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https://steamcommunity.com/sharedfiles/filedetails/?id=3164997191
Please be patient as my spaghetti code could REALLY use some fine tuning and cleaning.
after the newest version 3.9.1 i find this mod cannot launch game , since my mod used some part of this mod as well. i have checked all files and find the conflict is caused by the stuff in events files,if you can come back to fix this~
Version 3.9 has been released and I've found out this mod breaks the game launch, even when it's the only mod in my playset. Must be a conflict with some of the latest changes to DLC's/Vanilla.
I don't know if you're still active on Steam. Hopefully you are and have time and interest to take a look.
If not, well, I'll miss my "Codominant Evolution" and "Natural Geneticists" empires.
Thank you for this mod, it's been a blast so far, I hope it will continue to be in the future.
Will do more testing to see if it is a mod conflict or not,
Specifically the green energy league does not work, and other civics that effect districts may not work either.
It seems like there might be a conflict between your mod and the other hive mind mod, "Forgotten Queens"
I'll try testing a little more and see if I can find out what is causing the issue.
Is this normal for this starting Civic? Am I supposed to play like a regular empire then unlock Assimilation through technology?
I think it was origins extended symbiotic sublimation one.
Every empire that was inferior to me accepted my request to make them a protectorate or vassal, and they all continually spammed me with requests for treatys.
It was fun, but very obviously game breaking.
Is this supposed to happen? Using the Secluded Paradise starting origin
Then 2.8.1 worked, so maybe it was 2.8.1, or maybe there was some bad mod metadata cached on my side which was breaking things -- like not picking up the fix you made until I force-refreshed the installs.
Anyway, I'm going to keep testing, but for now it seems like thinks work.
Thank you!
Hooray for [stellaris_test] beta branch.
I've got Kek's Origins below Planetary Diversity, and nothing else in that mod set.
Are you seeing the special planetary deposits on the colony when you do World Shaper?
Anything else I could do to help debug this?
PS - one idea might be to make the colony a regular, non-Rare planet type, since every Rare planet habitability preference has several other +80% planet types. Then you could just ignore the special modifiers.
Is this a load-order issue, maybe?
The planet class is Geothermal World, if that helps.