть опцию «монтировать».
___Андрей__ Apr 13, 2020 @ 5:19pm 
мод установил но он не работает нормально. построить меха можно но управлять нельзя(
Tislav Apr 13, 2020 @ 1:12pm 
The vehicles from the star wars faction mod along with what the hack seem to have a useful function where the vehicles are mechanoids that can use weapons and carry multiple people for gunners and pilots. Would be cool if it could be done with these mech anime type things. Code geass?
NECEROS Apr 12, 2020 @ 10:39pm 
neat
DrProfessor Apr 11, 2020 @ 6:38pm 
oh yea. getting real close to gundams lol
pgames-food Apr 11, 2020 @ 3:13pm 
cool i used to play mechwarrior 2 :) this mod will be fun
Beats-With-BothHands Apr 11, 2020 @ 10:34am 
And my streak of having ideas then seeing some else do them goes on. 11/10 if i could remember how to mod for more than 2 days i would have taken a shot at this myself.
velcroboy333  [author] Apr 11, 2020 @ 9:07am 
Updated. Thanks YAYO.

Also, I should have some new units up in the next couple days.
YAYO Apr 11, 2020 @ 7:08am 
and now we don't need giddy-up battle mount. roolo helped.
and thank you for make this mod velcroboy :)
YAYO Apr 11, 2020 @ 7:05am 
Also, since we have updated the samples of the motors core mod, it is a good way to check them.
YAYO Apr 11, 2020 @ 7:04am 
Fixed a bug in motors core mod. This is a bug related to caravans.
need to modify the parent of thingdef in pawn.xml.
To fix the bug you need to fix it like this:
<ThingDef ParentName = "BaseMotor">
velcroboy333  [author] Apr 10, 2020 @ 8:08pm 
What mecha? These are all battlemechs.
Torkkar Apr 10, 2020 @ 7:12pm 
ok also there are no Mecha in Battletech they're all Mechs the difference being Mecha are often Humanoid in shape & are ALWAYS featuring a self piloting AI there were some in the Lore but they failed and were never put into production.
Azarashi (Esp) Apr 10, 2020 @ 12:14pm 
:O amazing
velcroboy333  [author] Apr 10, 2020 @ 8:10am 
I just updated the description with a note from the Motors Core page concerning caravans.

Mechs w/ weapons is still WIP.
Masstastico Apr 10, 2020 @ 7:58am 
Also, are the mechs able to fire yet or is that WIP?
Masstastico Apr 10, 2020 @ 7:50am 
Anyone know how to take the mechs with you on a caravan trip?
velcroboy333  [author] Apr 10, 2020 @ 7:13am 
@Torkkar I agree and once I get a few more mecha added from the various weight classes I'll adjust them.
Torkkar Apr 10, 2020 @ 6:08am 
I think your models should be rescaled a bit those Light mecks look abit too big for the size scales in Rimworld however thats the perfect scale for the Heavy & Assult mechs like MadCat/Timber Wolf, Catapult, Dire Wolf, & ATLAS
Tina Sprunt Apr 10, 2020 @ 5:25am 
WO
velcroboy333  [author] Apr 9, 2020 @ 7:58pm 
Honestly, the credit goes to YAYO and Roloo. Their mods are doing all the heavy lifting.
SpacePirateKatz666 Apr 9, 2020 @ 6:56pm 
Wow I am very amazed by this, it must have taken a long time and hard work to put this together I want to say I appreciate this, thank you for creating this and sharing it with us.
velcroboy333  [author] Apr 9, 2020 @ 3:31pm 
Added research tab and Warhammer mech.
velcroboy333  [author] Apr 9, 2020 @ 2:45pm 
That will be determined by the Giddy Up mod. According to the battle Mounts page, "During raids and ambushes, enemy non-tribal pawns have a 20% chance to spawn with a mount, while enemy tribal pawns have a 40% chance."

Which actually seems backwards for mechs as it was coded for animals. But it can be changed in the mod settings, so, you might want to adjust as you see fit.
Aarch-Angel Apr 9, 2020 @ 12:45pm 
ummmm ... can the enemies spawn these too?
velcroboy333  [author] Apr 9, 2020 @ 9:27am 
Also, what grammar/punctuation are you even talking about?
jfd Apr 9, 2020 @ 8:50am 
Yrol Denjeah Who the fuck cares about proper grammar and punctuation on a Steam Workshop of Rimworld?
Klonter77 von Planet77 Apr 9, 2020 @ 1:50am 
ARG! The Bushwacker!
Lets install 2 rotary AC 5 and let the rape begin!
Yrol Akiyama Apr 8, 2020 @ 10:00pm 
Much MUCH worse though is a lack of proper grammar and punctuation.