RimWorld

RimWorld

Anesthetic balance patch
28 Comments
Proxyer  [author] Jun 9 @ 8:00pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] Mar 18 @ 9:14pm 
Sorry, I didn't take the version into consideration. I'll introduce you to this successor mod Un-Anaesthetic .
lowlander Mar 18 @ 8:11pm 
I was actually searching for some real world comparisons out of curiosity and found that there was actually a study in 2011 [news.mit.edu] which found that Ritalin could be used to rapidly bring rats out of anesthesia. Not sure if it was ever tested on humans. WakeUpWakesUp looks like it would fill my need, but it was last updated for 1.3 and doesn't appear to work on 1.5. Oh well. Appreciate your efforts nonetheless!
Proxyer  [author] Mar 18 @ 5:43pm 
Hello lowlander. Thank you for your suggestions.

As for my first suggestion, I can't think of any medicines needed to remove anesthesia. From a game perspective, it's possible to implement this by using higher-level medicines, but I feel that these would be too advantageous to the player.

As for second suggestion, there are already other mods (Ex: Quicker Anesthetic , WakeUpWakesUp ) that instantly remove anesthesia with a unique item, so duplicating the same function may not be a good idea.
I would recommend testing the example mods.

In the end, I took your suggestions into consideration, but I decided that it would be best to keep this mod as a patch-style mod that is easy to use and doesn't slow down the game.

Thank you.
lowlander Mar 18 @ 5:23pm 
As an alternative, would it be possible to add a surgical operation to reduce anesthesia that, rather than rolling a skill check, required a minimum skill level to perform? Alternatively, perhaps you could add an override that caused the administration of Wake Up to immediately remove the anesthetic effect?
lowlander Feb 24 @ 9:51pm 
No worries. Thanks for looking in to it!
Proxyer  [author] Feb 16 @ 5:26am 
@lowlander
Today I tested adding a new surgery menu. As a result, I concluded that since the same bill was registered multiple times, it could easily confuse users. Although this is an unfortunate result, I will hold off on adding new bill by skill for now. Thank you for your understanding.
Proxyer  [author] Feb 11 @ 1:00am 
Hello lowlander.
I will answer your request for the function.

I think that in order to change the effect of anesthesia time based on the skill level of the pawn, real-time intervention using DLL is necessary.

Unfortunately, I don't have the skills to write DLLs, so I will try to do what is possible based on XML. (Maybe adding a new surgery menu and changing the effect time of anesthesia hediff?)

Right now, I don't have a lot of free time, so I will test it on the weekend.
lowlander Feb 10 @ 11:37pm 
Any thoughts on making a sister mod that would allow doctors to speed up anesthetic recovery? (perhaps balancing the ability by rolling a skill check that determines the remaining wooziness)
Proxyer  [author] Apr 25, 2024 @ 8:09am 
Hello Jaggid Edje.
I think all players have the desire to stay quiet in bed until the anesthesia effect wears off completely. I also didn't understand the idea of serious injury colonists walking around with a penalty to their consciousness.

Yes, it is best to have the patient remain in bed to rest until they recover. :cupup:
Jaggid Edje Apr 25, 2024 @ 7:46am 
I installed this mod just now in an in-progress save because I was tired of dealing with pawns getting out of the hospital and going to work while still heavily affected by the anesthesia. Loading into my save after adding the mod, 3 pawns collapses on the job (due to current sedation effects).
Pretty Hilarious.

Anyway, mainly I'm posting to say thank you for sharing this mod and keeping it working and up-to-date.
Proxyer  [author] Mar 13, 2024 @ 5:47pm 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
Proxyer  [author] Jan 1, 2024 @ 9:20pm 
:cupup:
F. Stille Jan 1, 2024 @ 8:58pm 
The speed at which you work is impressive.Thank you so much.
Proxyer  [author] Jan 1, 2024 @ 6:47pm 
Update : 2 Jan, 2023
v1.4.1
- Update for Rimworld 1.4.3901.

@F. Stille
Since the compatible version may be old, mod have supported a new version (1.4.3091).
Proxyer  [author] Jan 1, 2024 @ 6:35pm 
Hello F. Stille.
It seems that the server is unstable. After a while, try download (subscribe) again.
F. Stille Jan 1, 2024 @ 6:14pm 
What's wrong with this mod? I cant download it.
Proxyer  [author] Apr 29, 2023 @ 9:07am 
Hi Sakura大好き. You’re welcome. :cupup:
浮浮浮务器 Apr 29, 2023 @ 7:29am 
Thx for your mod
Proxyer  [author] Apr 24, 2023 @ 12:12pm 
Hello 小学生.
Surely! It was strange that settlers who were under anesthesia and had a low metabolism would suffer from the same hunger as when they were awake or would remain in bed for up to two days.
I'm glad too if this patch fix made your play more comfortable. :lunar2019grinningpig:
小学生 Apr 24, 2023 @ 9:08am 
exactly what I need. I'm tired of the crew throwing up.
nice job!
Proxyer  [author] Jan 8, 2023 @ 5:01pm 
@Steve
Thanks!
Steve Jan 8, 2023 @ 4:39pm 
Awesome thanks!
Proxyer  [author] Oct 5, 2022 @ 9:43pm 
Update : 6 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3507 (unstable).
Proxyer  [author] Jul 5, 2021 @ 1:05am 
Update : 5 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta
Proxyer  [author] Jul 31, 2020 @ 12:39am 
Update : 31 Jul, 2020
- Update for 1.2 Unstable build
Proxyer  [author] Apr 2, 2020 @ 12:04am 
@⎛⎝muffin⎠⎞
You are welcome!

我想,如果用中文描述的话,读起来会比较容易。 如果我的句子很奇怪,请告诉我。 谢谢你。:lunar2019wavingpig:
⎛⎝muffin⎠⎞ Apr 1, 2020 @ 11:49pm 
Thanks for your Chinese description!