Stellaris

Stellaris

Munificent-class Star Frigate
33 Comments
greatswizard May 26 @ 1:41pm 
if you ever update this mod, you should give the option to get acess to all the diferent types of combat computers. makes otherwise most of the slots soemwhat irrelevant.
[SR] Milan [Be] Jun 22, 2023 @ 12:14pm 
Hi, Would love to use this for RP purposes, can you please update this? :cozybethesda:
Klaus Dec 11, 2022 @ 10:27pm 
Providence Class would be neat
n.pedrazalis Nov 4, 2022 @ 10:38pm 
uptate please
Natterturn Sep 3, 2022 @ 11:51pm 
@Scyobi_Empire, only player build
Scyobi_Empire Sep 2, 2022 @ 3:54am 
Does the AI build this?
Lucius Jan 31, 2022 @ 12:52am 
@n.pedrazalis the ships all still work. Doesn't need to be updated since it still works.
n.pedrazalis Nov 17, 2021 @ 9:35pm 
Hello could you uptate for the last version please its appearing outdated on the menu
Admiral Spire Jul 27, 2021 @ 7:13am 
Please make more light and fast ships for the Empire! To provide escort and patrol!! My master:steamthumbsup:
狮王莱恩 Jul 2, 2021 @ 9:28pm 
very nice ship, but the Engine no tail flame; is that only my problem???
REDFoxs May 10, 2021 @ 3:09am 
update
Red-Eyed_Gelynome  [author] Feb 22, 2021 @ 1:44pm 
Complete your Imperial Strike Force with yet another stand alone ship mod! the Immobilizer 418 Interdictor Cruiser
Red-Eyed_Gelynome  [author] Feb 22, 2021 @ 1:18pm 
Update:
-Fix formation value (No longer will be selected as fleet flagship when an Executor is on the fleet too, Requires moving out the ship and merging them back again)
-Increase scale
Red-Eyed_Gelynome  [author] Feb 9, 2021 @ 11:07am 
Natterturnhttps:
Steam \ steamapps \ workshop \ content \ 281990 \ 2033621852 \ gfx \ models \ ships \ munificent
then edit
MUNIFICENT_meshes, change the scale from there using notepad++
Natterturn Feb 9, 2021 @ 7:25am 
How can I change the size of the ship? The frigate is too small :( Corvettes the size of him :(((
Red-Eyed_Gelynome  [author] Feb 4, 2021 @ 11:00pm 
Update: Update: Resized all model to partially make them proportional to Mega-Class Star Dreadnought and Executor Class Star Dreadnought (still not on workshop.)
Red-Eyed_Gelynome  [author] Feb 1, 2021 @ 1:14am 
Yet Another Stand Alone Ship mod! the
Mega-Class Star Dreadnought !
Red-Eyed_Gelynome  [author] Jan 28, 2021 @ 9:48am 
StrasserL: I cant fix that, you have to ask the author of thr Star Wars weapon mod to remove the attached entity to the weapons so that the weapons will USE entities (models) from the ships instead of their own.
StrasserL Jan 28, 2021 @ 9:27am 
Hey small question, since it fits i tried using the Star wars Weapons from the star wars weapons mod on the Munificent, however that makes the turrets (which look great) dissapear, is there any way to fix that, since other ship types seem to work with the Star wars weapon and display turrets correctly
Red-Eyed_Gelynome  [author] Jan 22, 2021 @ 12:41am 
Shameless plug! Yet another stand alone ship mod! Imperial Class Star Destroyer
Oscar Jan 20, 2021 @ 9:47am 
Yes. I installed it manually. For some reason manual installs work better then workshop downloads for me
Red-Eyed_Gelynome  [author] Jan 20, 2021 @ 8:04am 
Shameless Plug, Yet another Stand Alone Ship Mod! This time, The Grand Daddy of all Battle Stations:
Death Star Orbital Battle Station

@oscar, works fine for 2.8.*
Oscar Dec 18, 2020 @ 11:20am 
This is one of my favourites, but it doesn't seem to work anymore after the latest mod-breaking update
Red-Eyed_Gelynome  [author] May 5, 2020 @ 8:49am 
Shameless plug: Yet another Stand Alone Ship Mod:
Rodger Young From Starship Troopers
-Decent "corvette"
-slow speed but deals big dmg on planets
Red-Eyed_Gelynome  [author] Apr 24, 2020 @ 3:29am 
Shameless plug: Yet another stand alone ship mod:
Space Battleship New Hampshire
-No dlc needed
-Another Space Battleship :P
Red-Eyed_Gelynome  [author] Mar 31, 2020 @ 4:31pm 
@lowstringer: that's the point of stand alone ships. To allow players to use them on any ship sets. It should work fine, after all, I'm using a custom nodded shipset of my own.
Lowstringer Mar 31, 2020 @ 11:15am 
Will this and your other stand-alone ship mods work when using modded ship-sets?
Red-Eyed_Gelynome  [author] Mar 30, 2020 @ 5:47pm 
Dawgstruction: but the tech of the weapons you can put at it is also low, so it's not really overpowered, it will take a few more years before you could fully use that 2 xl in front. while the M and S slot are also countered by the fact that it consumes 20 fleet cap as well as 10 naval cap.
Dawgstruction Mar 30, 2020 @ 11:14am 
Might i make a suggestion. This is a cool ship but it should be its own research after Cruisers IMO. Its way to powerful at the tech level you put it at.
Red-Eyed_Gelynome  [author] Mar 27, 2020 @ 2:21pm 
@tolaburke: for the fleet cap of per 20, that was intentional, you get a ship wtih 5k hp as well as 2XL slot with 1.5k bonus armor on destroyer tech, what do you want more?

Also, stellaris AI on combat computers are highly untrustworthy. Sometimes they'll do their designated job, majority of times, not. The M, S, and PD slot are just for self defense against swarm anyway so I'll be keeping the 80 range combat computers.

The fear factor of this ship is low compared to any other of my stand alone ships but that is enough to make your neighbors wary and prevent the AI for doing a reckless wars against you.

This is similar to my Infinity dreadnought but this one is much easier to build early games.
tolaburke Mar 27, 2020 @ 10:27am 
Also, be wary of using this thing if it's lacking weapons. Its combat computer will obey it's only available order and stay at 80 range. M guns have 50 range, X are 100+. Thus, without X-guns, you can end up in a situation where it won't advance even when it could or should.
tolaburke Mar 27, 2020 @ 8:20am 
It should be noted that this thing takes up 20 pop cap. EACH.
Crazy Old Texan Mar 25, 2020 @ 9:29am 
I do like this little ship.