RimWorld

RimWorld

Infinite Refuelables
73 Comments
Gakko Jan 16 @ 3:38pm 
Torches are not being affected by the mod anymore, but the fueled andons from Erin's Japanese Furniture aren't either (it used to) :(
Dombie The Zombie Jul 28, 2024 @ 1:44am 
Feels like a performance update. I'm not complaining :)
River_Hoopoe Jun 6, 2024 @ 8:09pm 
Update for 1.5?
Xeonzs Apr 27, 2024 @ 4:58am 
I mostly used it for torches :(
Daz Apr 14, 2024 @ 7:19pm 
Correction for my last comment, it seems to work on most fueled objects, but not torches.
Daz Apr 12, 2024 @ 4:48am 
Does not appear to work in 1.5
Vaarelsauce Apr 11, 2024 @ 10:00pm 
Worked fine in 1.4, so should be the same for 1.5 as well
LightThief Mar 26, 2024 @ 5:57pm 
If you want to get rid of the version mismatch in Rimpy go to the mod folder then About then about xml. Open it, then add <li>1.4</li> under <li>1.3</li>. That should fix it
SunkistMan Oct 27, 2023 @ 8:03am 
if the mod is working fine go to the mod staging area
find the workshop folder of the game
find the mod folder|
in the mod folder make a new folder called 1.4
copy the shit in the 1.3 folder into the 1.4 folder

there 1.4 update done
Xeonzs Mar 27, 2023 @ 8:39am 
Stop asking for an update and actually try before you ask.

It works fine in 1.4.
BattleGrown Mar 10, 2023 @ 3:13am 
Please update :(
෴ ENTRECEIJO ෴ Dec 16, 2022 @ 4:29am 
1.4 pleasee
Vakaria Nov 29, 2022 @ 11:18pm 
Please update for version 1.4. Thank you!
DoubleNegative Oct 22, 2022 @ 7:40am 
Knock on wood, I haven't seen any problems with this on 1.4. It still works as advertised with any item that you can refuel that I tried to build!
NylonWorms Oct 21, 2022 @ 6:32pm 
I dont know if its a simple about change but can you update this for 1.4
Tinda Sep 1, 2022 @ 3:22am 
Thanks for this <3
Is it possible to request a patch from you for medieval overhaul?
Prand Jun 1, 2022 @ 3:10pm 
When I try to start a drum ritual it instantly cancels saying the campfire is not lit. Is it a problem with this mod ? Amazing mod btw <3
ruude May 2, 2022 @ 4:32am 
I'd also love to see this compatible with VFE: Medieval. Thank you for this mod !
Kalmin Apr 29, 2022 @ 10:20am 
Please make it compatible with Vanilla Factions Expanded Medieval. Wall torches and candles are a must have
Dartfish Feb 22, 2022 @ 4:27pm 
It worked for a while but things started being fuelable again
0river0blood0 Feb 22, 2022 @ 12:14pm 
I would love to see a patch with the "Lanterns" mod :)
Grimiskitty Jan 28, 2022 @ 3:55pm 
when using with ideology, ideology doesn't consider the campfire lit for rituals.
Denjin09 Jan 22, 2022 @ 9:44am 
can you please make a patch for Velcroboy's Japanese Revival https://steamcommunity.com/sharedfiles/filedetails/?id=2160109949 i love your mod :)
Vakaria Jan 20, 2022 @ 9:05pm 
Update: I added a patch for this mod to my Medieval Sun Lamp mod. If you ever add mine to yours, that would be awesome, too :)
DIVIDERE Jan 17, 2022 @ 11:38am 
I'd love compatibility with vanilla factions expanded medieval. it adds candles and wall torches
Vakaria Jan 2, 2022 @ 11:12am 
If possible, please patch my mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2696246217

I can just add a patch for yours, but I think it makes more sense to include with the mod that is literally doing this for other mods, so it is all kept in one place.

Thank you!
Genaeve Dec 19, 2021 @ 12:14am 
I'm having the same issue as @Vls. Anyone idea how to get around this?
Neosuduno Nov 14, 2021 @ 4:58pm 
could you make a toggle menu to set what is and is not able to be refuelled? That would fix the Ideology issue.
dlwocnd124 Oct 26, 2021 @ 6:22pm 
Vis Oct 22, 2021 @ 8:26am 
I think this has an issue with some things in Ideology. One of the beliefs in my colony has a ritual that has a better quality if started at a campfire, but when I try to start it, it says that the Campfire is not lit. No error log in dev mode.
Tsornin Oct 9, 2021 @ 5:30pm 
Oops, I'm sorry, I left a comment on your torch mod, and I meant to leave it here. There's a cool candle mod, but the refueling is a pain, and a patch would be incredible. https://steamcommunity.com/sharedfiles/filedetails/?id=2369955001
NylonWorms Oct 4, 2021 @ 6:33pm 
This is the gist of how to add your item/or modded item

<Operation Class="PatchOperationFindMod">
<mods>
<li>ModsName</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>Defs/ThingDef[
defName = "DefNameOfObject" or
defName = "DefNameOfObject"
]/comps/li[@Class="CompProperties_Refuelable"]
</xpath>
</li>
</operations>
</match>
</Operation>

You can have just one DefNameOfObject and don't need the "or" for it. That's just for adding more than one item.

I hope this isn't spam but trying to teach people XML is difficultish
shilum_nehum Sep 6, 2021 @ 5:49pm 
is anyone having an issue of the convert action not taking place? after removing this mod it starts working?
Annabellee Sep 1, 2021 @ 1:05pm 
I'm pretty sure if you ask mlie to take over till you can mod again he/or she would
Arcanant Aug 28, 2021 @ 11:03am 
Hey there, amazing performance mod(every tick counts after all ^_^). Is it possible you consider trying to add compatibility with ProxyHeat mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2365526329

Currently when both mods are loaded ProxyHeat doesn't work.
ChromePlate Aug 14, 2021 @ 12:38pm 
Oh thank you!
The passive coolers where driving me insane with its constant running out of fuel and eating loads of wood, and taking time from my few poor pawns.(i am too low on steel to properly set up powerd cooling atm)
okradonkey  [author] Aug 14, 2021 @ 10:52am 
Hey everybody! I'm moving to a different house soon and the new place needs a lot of repairs. I will be unable to work on my mods for at least several weeks. If anyone would like to take over (temporarily or permanently), I'm 100% okay with that. Or, if mlie or another modder would like to make a new "(Continued)" version, I would support that, too. Let me know so I can add a Contributor to this mod, or link to a new version from this description. Same goes for all my other mods too. Best way to reach me is probably the RimWorld Discord (same username).

@Dr. Nolegs - The new game code probably checks to see if it's burning fuel. If so, this simple XML patch wouldn't work and we'd probably have to exclude campfires. I'm not very familiar with the new DLC yet, so there may be other issues as well.
Richard Mc Nutbuster Aug 7, 2021 @ 9:26am 
so vanilla expanded medieval has had an update and added wall mounted torches, these arent infinite yet, could we get a patch pretty please
Dr. Nolegs Aug 6, 2021 @ 9:33pm 
This mod has an issue with the Ideology DLC, it doesn't count the campfires as being 'lit' so you can't do tribal drum celebrations off the campfire.
SailingPlane Aug 4, 2021 @ 8:44pm 
So, I don't have a log since it wasn't shooting any errors... but for some reason when this mod is enabled all of my torches don't produce light. Whether I rebuild them or not there is no light from any torches in game. It fixes as soon as I remove this mod tho.
Richard Mc Nutbuster Jul 24, 2021 @ 10:36am 
woot.
Genaeve Jul 24, 2021 @ 10:08am 
YAY! Thank you! <3
okradonkey  [author] Jul 24, 2021 @ 9:49am 
Well look who woke up from hibernation, it's me! Sorry I've been out of touch for so long. Here's a quick update for 1.3 and Ideology DLC that adds Darktorches. I'll put all the other mod requests to my to-do list and come back around for another update in a few weeks after the mods catch up to 1.3.

Is the Dubs passive coolers thing resolved (using the Dubs settings tip from @oicher), or is anyone still having problems with it?
Richard Mc Nutbuster Jul 23, 2021 @ 3:05am 
1.3? :3
Arcanant Jul 18, 2021 @ 3:33am 
RimCandles :D
Annabellee Jun 16, 2021 @ 8:05pm 
For dubs their a setting with the passive coolers you can turn off
Fassina May 25, 2021 @ 4:32pm 
Ran into this problem ae. Annoying, guess I'll turn off the water option, if that doesn't fix it this mod will be gone..
frost May 25, 2021 @ 4:12am 
if using dubs bad hygeine with passive coolers refueled by water enabled, if you dont turn off refueling water job (w/fluffy's work tab or by disabling colonist hauling entirely) colonists stay locked in standing and flood the debug log w/errors -- if removed it works perfectly however :)
Verbosemoth Apr 26, 2021 @ 6:31pm 
Could you make a patch for the addons in Erin's japanese furniture?
Miguel V-DF Mar 26, 2021 @ 6:12am 
does this remove the water refueling thing that dubs bad hygiene introduces as well as the wood refuel?