RimWorld

RimWorld

Gunplay
279 kommentarer
Tybo For 2 timer siden 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB For 9 timer siden 
Thanks for the updoots for 1.6
AzoorFox 15. juni kl. 13:19 
UPDATE WHEN???????????????
LapisAzure 15. juni kl. 9:47 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 14. juni kl. 1:26 
Would love 1.6!
GreyHound[TH] 8. juni kl. 10:54 
CE?
天哪,那是接近的 21. maj kl. 11:19 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 8. maj kl. 11:27 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 23. apr. kl. 4:29 
should you have this before or after any other weapon mods?
WhiskersAndCookie 5. apr. kl. 19:08 
This is compatible with CE, right?
Claus 31. mar. kl. 13:19 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Path of Exile 1 > Nightreign 29. mar. kl. 7:09 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 20. mar. kl. 4:04 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 16. mar. kl. 8:20 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 18. feb. kl. 6:51 
The Railguns from VE also have the trail issue since ages
XxN1GHTMAR1SHDEM0NxX 21. jan. kl. 10:44 
is it comoatable w CE doe
wi9390 15. jan. kl. 10:37 
sos2 compatibility pleaseee
Alexeich 6. jan. kl. 12:34 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 14. dec. 2024 kl. 3:38 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 10. nov. 2024 kl. 11:42 
does this cause fps issues?
Alcatraz David 7. nov. 2024 kl. 10:10 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 6. nov. 2024 kl. 7:44 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 27. sep. 2024 kl. 16:48 
Any plans for CE compatibility?
Chime 20. sep. 2024 kl. 10:39 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 16. sep. 2024 kl. 13:42 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 4. sep. 2024 kl. 5:19 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 30. aug. 2024 kl. 16:38 
Any plans for SoS2 compatibility?
tom 8. aug. 2024 kl. 5:32 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 4. aug. 2024 kl. 10:08 
fix it with coilguns pls
Geneva 9. juli 2024 kl. 7:19 
agree with macbeth
Macbeth 4. juli 2024 kl. 9:38 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 24. juni 2024 kl. 10:36 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 23. juni 2024 kl. 12:31 
Hi can you make your mod compat with SOS2? thank you
https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131
Wilhelm 11. juni 2024 kl. 8:17 
@Samuel_Bucher
i´ve heard its compatible if you disable 'bullet trails'
but i have no idea where to do this... really like to play SoS2 and this.
kobold that bites people 30. maj 2024 kl. 23:50 
also having the incompatibility with gauss weaponry from VWE coilguns.
the trails last until reload, and absolutely *destroy* TPS.
if a fix isn't feasible, i'd recommend having a compatibility warning, since vanilla expanded is extremely common.
Samuel_Bucher 28. maj 2024 kl. 2:46 
Any plans for SoS2 compatibility?
ReasoN 5. maj 2024 kl. 5:47 
Gauss Lance need to be fixed it does not disappear and creates massive lag
Bojangles 1. maj 2024 kl. 2:56 
Also getting permanent gun trails with the Gauss Lance from VE coilguns. Each firing of the gun is destroying my TPS. After about 40 shots or so my TPS dropped from about 120 to 40. Disabling gun trails and reloading seems to fix it.
FailPail 30. apr. 2024 kl. 17:18 
projectiles from the munifex's coil gun from alpha mex cause the same error dewrill is getting
Teridax 27. apr. 2024 kl. 16:00 
Currently not playing Rimworld since i am waiting for other mod authors updating their stuff + too many other interesting games releasing right now but i remember i solved most of my issues with mod incompatibles by disabling weapon trails in the mod options
King Devely 23. apr. 2024 kl. 0:04 
I'm having all the same issues as the last few comments. Error spam that lags the game, and bullet traces don't disappear without saving then reloading the save. Watching the error log, I noticed I only start getting the error spam when a weapon is fired and a frozen bullet trace is created.
Dewrill 22. apr. 2024 kl. 15:15 
Not sure which Projectile it is in my case, but i too have the Errorspam from some Projectile like Kitty and Liane:

Exception ticking default370864 (at (220, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B5280AD]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at VFECore.ExpandableProjectile.get_ExactPosition () [0x0000f] in <f09cd6bc2e7e4491a2f6ca144eba32dc>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <37bd1f64c22248639638de241488a994>:0
at Verse.TickList.Tick () [0x0015c] in <957a20e0be784a65bc32cf449445b937>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Lady Sorcia 21. apr. 2024 kl. 8:33 
https://pastebin.com/hju0cWXT

The projectile trail is a null object that lands on the ground and spams the console slowing the game to a crawl.
Illiyanne 18. apr. 2024 kl. 1:31 
The bullet trail from firefoam shells comes out as a perpendicular line when used
Tyrannidae 16. apr. 2024 kl. 7:01 
I'm also getting permanent trails from the gauss revolver from VE. Seems to be an issue with that mod.
Brandon12340987 14. apr. 2024 kl. 16:41 
there was/is some kind of conflict with smart speed and run and gun (issue mod) where you speed up and combat stats stay at 4x speed and when you slow down to 1x combat stats are still at 4x
Jack∞Dreck 14. apr. 2024 kl. 9:33 
@D Dog I had the same encounter just few seconds ago, that fucker ripped me into pieces thank god for stabilisation psycast lmfao hope that gets fixed soon. could be run ender
Mikey 12. apr. 2024 kl. 12:11 
Just in case, I'm not even sure it's a bug/issue yet but it looks wild and OP. If anyone encounters a Trispike or Fingerspike from Anomaly and it obliterates you with rapid fire/high speed spikes, I turned this off and it did NOT fix it. Probably not from this mod.
BIG SOUP 9. apr. 2024 kl. 14:59 
Great mod, love it, but for some reason I'm getting trails that stay on the map indefinitely, namely from Vanilla Expanded gauss rifle
Renzor 30. mar. 2024 kl. 12:35 
thanks for the update!