RimWorld

RimWorld

Vanilla Factions Expanded - Settlers
1 282 kommentarer
Big Cheese 12. mai kl. 13.14 
someone make a patch that makes the empire an early industrial faction like this
01ax 9. mai kl. 4.46 
👇 Somehow fixed in the v2 update of furniture - yipee!!
01ax 7. mai kl. 17.03 
The icon for the chemboiler looks disgusting compared with the rest of the assets, its a total eyesore
Brumes Wolf 1. mai kl. 0.33 
What makes it even more annoying is that there is no link to the git repo on the page (Unless I missed it) and they are very inconsistent about changelogs, with some being in the description, some in the steam changelogs, and many just stopping at some point (like this one in the description stopping in 2021).
I'd prefer that if they arent going to have steam changelogs that they just scrub all changelog stuff out of the descriptions and add an item to each mod that says "changelog on github: -link to github releases page-"
Leutian Kane 27. apr. kl. 3.49 
the answer will always be " its on the github" dont understand myself but its how the VE team does stuff apparently its too much of a hassle to copy/paste the changelog from github to steam each update.
tanyfilina 25. apr. kl. 20.48 
Why do you never write anything in a ChangeLog?
Lobanych 12. apr. kl. 1.23 
Umm why Gatling Gun costs 325 steel and 4 comps to build? Why so much?
vincent_renevot 18. mars kl. 6.14 
This mod is amazing and it has only one issue to correct to be multiplayer compatible.
Chocolate Dust 11. mars kl. 4.04 
saloon doors have the rain effect on them while under roof
Scryie 6. mars kl. 1.38 
Silly idea: persona versions of the weapons added by this mod
CloudJuri 5. mars kl. 1.53 
Saloon Door have rain texture on it even inside of house and under the roof
JikanX 16. feb. kl. 20.00 
chemshine barrel doesnt appear when i research chemfuel, does anyone know a fix
Errant_Gunner 13. feb. kl. 2.18 
Is the chemboiler supposed to work with dubs bad hygiene as a water heating device? Or is it just for area heating?
swaggy 31. jan. kl. 21.09 
the bounty quest immediately finished when i entered the tile
DayChap 26. jan. kl. 0.18 
Seems to be an issue with the double action revolver icon. Its to small and low compared to every other weapon.
tehswordninja 18. jan. kl. 11.24 
Noticed that Saloon doors show rain particles even when indoors during a rainstorm
I3eauLeBoi 9. jan. kl. 6.25 
Like wise, i finally decided to visit/ or attack the outpost, and its just vanilla generation.
Big Cheese 8. jan. kl. 17.55 
the map gen doesn't seem to be working for me
est.on.est 8. jan. kl. 17.54 
is there a way to remove the apparel gender mismatch debuff? it feels insane to me that my colony that has no rules on male/female clothing requirements suddenly cares if a dude who's married to a mining cyborg and is half goat decides he wants to wear a dress
I3eauLeBoi 4. jan. kl. 8.19 
@Chomik
You could use the mod cherry picker.
But there are also other mods that limit ALL other factions to that of your technology progression, i believe it was called "Ignorance is bliss"
Chomik 3. jan. kl. 15.32 
Does someone knew how to limit technology level to just steamage ones? Is there any mod which do it?
Prinz Meini 29. des. 2024 kl. 14.21 
When you have trouble delivering a bounty and you're useing perfomance optimizer, you can uncheck "faster getcomp methods replacement" and the button will reapper.
I don't know what the consequences for turning it off are, but you can recheck it after delivering the bounty.
Flat 14. nov. 2024 kl. 20.52 
Does the Chemshined hediff ever wear off?
o b s i d 27. okt. 2024 kl. 5.55 
Group of pigskins showed up to siege us with nerve gas shells and mortars. skipped in my heavily-armored cataphract squad to take care of them. Some dipwad named Wapog threw a stick of dynamite from this mod at us which instantly blew up 3 inches from his face. It set off the nerve gas shells they were preparing to launch and a cloud of deadly neurotoxin spread out immediately 50 pigskin raiders who had been preparing to assault us were choking to death and I had fired all of 3 shots, none of which had hit yet. This isn't a complaint or anything, dynamite having a random detonation timer just makes for really funny stories.
Ravinglegend 23. okt. 2024 kl. 6.51 
There is a source file left in one of the earlier versions 1.1-1.3, I think its 1.3. I deleted it locally but it reduces the mod's size down to about 2.5 megabytes so it would be cool to have it removed.
DrBossWatson 21. okt. 2024 kl. 16.25 
I captured a bounty and brought them to a settlement owned by the faction but there wasn't anything new on the UI for me to click to turn them in.
Duabomber 11. okt. 2024 kl. 4.45 
@xDreadbloodx dynamite are not spawning, not hostile groups that traveling through ur map are dropping it for some reason. And I wonder how to solve this too
Mr. Snek 5. okt. 2024 kl. 4.48 
@xDreadbloodx I have this with other items and do not (yet) have this mod, its either base game bug or a different mod.
xDreadbloodx 20. sep. 2024 kl. 11.20 
anyone else having this mod cause dynamite to keep spawning at the edge of the map?
NamelessArcuve 12. sep. 2024 kl. 0.31 
Settlers for some reason never give bounty hunting/caravan quests, they did in previous versions before
sparkedflint 17. aug. 2024 kl. 21.57 
Love the mod, but was disappointed when I realized they can drop pod
MORROGANDER 16. aug. 2024 kl. 9.43 
Anyone encountered weird bug when bounty hunting? Upon arrive at the quest location the bounty target do not seem to spawn, I killed it's whole camp but just can't find the target
Neopolitan Daze 12. aug. 2024 kl. 19.31 
Is this compatible with the Simple Warrants mod?
Marcus 27. juli 2024 kl. 14.06 
Every single raider in this mod is using hunting rifles. I have frontier weapons installed as well. Why is a 22 person siege equipped only with hunting rifles when there are so many weapons.
Kirboh 13. juli 2024 kl. 7.38 
In this mod, or only in the Frontier Weapons mod?
Kirboh 11. juli 2024 kl. 17.46 
What about Vanilla Weapons Expanded?
Kirboh 11. juli 2024 kl. 6.05 
Has this particular mod been patched so that the Settlers factions only use appropriate tech-locked weapons, or do you need the Frontier Weapons mod for that?
maidqwert 10. juli 2024 kl. 11.57 
Adding a wild west duel would be pretty cool
Jaggid Edje 10. juli 2024 kl. 10.29 
I started keeping chemshine in my prison cells so prisoners could indulge if they wanted to a few days ago. Today I learned what happens if you execute a chemshined prisoner. This mod is now officially in my "primary" mod list, never to be removed again.
Piggy 10. juli 2024 kl. 9.45 
Are settlers supposed to have industrial tech (drop pods, etc)? I feel like they should be stuck in the 18/1900's, like how medievals are stuck in the 13-1500's.
CatsAreCool 10. juli 2024 kl. 7.52 
American moment
Moz 30. juni 2024 kl. 22.14 
Yeah performance optimizer broke the button to turn in bounties, removed that mod and now the button is there now
Oskar Potocki  [skaper] 30. juni 2024 kl. 2.25 
Yes.
Birb II ,,King of the Arc" 30. juni 2024 kl. 0.26 
Do I need to deliver the bounty target on foot to the colony to take the bonus reward? Cuz sending him in a lounch pod doesnt give me the money
Jaggid Edje 10. juni 2024 kl. 13.42 
Just came back to answer my own question. Yes, it apparantly needs chairs. Once I built a chair for it, a pawn used it within a day or so.

It really should say that it requires chairs in the description like all of the vanilla game recreation which requires chairs does.
Jaggid Edje 9. juni 2024 kl. 17.30 
Can anyone tell me if the five finger filet table needs chairs or something, and if it does, what position to place them at? I've had one built for like 2+ years in game and no one ever uses it.
Santas Helper 9. juni 2024 kl. 4.12 
also: dunno if this is not actually supposed to be prohibited, but i had an outlaw bandit raid who i refused protection money from show up in drop pods... wtf? i know drop pods are "industrial tech" in the game, but geez, lol. is there a way to disable a specific tech from a faction pack or do i need to use a mod to move the drop pods to spacer tech?
Santas Helper 9. juni 2024 kl. 4.10 
given the horrible accuracy of the gatling turret, the aiming time should be less than 2sec, only time you can hit something with it is when you are 2-3 tiles from the target, and even then you get maybe 2 shots off before they move out of range again and have to restart the "warm up" cycle. cool concept, but it isnt practical when pawns move so fast and the range is so short. also, why would it explode on destruction? the only thing "flammable" is the stripper clip fed into the top, which is no more a danger of exploding than a shotgun in your hand. i could go on about how it isnt "realistic" but i know that isnt the goal here. i just want it to be useful, as it is, it is a downgrade to literally any other weapon in the hands of a pawn, and that is without considering the penalties applied to it. just makes me sad that it is so neat, yet so detrimental to use.
RandomHero 14. mai 2024 kl. 10.46 
It works fine most of the time for me too. This might be an edge case. Maybe it has to do with the wanted quest picking a pawn that has a relationship with another pawn in the game. Also, it occurred before 1.5 too. If the mod author could state that the mod is intended to create the pawn record in two places in the save, maybe that would help me troubleshoot which other mod might be conflicting. My mod list generally only consists of UI improvements and Vanilla Expanded content.
Brandon12340987 13. mai 2024 kl. 22.58 
this mod works fine, you may want to check all your mods in their comment sections to see if they are actually 1.5 many mods updated the version number without checking if they work, new conflicts with mods that used to work is also an issue