Stellaris

Stellaris

Nomads: The wondering Void Farers 2.6
142 Comments
tredavidson77 Oct 27, 2024 @ 10:33pm 
Anyone thinking of making a successor?
FirePrince Mar 14, 2022 @ 1:47pm 
Anyone who can contribute something is welcome, the mod is simply too complex for a single modder.
FirePrince Mar 14, 2022 @ 12:48pm 
Lover_Ov_Bears Jan 26, 2022 @ 3:45pm 
why aren't the nomadic civics compatible with fanatical purifier?
FirePrince Jan 11, 2022 @ 12:34am 
The beta version is now mentioned on discord...
FirePrince Dec 20, 2021 @ 4:15am 
3.2 will be released soon - need some test plays.
Fetfrumos96 Dec 16, 2021 @ 1:20am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 Dec 8, 2021 @ 1:28pm 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
✧Starshadow Melody✧ Aug 28, 2021 @ 11:28am 
Maybe so you can mix and match? I hated having my ability to do that taken away from me, after all.
Necrorifter Aug 28, 2021 @ 10:46am 
Curious question but why is there origin and civic? Are we meant to get both of them at same times is this for someone who like other origin but want this or like other civic but not origin so they pick this as origin?
らいあ Aug 25, 2021 @ 6:13am 
Thank you! I'll work on a shipset for it!
FirePrince Aug 22, 2021 @ 2:45am 
I will be working on a new release for 3.1.
spectre199 Jul 31, 2021 @ 7:58am 
I'm guessing that this mod is now dead?
Italy HWS Jun 10, 2021 @ 9:09am 
im going to guess this mod is not being worked on anymore no?
Nozuki Apr 21, 2021 @ 6:36am 
Update?
Dazed Apr 6, 2021 @ 12:07pm 
plz update
A Mental Mammal Nov 30, 2020 @ 7:17am 
Doesn't work with 2.8. Even with no other mods enabled, neither the origins or the civics appear.
spectre199 Nov 14, 2020 @ 12:58pm 
will this work with the newest update
Wuzi Sep 18, 2020 @ 3:19pm 
im new to the mod but it seems like that the ancient drones do not have the mining & energy ships at all
Wreck Jul 30, 2020 @ 5:49am 
does the mod work on newest version [if not when update?]
hbg31 Jul 29, 2020 @ 7:15pm 
dont use civic use origin. you dont have pop so you cant build colony ships, make a void dweller habitats, although im not sure if drones can make those
Darkgills Jul 13, 2020 @ 1:13pm 
Also I can’t build colony ships
Darkgills Jul 13, 2020 @ 12:22pm 
I tried using the scavenger bot civic and it said I would get a size 25 habitat but I didn’t
Bloodman123726 Jun 30, 2020 @ 9:45am 
The Ark Ship and Void Dwelling ships have no models even with vanilla shipsets, how do you fix this?
ุReshy Jun 29, 2020 @ 9:16pm 
Noticed some quirks with the mod: The mining and Eco-based ships have incredibly high alloy costs, in addition to having mineral costs. I'm guessing this is because the mod was originally made before alloys were implemented. This however, does make using the ships prohibitably expensive due to their large-sized armor components which take over 40 alloys each. The factory ship is actually cheaper in this regard, as it has less armor component slots, and thus it requires far less alloys than the much smaller mining ship.
✧Starshadow Melody✧ Jun 23, 2020 @ 11:04pm 
The Civics are due for removal. Do not use them.
rayden_solo Jun 23, 2020 @ 8:40am 
there's origins and civis, do I need both? or only one of them?
CaptainKampfkeks Jun 22, 2020 @ 3:38pm 
That's just not true since several of the 2.* patches had several game- and code-changing patches. It really depends on what aspect a mod touches and what has been changed since the last update.
Pancakes and Syrup Jun 21, 2020 @ 6:39pm 
To all of y'all saying 'update!' 2.* mods work with all current versions, though it would be a good Idea to just use mods back 2.4, as any further the mods might be a bit unstable through lack of support.
✧Starshadow Melody✧ Jun 16, 2020 @ 1:08pm 
when the purifiers are sufficiently murdered
Wreck Jun 16, 2020 @ 2:37am 
when update?
Deanthelis May 31, 2020 @ 6:49pm 
updaaaaate
creatorcharlie May 28, 2020 @ 5:20pm 
This mod prevents research cooperatives from finishing their joint project, since nomads dont have a capital planet or system, their anomaly does not spawn. Since their anomaly does not spawn, they can not complete their project. If they dont complete their project, neither can any of the other faction members.
spectre199 May 26, 2020 @ 3:52pm 
update to 2.7 please
Below May 22, 2020 @ 8:10pm 
update
Lost Fox May 22, 2020 @ 8:14am 
drums of war and wild hunt dont seem to work. wild hunt doesnt show up if you have the reaver origen and drums of war does not allow satrap wars there grayed out. would be good if there was a wondering hive since i realy wanna purge all planets and are the colosies disabled i can do the event but there no weapon pop up and i cant build them. love the mod my favorite by far keep up the good work
Uppin' May 20, 2020 @ 9:13am 
2.7 update?
✧Starshadow Melody✧ May 18, 2020 @ 1:58pm 
Downdate!
Willi Sänger May 17, 2020 @ 8:28am 
Update?
Crusader_Allie May 12, 2020 @ 1:56pm 
Update please
Quiiliitiila May 7, 2020 @ 5:42pm 
Is there any way to downscale the ridiculously huge factory ship? I build one and it completely covers the entire fleet, it's pretty silly. Swap it with a different model or something?
Claymore May 5, 2020 @ 3:08pm 
what are the purposes of the mining and energy ships?
Sunconure11 May 3, 2020 @ 12:03am 
Does this mod have issues with starbase slots?
core_nxt May 1, 2020 @ 6:58pm 
so the galactic nomads gorvernment civic says you are supposed to get a size 25 habitat station, but it seems like the origin removes it?
✧Starshadow Melody✧ May 1, 2020 @ 6:05pm 
comment_melody.33351.beans
CaptainKampfkeks Apr 30, 2020 @ 9:30am 
@MilanoMiliz Aside from overwriting the Vanilla mechanics, perhaps, none that I know of.
MilanoMiliz Apr 30, 2020 @ 9:26am 
@CaptainKampfkeks is there a command or workaround to fix this Problem?
CaptainKampfkeks Apr 30, 2020 @ 9:01am 
@MilanoMiliz It's less of a bug and more of the way the game works. Vanilla Stellaris has these country flags like type_Default, type_Fallen etc, and some mechanics check for the country type. If this mod is set up having a different flag, those mechanics won't work.
That same thing is observable in the Zenith mods; once you ascend you can't use certain things, because you're no longer a default country.

I have no info's from the mod author regarding than you, though.
MilanoMiliz Apr 30, 2020 @ 8:14am 
@CaptainKampfkeks Is there any News about the Mod Author fixing this default_country Bug? Because this seems to be the reason vor multiple other Bugs.
CaptainKampfkeks Apr 30, 2020 @ 7:36am 
@MilanoMiliz I'd wager a guess and say that's a function that only works for default_country types, wich the nomads probably aren't.
Definitely not sure, tho, just a guess.