RimWorld

RimWorld

Genetically Engineered Plants 1.1+
37 Comments
elĐeve Jul 16 @ 8:42pm 
requesting 1.6 :SG0_OK:
ramil319 Jul 16 @ 8:03am 
Hello, are you planning to update the mods?
ramil319 May 2, 2024 @ 3:39pm 
Thanks a lot for the update!
battlemage64  [author] May 2, 2024 @ 2:22pm 
Updated to 1.5! Apologies for the delay. I didn't get to test everything, but I want to get everything updated quickly so people can keep using them for now. Please let me know if there are any bugs.
ramil319 Apr 18, 2024 @ 5:56am 
Hello, are you planning to update the mods?
battlemage64  [author] Oct 18, 2022 @ 7:59pm 
Updated to 1.4
battlemage64  [author] Sep 10, 2022 @ 9:53am 
Okay, that's a very good point, actually. I've changed that (for 1.3) and rebalanced the plants so they give the same yield per tile used (and don't require any more work per tile).
ScoSteSal Sep 8, 2022 @ 3:18pm 
It seems _very_ strange to me that you couldn't have a continuous stretch of vines growing in a line, but instead had to have several different small growths of the vine separated by at least 1 tile from each other. Maybe that makes sense for trees, but I don't think it makes any sense for vines. I appreciate your offering to change it.
battlemage64  [author] Sep 7, 2022 @ 8:34pm 
Oh, that was a decision made by the original author (XeoNovaDan), I figured it was intentional 🤷‍♂️ I can possibly change it if you still want
ScoSteSal Sep 7, 2022 @ 8:07pm 
Unfortunately, it's been so long that I don't remember precisely what happened or how I fixed it in my local copy of the mod. I think it had something to do with not being able to plant branchvine in two adjacent tiles, the same way you can't plant two trees in two adjacent tiles
battlemage64  [author] Sep 7, 2022 @ 6:43pm 
Hi ScoSteSal,
I'm very sorry for not getting back to you until now. I haven't really done any modding or looked at the comments on this. I can definitely patch this, but I'm a little unsure what you're talking about -- when does the game count it as a tree? And is this the case for other plants in this mod? (I'm looking at the mod code right now and it doesn't look like anything explicitly says it's a tree, at least.)
Please note, since I haven't played the game in a while either, I don't know how the Ideology update works. I'll try to figure out what you mean, of course!
ScoSteSal Dec 24, 2021 @ 3:15pm 
Awkward detail- branchvine is treated as a tree for purposes of placement (relative to other plants) and for the 'Tree Connection' ideology. Since it's a vine and not a tree (and Tree Connection colonies desperately need something less atrocious than fibercorn or woodmaker dryads), would you please patch that?
battlemage64  [author] Dec 10, 2021 @ 10:39am 
@ScoSteSal fixed. I guess I forgot to update the stats a few updates ago, when they reworked nutrition. Oops! Should be more balanced now (artiveg = 0.2 nutrition)
ScoSteSal Nov 28, 2021 @ 11:50am 
I'd misread the stats for artiveg and thought its nutrition content was 0.09 (40% higher than corn), and I just realized that it's actually 0.90 ( 18 TIMES more than corn). That's so ludicrously broken relative to the balance of other vanilla content that I don't feel comfortable using it. Would you please consider reducing it to something more moderate, like maybe 0.15 or 0.25 (3-5 times as good as corn)?
natthegreat668 Nov 20, 2021 @ 8:38am 
Finally rediscovered this mod. Hoo hoo!
ᖇIᑎ Jul 26, 2021 @ 12:08pm 
Okie, thank you. I'll play around with it too. It'd just be super useful to me right now that I'm starting an ice sheet, cave-dwelling colony of tunnelers who only like fungus and meat, and get a mood penalty for eating veggies ;'D
battlemage64  [author] Jul 26, 2021 @ 11:43am 
For the ideology? Probably not, I don't have Ideology yet so I haven't tested but I could try to add it.
For the meme? Absolutely.
ᖇIᑎ Jul 26, 2021 @ 11:41am 
Question. Does Duraveg count as a 'fungus' for the tunneler meme?
battlemage64  [author] Jul 21, 2021 @ 11:00am 
updated to 1.3
battlemage64  [author] Nov 22, 2020 @ 3:07pm 
Nutrition increased to 0.9
nikita150u Nov 12, 2020 @ 9:58pm 
Could you increase a nutrition output of artiveg? Because it seems have to be more than 0.05 (and it was been before if i remember all right) and it worse than corn now
battlemage64  [author] Jun 11, 2020 @ 5:46am 
@Papripyat yes, they do.
Dolphin of Explodium Jun 11, 2020 @ 1:55am 
I guess these crops, and the ones from your Futuristic Plants, require some advanced research, right?
battlemage64  [author] Jun 2, 2020 @ 2:04pm 
chronosphaenon Jun 2, 2020 @ 8:40am 
Nice
battlemage64  [author] Jun 1, 2020 @ 10:48am 
@chronosphaenon Thank you for letting me know. I'll do that within a few days.
chronosphaenon Jun 1, 2020 @ 6:43am 
Needs a patch for compatibility with Seeds Please. If you go to EDB Prepare Carefully, Equipment, Resources, you'll see purple Xed seeds for the new plants.
Azerbaijan_Technology Apr 13, 2020 @ 2:40pm 
Yes, that's exactly what it means, what else did you expect it to be?
Meowsers Apr 13, 2020 @ 10:38am 
Does dying to the cold count as being destroyed? i'm asking so i don't nuke my colony with rocketrees come winter
battlemage64  [author] Apr 3, 2020 @ 11:18am 
It's fine with me! (and I can add it to the official mod if you want). That said, if permission from the original author is important, you should ask XeoNovaDan, but I think he'd be okay with it.
DSD Apr 3, 2020 @ 3:42am 
Is it ok if I make a small expansion for this?
stormregalia66 Mar 29, 2020 @ 4:35am 
so what your'e saying is make a rocktree field and put a ied in the middle... beautiful
Redknight910 Mar 28, 2020 @ 2:54am 
Hmm... I like this. Not going to be planting a rocktree minefield at all....
Rocketeer Mar 27, 2020 @ 10:40am 
time to start my freezing cold prisoner camp with some duravegs. Perfect for the cold climate in my camp.
elĐeve Mar 25, 2020 @ 12:13am 
finally <33
battlemage64  [author] Mar 23, 2020 @ 5:07pm 
You're both welcome, I'm glad I could help
Latex Santa Mar 23, 2020 @ 8:40am 
Splendid! My Robot Invasion guys will thank you for this update. They're such snobs, that their bio-reactor stomachs will only tolerate fancy GMO foods. Cheers.