Sid Meier's Civilization VI

Sid Meier's Civilization VI

Immersive Game Speed
22 Comments
superawesomegoku Jul 4, 2024 @ 10:30am 
lol, nevermind, I guess I can code better than I thought, I basically made a 1200% speed game and each turn is 3 years, if I do this correctly I may make it to where each turn is 1 year!
superawesomegoku Jul 4, 2024 @ 10:11am 
Hi there! I was looking into the files for your mod for a way to make the game even slower (something like 800% speed) do you have a way, or a copy-paste list I can throw into the mod file for this one so I can increase the duration of the game? or can you explain to me which numbers and lines I need to change to allow a longer game (forgive me am bad at coding)
Porcupine Feb 19, 2023 @ 8:11am 
Maybe I should add that I have been pestering 2K for answers, and have done all their tests, including verifying game file integrity, playing with DX 11 rather than 12, letting them snoop in my DxDiag and MSInfo files. And this last time, Civ went into MS unresponsive mode, fro which it refused to emerge. Hope this helps with a fix. In the meantime, I don't think I can use your mod any more.
Porcupine Feb 19, 2023 @ 8:06am 
I have been playing your mod (including the immersive city yields 100%) and the game crashes at some point in the Classic Era. It has happened several times now, prior to turn 800), and I wonder whether your mod has something to do with it. I don't guess that you have tested incompatibilities with every other mod ever created, but there it is.
UncivilizedGuy  [author] Mar 25, 2022 @ 1:31pm 
He's created a number of mods called District Expansion. One for each district. His mods have 3d models of similar buildings that I had in my Loaded Districts. It almost seems like he used my mod as a template, but they are much better.
dasbachd Mar 25, 2022 @ 12:26pm 
Thats great news, cause I loved your work!
BTW: Which district-mod are you talkinf of? (I dindnt play CIV for a long time, so Im not up-to-date)
UncivilizedGuy  [author] Mar 25, 2022 @ 10:39am 
@dasbachd To be honest, I forget why I removed it. Probably intended to update it and never got around to it. Since JNR has released his amazing district mods I probably will never update it. He has taken things to the next level. I have more time on my hands now so I'm looking at getting back into modding. I will likely update some of my existing mods or completely remove them depending on what other modders have created.
dasbachd Apr 18, 2021 @ 5:47am 
Hey uncivilizedguy. What happened to the Mod "Loaded Districts"? It's alwasy been my most favourite Civ-Mod so far! Missing it!
Can we hope for an update?
idk111train, The Irritable Feb 13, 2021 @ 11:12am 
I am having an issue with the mod. I had the deluxe game until I decided to get rise and fall, however since getting it this mod seems to prevent a round from loading. I have removed other mods and this seems to be the only one holding it back.
decaturfamilytx Jul 2, 2020 @ 9:15am 
I'm not sure about this mod. I played for about 200 turns and I'm already up to medieval tech and on average it takes me 75-100 turns to make a settler. I’ve selected the correct settings but at this point I’ll be in modern tech before I get my 5th city up and running. I might try my hand at making my own mod as I’m not seeing much out there that really extends the tech\civics trees. Also, it literally costs me 8,760 to buy a settler. Around turn 190 I decided to cheat and reveal the map to discover the AI is having more problems than I am as none of them have as many cities and at most have built 3 workers. In fact one AI seems to be having a barbarian issue, it looks like they are down to their last city and they have no units and the barbarians have the city surrounded, LOL. Sadly, I’m not sure what this mod has done but it is clear that it has extended the unit\building costs but I don’t think it extended anything else
zkfred May 10, 2020 @ 2:12pm 
这就是自从文明6发行以来我找了很久的MOD!

写完英文版支持再来一波中文支持!

放慢游戏速度速度,玩家才能体验到真正的真正决策的蝴蝶效应,这才是战略游戏的真谛,就像中国的围棋,需要下很久才能结束,放慢游戏速度才能体验真正的历史发展的进程

强烈推荐给喜欢历史的玩家,一步步的按照历史的进程塑造自己的历史,而不是玩一个快餐历史游戏。

强烈支持作者继续更新完善,我原来在玩文明5的时候玩的是一年一回合的MOD,打一局需要3-5个月,我希望作者也能出一个这样的MOD,随机了半天地图,这打一把估计又要个把月了,我先爽了去了,大家有兴趣的搞起!

再次强烈支持作者一波!做的好!加油!!!
zkfred May 10, 2020 @ 2:11pm 
This is the mod I've been looking for for a long time since the release of Civilization 6!
Slow down the game speed, players can experience the real butterfly effect of real decision-making, this is the true meaning of strategy games, just like Chinese Go, it takes a long time to end, slow down the game speed to experience the real historical development process

It is highly recommended to players who like history, step by step to shape their own history according to the progress of history, rather than playing a fast food history game.

I strongly support the author to continue to update and improve. I used to play the MOD once a year when playing Civilization 5. It takes 3-5 months to play a game. I hope that the author can also produce such a MOD

这就是自从文明6发行以来我找了很久的MOD!
☆ Paffycat ☆ May 3, 2020 @ 3:47am 
This mod is incredibly broken. I tried it with the recommended Immersive City Yields 100% mod and the era progression is ridiculously slow. Like, the space race was on at the end of the classical era and I ended up winning a culture victory in the medieval era after going through the entire civic tree :lunar2020thinkingtiger:
captainfrfr Apr 30, 2020 @ 7:05pm 
Hey fix this
andysec18 Apr 30, 2020 @ 5:05pm 
That sucks @TGP but good to know to not waste time with this mod.
TGP Apr 30, 2020 @ 2:20pm 
I just installed this and on the easier settings the AI is advancing at an absurd rate compared to me. Like I just built my first settler and they have 4 cities with multiple districts
UncivilizedGuy  [author] Apr 17, 2020 @ 5:48pm 
This increases all costs. But my Immersive City Yields 100% doubles production and gold yields which is the same as cutting costs in half.
Ol' King Cole Apr 16, 2020 @ 6:24pm 
Does this change tech costs as well? I've been looking for something that increases science and culture costs but leaves production costs alone.
UncivilizedGuy  [author] Apr 9, 2020 @ 1:39pm 
Update: Extended the eras to better match the gamespeed.
Traveler Mar 24, 2020 @ 5:57pm 
Moding games progression was so much easier in CivV.
UncivilizedGuy  [author] Mar 24, 2020 @ 10:43am 
Not yet
Traveler Mar 23, 2020 @ 1:19pm 
Did you fix era progression to match speed?