RimWorld

RimWorld

Mind control
39 kommentarer
Visari 5. maj 2024 kl. 0:43 
"Be one, with Yuri."
ice-shadow 20. apr. 2024 kl. 8:15 
1.5pls?
RPOTI 5. dec. 2023 kl. 23:06 
"Be one with yuri."
chill 17. aug. 2023 kl. 11:27 
That is so cool, i wish there was something like this but as a psycast. Finally, the social skill can be used in warfare directly.
pgames-food 20. okt. 2022 kl. 19:06 
thanks for update and for also supporting 1.2 :)
Gouda quiche  [ophavsmand] 20. okt. 2022 kl. 14:43 
@MetabeeMDF 1.4!
MetabeeMDF 9. okt. 2022 kl. 11:55 
1.4?
Thrice 7. juli 2022 kl. 13:30 
Probably Immune... Sorry for the late post.
Chrysippus 31. mar. 2022 kl. 3:43 
how come this doesnt work with alien races from other mods? i cannot mind control or mind flay etc
Shepherd Sean 21. jan. 2022 kl. 18:48 
Ah ha! thank you for the grand mod, happy to be able to create my slug empire of one slug, and his enslaved humans.
Gouda quiche  [ophavsmand] 1. aug. 2021 kl. 13:50 
@欧文哈尔 updated
欧文哈尔 30. juli 2021 kl. 1:37 
1.3pls
Gouda quiche  [ophavsmand] 18. jan. 2021 kl. 17:54 
Thank you :) much appreciated.
Santa 18. jan. 2021 kl. 15:59 
love your work! great mods all around
Gouda quiche  [ophavsmand] 26. dec. 2020 kl. 5:24 
I have not tested that. You tell m, please.
Dustin Echoes 25. dec. 2020 kl. 18:56 
Can you mind control and then send the pawn to other part of the planet? Or it works only on the same map?
CrackaJack 6. nov. 2020 kl. 4:49 
i second that!
Rocketeer 10. okt. 2020 kl. 22:16 
@Gouda quiche i think you should add an option to make a trauma savant from mind control
Evil Weevil 2. sep. 2020 kl. 16:49 
When a mind-controlled prisoner dies, I still get the 'colonist died' moodlet.
Rocketeer 27. aug. 2020 kl. 18:55 
what is a good way to convince a trader to come next to my bench to help me out
Goat Whisperer 26. aug. 2020 kl. 9:08 
Is it done, Yuri?
Gouda quiche  [ophavsmand] 16. aug. 2020 kl. 4:27 
@Disgusting: I removed the incompatibility with the main LTF mod, since the mindcontrol is not in it anymore.
Shodan2072 11. aug. 2020 kl. 22:19 
Thank you.
Gouda quiche  [ophavsmand] 11. aug. 2020 kl. 17:30 
@Shodan2072 I added a mod setting to multiply the radius as you suggested.

I also :
- added some visual effects
- made slugs immune to bad thoughts when using the bench
- added translation files
- made sounds work again
Shodan2072 10. aug. 2020 kl. 6:30 
Could you add a setting which allows us to multiply the range?

Only being able to control a target if they're practically sitting on the machine, isn't very useful.
lilwhitemouse 25. apr. 2020 kl. 18:43 
I very much recommend making all defnames very unique: GG_MC_Bench, as an example ;)

You might make the work at the bench unpleasant for all non-slugs (negative thought)?

I had no idea there are so many FTL mods; this is great!
Gouda quiche  [ophavsmand] 15. apr. 2020 kl. 8:49 
@disgusting
You could simply not care about the incompability in the mod list. Is it allowed? As said before, I dont know if definitions will overlap. Not sure how the game would go. You could test it with a new colony in dev mode, then go back to your old save if things go well.

To remove the incompability, you can go there :
C:\Program Files (x86)\Steam\SteamApps\workshop\content\294100\2049822320\About\About.xml

and remove

<incompatibleWith>
<li>goudaquiche.lighterthanfast</li>
</incompatibleWith>

Gouda quiche  [ophavsmand] 15. apr. 2020 kl. 8:37 
@disgusting There is a less deep version of the mind control bench in LTF. I am making stand alone versions of all the things that are in LTF, and this mod is one of them. Technically it's not imcompatible, but definitions may overlap each other. I dont want mod users to have 2 entries for each building, 2 entries for the research.
helenofboiii 15. apr. 2020 kl. 8:28 
The mod choice screen is claiming that this mod is incompatible with lighter than fast, I am going to leave it uninstalled for now, but is there an explanation for this? Are this mods features included in the base LtF mod?
Gouda quiche  [ophavsmand] 8. apr. 2020 kl. 9:52 
@HawnHan Since there is an overlay that works with the south view, I did not want to waste it. I could still disable the overlay for other views. Anyway making a texture takes time, and I am working on another mod right now. I will copy your suggestion in a dedicated topic to remember.
HawnHan 8. apr. 2020 kl. 0:00 
Why the bench can't rotatable?I can't understand.
HawnHan 7. apr. 2020 kl. 23:59 
Please make the mind control bench rotatable.Just set the <rotatable> to be ture.
Gouda quiche  [ophavsmand] 7. apr. 2020 kl. 4:19 
@HawnHan Thank you for the report, i fixed it.
HawnHan 6. apr. 2020 kl. 20:44 
The error about your mod begin line 1809
HawnHan 6. apr. 2020 kl. 20:41 
I got a error when active this mod.How should I do?This is the log [gist.github.com]
Gouda quiche  [ophavsmand] 6. apr. 2020 kl. 13:38 
@aeth: I just added some mod settings. You are now able to control enemies up to 20x more time. You can also choose to lower the chances to get caught by other factions when you cast an ability.
Bumblegunk 6. apr. 2020 kl. 10:59 
Are there any mod settings available to change the amount of time the abilities last?
Gouda quiche  [ophavsmand] 6. apr. 2020 kl. 10:38 
Yes it is compatible.
However since the mod is new, it is likely there will be bugs. Try to not save when a mind state is applied upon someone and you should be safer when I will update the mod.
Terry_Voldetort_2th 6. apr. 2020 kl. 9:55 
Awesome! is this savegame compatible?