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Hat_GhostPartyPlayer's Player Class is in variable called PlayerVisualClass. If it's None, then it's Hat_Player_HatKid.
So the following chunk should work:
local Hat_GhostPartyPlayer gpp;
gpp = Hat_GhostPartyPlayer(ActorInstigator);
if (gpp != None)
{
if (gpp.PlayerVisualClass == None || gpp.PlayerVisualClass == class'Hat_Player_HatKid)
{
\\Do stuff for HK Online Player.
}
else if (class<Hat_Player_CoPartner>(gpp.PlayerVisualClass) != None)
{
\\Do stuff for BK Online Player.
}
else
{
\\Do stuff for other Online Player.
}
}
If you still need help, you can contact me on Discord: Шарарамош#7170.
Is there really no way to fix the sync of "player skin color" value from your side?
Anyway sorry i wont bother you on the matter anymore, youre already did alot and im thankful, guess i will stick up with what i have.
Just make it check Player Class and change its appearance if it's different.
Again, sorry, but be neat if it could work.
https://imgur.com/a/0M16JIA
only thing noticed was that player skin could not sync(was trying to make a silly shiva-like 6 hands), but weirdly didnt synced when switching to bow girl... not sure it will actually be needed, but be neat if that be synced too, up to you, ive asked plenty already and its already a good progress.
But I will check myself too anyway.
Tho after some jank suddenly i could see dye on him, while he still seen my as white.
So to answer your question - yes, it is able.
Im just thinking of trying to make something as simple as bandana, fingerless gloves... just cosmetic stuff you could combine with hats and such with them being dyable.
Asking cuz im afraid to spend effort for something that might not work(and im too much of soft brain to know online coding).
Versions 3.2 and continuing now correctly attach cosmetics to online players.
Really tired of dealing with a peckhole named "Online Party".
Bad news: Gosh, I hope it will leave this stage some day.