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my little 90 subs :=)
Found this mod, tried to use it... requires Version 2.6.
Would be nice to get an updated version, because this sounds promising!
This mod should be part of the base game as good as it is!
Ah, yeah. I have a mod which nerfs that, but if people only use this one, I get what you mean.
Okay, fair enough, I just thought of it as a way to link unity and sprawl a bit.
2. I will look into that
3. Hmm a little bit out of scope and more buildings I would have to overwrite :(
Thank you very much for your feedback, once I get back to Stellaris I will look into it :)
1st A togglable edict that boosts admin cap a flat amount, & +50% bureaucratic output, +100% bureaucrat consumer goods upkeep (deleted comment - fudged numbers). This could be your Empire working overtime to incorporate pops after a war or something. You don't want to conquer only to be met with an enormous spike in crime
On that note, maybe a planet decision that costs unity & adds an enforcer, + reduces a flat amount of crime?
2nd Maybe the capital/sector capital can build a few admin buildings, all others only get 1. Now, capitals are more like your administrative centers
3rd All unity buildings should add + governing ethics, & have a limit again (like admin buildings. Several on caps, 1 elsewhere). But they should match current Temples, & Temples should be buffed to 10/15% instead of 5/10%
This way, you can outpace penalties from going over your cap but only at an investment of resources/pops/building slots
I did not get much feedback on what I could improve sadly, well it's just a small mod with only a few subscribers :D
What does this do for gestalts, since they don't have ethics attraction or trade? Is deviancy just increased? Is energy/food boosted?
I have to play again to really balance it out tho and check 1-2 things, 2.6 was only short time with mods updated and 2.7 was not really playable. :(
Some values have been built around the fact, that there was cohesion which would make early expansion more challenging and difficult.
as of now the mod feels a little bit too easy still :P
the upsides of having sprawl feels balanced tho in your opinion? considered the fact that megacorps have a higher penalty the trade value isn't too op?
AI mods like starnet overwrite building files sadly and I would overwrite them then.
Well atleast 1 file