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bow is missing??? does this ship use a mod?
Though maybe a version without separate pieces of furniture? It drastically reduces performance.
Also, the exterior furniture (and in some instances some of the interior furniture) creates a debris field where the ship sank.
The ship is larger than all of the default spawn locations, so it will need to be spawned with a custom mission.
@DERHAUS & @ oliverpsherman - Latest update addressed the lighting issue. The lights are now off by default with a button on the bridge to toggle their on/off state.
@bastilloa09 - The file is a ship and not a mission. You will need to create a custom mission with the ship.
The Posideon option makes the ship capsize to starboard. It does unfortunately rest on its side for a while, but once the power goes out, it will go fully upside-down before making its final plunge. In my tests, it tends to sink stern first.
Not sure to be honest, I am currently redesigning the propulsion system to be a hybrid electric system with azipod propellers. Once that is done, I will try to upload it.
@XxvilppuxX - Will do so with the fixed furniture version. In the meantime, there are a few tutorials online that show how to load a ship in via mission editor.
@heikogerken - Glad to hear you got it started :) Hope you had fun with it!
@divr1974 - I am currently splitting my time between finishing this ship & creating a more traditional cruise ship based on some elements from Royal Caribbean ships. While it won't be a replica of the Poseidon movie ship (there are already some of those on the workshop), it will most definitely have a capsize option.
@lionel lover - Thanks! As far as the lack of lifeboats goes, it was an intentional decision due to the ship technically being a river vessel. With that said, I am currently investigating the best approach to adding one.