Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CA, that should have been your work, nevermind, as usual.
Press "Subscribe" for Wodan's sake!
I made absolutely sure your mod was the only one present. I changed to another esf to check if my setup was busted but that wasn't the case.
I'll try multible times next time. Still, pretty unusual solely for a esf file to cause such problems, wouldn't you think? All your other stuff in the mod is extremely light weight so a conflict there can't be the issue.
Love your mod btw, I will get it working and if it's the last thing I do
At the end I even unsubscribed from all mods, purged the data folder from any mod remains, redownloaded the TW Launcher... nothing :(
I tried another startpos mod (contains only a .esf file) and that works weirdly
Does this mod still work or is it just me?
You saying that you could build an overhaul on top of an Anthanasios' startpos...be still my heart!
Wondering if you could consider releasing a version without the 4 year time jump.
The most likely conflict with this startpos is another startpos in another mod. I can't think of anything else.
I use Kaedrin's mod manager because the CA manager won't let me load certain mod combinations that actually work fine.
The other mods are well-tested.
I will be back with some more great mods around September 1.
I think that changing the date in this startpos mod creates conflicts that I am not aware of.
In the meantime, you can try some other mods I helped out with:
642 Dark Ages/Rise of Islam or
Ancient Empires.
@Grimble: First check to make sure you didn't actually load your game without this mod. If you are sure, you may try to continue your campaign with one mod or the other. I would like some kind of notification how it goes. This startpos version moves the campaign 2 years forward and it moves the resources to better locations. I guess that dropping it may cause a crash.
Any mod with an esf/startpos (very few) would present challenges to having a bug-free game when paired with this. This mod is a only a startpos/esf and I uploaded it separately from my main mod so players can use my other mods without having this conflict. If you have more questions, we should move to the troubleshooting discussion as this is like the front page of the mod
CTD's are an issue with the new loader. It is not adding script files and startpos to the game build correctly. I make sure to add the scripts to the build separately from the mods and use the old launcher in my games.
I get CTD's in Perdita without any mods, but mods make it worse. Is it posssible that this startpos file is being overwritten by another mod's startpos. If not, I wonder if the loader or you loaded the game for several turns without this startpos then resumed a save game with it. The game will likely crash. That's why I unattach the startpos from the mod and put it in campaigns. I would advise to go back 10 turns with this startpos in the proper file. Once you do that, you dont't need to worry about the loader