Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarfen Runic Artillery
42 Comments
ThrobbingforMorbius Apr 11, 2023 @ 5:53pm 
Upgrade Empire artillery with artillery guard, so they can better defend themselves if they get into melee, still out shined by most infantry but now they wont get gooned by zombies or skavenslaves?
Fierro Jan 4, 2022 @ 9:46am 
im having the same problem with the oathgold :(
dreadedladie Dec 19, 2021 @ 12:56pm 
This mod is amazing, thanks for the SFO compatability patch update
prop joe  [author] Dec 11, 2021 @ 8:06am 
Should work with SFO now
奥威尔·切瑞先生 Dec 6, 2021 @ 12:33am 
SFO needs to be updated, please
prop joe  [author] Aug 5, 2021 @ 11:21am 
I tested it and I lost oathgold, not really sure why it woudn't charge the player.
Dr Charko Aug 5, 2021 @ 5:32am 
That fixed it cheers! One thing I see is that the oathgold doesn't get used up. Is that intentional or is a local bug for me do you think?
prop joe  [author] Aug 5, 2021 @ 2:55am 
I have a feeling you don't have the latest version, try resubbing.
Dr Charko Aug 4, 2021 @ 1:08pm 
It's odd, these interact very oddly with Thoreks skills. Upgrading decreased their strength by a lot.
Wolf Jul 24, 2021 @ 6:52pm 
good mod
Human72 Jul 23, 2021 @ 10:29pm 
I did not know that the dwari can do that with there cast metal artillery peaces though the one of stalking for something that can't be piratical in a way due to the noise of the thing while moving and firing if it uses gunpowder or otherwise but that's interesting all the same.
fireball900 Jul 20, 2021 @ 1:09pm 
FYI, it now completely works in an ongoing game. Both banners, and also Thorek's skills that weren't working (though I thought that wasn't caused by this mod, so didn't bring it up). Thanks!
prop joe  [author] Jul 20, 2021 @ 5:14am 
Updated:
Fixed the bonuses from the latest DLC like the banners not applying. From some testing this may require a new game, but I'm not sure (but won't crash or anything like that).
fireball900 Jul 19, 2021 @ 7:50pm 
The Rune of Burnign banner does not increase the explosive damage of the Runed G-Throwers
prop joe  [author] Jul 19, 2021 @ 2:52am 
Updated:
CA changed the leadership of all the dwarfen artillery, adjusted my stats for that.
prop joe  [author] Jul 17, 2021 @ 7:11am 
Pressed the update button, no changes to the mod.
prop joe  [author] Oct 2, 2020 @ 5:01am 
The RoR artillery unit will now have gold chevrons in the UI. This was a visual issue only.
Lampros Jul 3, 2020 @ 1:07pm 
Awesome; thanks so much!
prop joe  [author] Jul 3, 2020 @ 1:01pm 
Made a CTT submod, link in the description.
Lampros Jun 23, 2020 @ 5:01am 
Ah, ok. I use CTT, so it'd cause weird unit balance in that case :(

And yes, I understand your hesitation. Modding is a lot of grunt work, as I am learning again! ;)
prop joe  [author] Jun 23, 2020 @ 1:34am 
The mod works by adding new units (each combination of runes is a whole new unit). I gave those units vanilla land unit stats. If some other mod changes the vanilla artillery stats, I'd have to make a submod for the stats of my units to match those.

This is only a problem for land_units table. For other tables like projectiles this isn't a problem since I can just link to those other tables, and if some other mod changes those, my units get those changed tables automatically.

It's possible I can remake this mod now with the new unit upgrade mechanics added with the Grom DLC, but it'd actually be a lot of work that I'm not currently too keen on.
Lampros Jun 22, 2020 @ 6:33pm 
Hmm, why would using a unit mod affect this mod? I am a bit confused. Do you edit projectiles (or whatever relevant file is concerned when it comes to ranged damage) files?
prop joe  [author] Jun 17, 2020 @ 12:50pm 
Then you have a mod that changes unit stats from vanilla. This would need a separate compatibility submod for that mod. This is in the description.
Traim Jun 17, 2020 @ 2:42am 
I just noticed a significant decrease in my Artillerys Damage in the stats-panel after applying a rune. After applying another rune in the same turn (so no loss of ranks as it was already 0) the damage decreased further...
Is this intentional? And y not in the description?
prop joe  [author] May 23, 2020 @ 2:08am 
Someone else is gonna make the scap mechanic for all dwarf units, it's actually very easy to do and doesn't even require scripting. Every race is gonna get it, you'll see. I have some of my own ideas for what I could do with it, but there are going to be a lot of different mods with this.
TheGrandSirPiggy May 21, 2020 @ 4:45am 
You think this mod can be modified to use the GS scrap mechanic?
Also maybe expand it and make specific rune upgrades for all dwarf units?
Grazx May 11, 2020 @ 1:44am 
It is a bit bugged currently it is doing the upgrade but not costing anything
fireball900 Apr 25, 2020 @ 1:27pm 
Ah, ok. Thanks.
Hmm - would you be able to add a special unit card for your upgraded goblobbers, that's just the goblobber with its chevrons added? The chevrons wouldn't have the usual tag box, but it would be an indication that they're till rank 9.
prop joe  [author] Apr 25, 2020 @ 1:17pm 
Regiments of Renown units don't gain XP. Your upgraded unit is still rank 9, I just compared the stats with the unupgraded version ingame. This is related to it being a RoR, and it's just a visual bug, but now I'll have to check if there are some other consequences like being able to get another Gob-Lobber.
fireball900 Apr 25, 2020 @ 11:58am 
Thanks.

Alo, I upgraded the Gob-Lobber with Accuracy and penetration. It reset to 0 exp, and now won't gain exp. I assume the former is an engine limitation like with general upgrading units, but can you at least fix the whole 'never gain exp' thing?
Viceroy Günther von Lichler Apr 24, 2020 @ 12:41pm 
I accidentally selected multiple artillery units when giving one a rune and it deleted all of them except one. Feels like a engine limitation in my limited experience, but figured i'd post it.
prop joe  [author] Apr 24, 2020 @ 11:30am 
It's 3 per rank according to twwstats.com
fireball900 Apr 24, 2020 @ 11:10am 
For comparison, do you know how much +accuracy EXP ranks give war machines, like cannons and grudge throwers? Like, do they get +5 per ranks, or whatever?
flameshroud Apr 17, 2020 @ 12:17pm 
thank you!
prop joe  [author] Apr 17, 2020 @ 10:11am 
@flameshroud
Ok, those are very easy changes, I added them.
flameshroud Apr 17, 2020 @ 8:44am 
hey, first of all: great mod! dwarf engineering on top!
Something annoyed me though, the engineer workshop and the engineers guildhall asre kind of screwed up. they list every different version of the different artillery pieces. its a list that goes on to infinity and beond!. In the guild workshop chain it just lists that the artillery pieces can be build, like it should be in my opinion.

i have a suggestion for the armor piercing rune: it should also improve the explosion damage. the armor piercing rune of the flame cannon is just for the models the actual flameball hits (i think). i usually take the flamecannon to oblitherate stuff like stormvermin, extra armor piercing explosion damage would just hit the right spot :D. it's a hidden table though, so i didn't thoughy test it.
prop joe  [author] Apr 16, 2020 @ 12:50pm 
I have a bunch of ideas of what I could do with this system that I'd like to do. Losing all your experience ranks sucks though, and it's something I can't change, and can only beg CA to allow a way to get around that.
Nova Samurai Apr 16, 2020 @ 8:12am 
Loving it so far, definite adds flavor. This can be translated to regular units, not just for dwarfs but others factions as well, can create your own "unique regiment of renown."
Flamboyant Schemer61 Apr 10, 2020 @ 8:12am 
Loved this idea. It can be applied in different forms to other units as well. I personally didn't want to be able upgrade my swordsmen to greatswords but using upgrades like you did with this mod seems awesome mate. Hope you will add more mods like this. Good job and thanks for all the hard work u have put in these mods.
Forlorn Apr 7, 2020 @ 6:39am 
FYI, SFO has the ability to add runes for each type of dwarf unit (in the tech tree) :)
Massive Anorak Apr 7, 2020 @ 3:30am 
I reallly didn't get why CA didn't add this as Dwarf artillery seems less fancy than empire sometimes!
Pullo Apr 6, 2020 @ 2:14am 
What a great mod love it. Great work mate