RimWorld

RimWorld

Killzone Weapons
24 Comments
hovershift Mar 3 @ 5:33pm 
this has to be asked
1.5?
ProVail Feb 14, 2023 @ 9:11am 
is this being updated to 1.4?
☭Commissar Midnight Man☭ Aug 9, 2022 @ 1:28am 
Doest it work with combat extended?
velcroboy333  [author] Aug 13, 2021 @ 5:01pm 
Updated for 1.3
Zerocian Jul 6, 2021 @ 4:50pm 
Keep it up bud and good work. ^_^
velcroboy333  [author] Jul 5, 2021 @ 6:08pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] Dec 28, 2020 @ 8:10am 
Unfortunately my attempts to do armor textures have not worked out very well. I would love to do them if you know an artist?

Also, if you really want them, I can commission an artist. It costs me about $25/set of armor. But I will order textures for every $20 donated to the Kofi. https://ko-fi.com/velcroboy

I don't keep any of the money. I only use it to pay the artists.
Bepiss Dec 28, 2020 @ 5:24am 
weapons are fine, but where are Helghast armor mod?
Zerocian Aug 5, 2020 @ 11:57pm 
any luck on the combat evolved front?
velcroboy333  [author] May 16, 2020 @ 8:54am 
I tried to make them as balanced as a I could. Higher DMG might come at the cost of accuracy, or cost of materials, etc. Some weapons are designed to be a "next tier" in their category. So, they will be a bit more powerful. Keep in mind though, hostile enemies will have access to these weapons too.
destructomac May 16, 2020 @ 8:37am 
how well are these balanced against vanilla?
AstraXoXII Apr 10, 2020 @ 8:13am 
armours and clothes of the killzone saga could look incredible, anyways good job!!!!!!!!!!
velcroboy333  [author] Apr 8, 2020 @ 1:38pm 
I am definitely looking into the armors. After that, I'll see about more weapons.
Fikus Apr 8, 2020 @ 1:34pm 
Do u plan (maybe) to add weapons from all other killzone series ? or tech armors ? Hellghasts armor from part 1/2 are best :D
Deviloflife2 Apr 8, 2020 @ 1:30pm 
thank you you answer very fast
velcroboy333  [author] Apr 8, 2020 @ 1:28pm 
There shouldn't be any problems. It's a lightweight mod and I'm careful to uniquely name all my definitions to prevent duplicates with other mods.
Deviloflife2 Apr 8, 2020 @ 1:23pm 
can this be added during a save? dont want to break my game
Fikus Apr 8, 2020 @ 1:06pm 
then it shall be Killzone
velcroboy333  [author] Apr 8, 2020 @ 1:03pm 
Just be warned, NPC's can equip them to....😬
Fikus Apr 8, 2020 @ 12:20pm 
I mean I will enjoy it - npc wont :)
velcroboy333  [author] Apr 8, 2020 @ 6:50am 
Thanks, Fikus. I hope you enjoy it.
Fikus Apr 8, 2020 @ 4:17am 
whatever someone else says : good job friend ! I was always curious about KillZone wewapons on this game ;) Good day to you
velcroboy333  [author] Apr 7, 2020 @ 12:19pm 
Made a slight change to the textures to make them stand out a bit more.
velcroboy333  [author] Apr 4, 2020 @ 11:43am 
Some textures still need a little touch-up. But all is functional.