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I will post this across the rest of the unofficial crisis manager mods in hopes of illiciting a response from the creator.
@Darh: Hey, thanks for feedback, but can you be more concrete what do you mean with "additional Mod shits"?? :-P
You can take a look at the current issues: https://github.com/TehFishey/stellaris-crisis-managers/issues
@Emperor Hadrius: you should not need the console command, the required items: Mod Menu and Dynamic Mod Menu have support for this. Anyway, the command is: CrisisManagerMenu.3
Of course, I'm not positive it's this mod. It's just the only one I can think of that updated recently and relates to the L-Cluster.
Awesome, great to hear!
There were a couple of major issues with yesterday's release of the mod, so that may have been part of the problem for you. I just tested the menus with the current release and can access all of the options with all of the mods available. Can you specify what options are missing for you?
github repo [github.com], assuming you know how to use git.)
Numerous bugfixes were also included, which probably fixes some issues that people may have been having with these mods (such as issues with DMM/ModMenu that were being reported.)
Thanks for your work and whoever else worked on this before you, helps a lot!
Yes I'm looking into this one, I've kinda been slow to work on this over the past week because of technical issues. Thank you for reporting, I'll try to get back to you quickly...
And FWIW, the ai never gets the throne relic; if they defeat the Khan for the final time the event will just never trigger. I'm not entirely sure why it's like that, but it's the case in vanilla and that behavior is retained in this mod.
Yes, everything went smoothly and normally, despite the fact that the throne event ain't happened.
I don't know about mod codes, but I highly doubt that I have mods that change marauders and Khan.
I'll check other empires (will use play id command) to check if someone got the throne, by the way. But it will be strange, cause I was the only one in the system
Just to clarify what your saying: You killed the Khan, the event resolved itself normally (kill popup, Khanate changing into a new empire, etc.), but you never got the throne? Is it possible that an AI empire may have gotten credit for the killing blow in your playthrough? Alternatively, do you have any other mods installed which might change things related to the Great Khan event chains (specifically event id marauder.710)? Do you happen to have a save file from before the Khan died that can reproduce what happens?
Yes, that's the thing! He appeared, I defeated him. Then I defeated him second time. And then, because of the settings that were in the mod, I destroyed "Chosen of the great Khan" fleet for the third time. He decided to stay on the ship and die. Horde was reorganised back into marauders empire. So, everything worked fine, despite the fact that the "Throne found" event ain't happened
Despite changes at power, I also changed how much he respawns. Maybe that affected the relic somehow?
Now i got the Dessanu, i just finished surveying the whole mini-galaxy and nothing came up, do i need to attack/destroy them to get the Quiet Stroller anomaly?
Also, is it working in MP, and how? Only host can use it?
After I'm done updating the rest of the mods, I can look into maybe updating this one to allow partial functionality if it's installed after the start of the game - whether it's possible or practical will depend a lot on exactly what flags Distant Stars' vanilla event chains expose, I think.