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Just adding this for primary doesn't seem to be enough
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="lightsaber")
Though there is a moment - I have already played[u/] with those same mods back in 2022, and it all was working right. Maybe some sort of an update broke it all?
Also I don't have an option to train jedi's in the training academy
Any ideas on to fix this?
please help.
Do I need to craft a modular lightsaber via Engineering? and if so, which facility do I need to unlock first?
In the meantime, I'm thinking about starting a fresh, lighter load-order play through to see if it's a memory overflow error.
does anyone know if the problem is because the campaign is already started?
@Dara: I have actually seen that before... and I don't remember what fixed it. Sound stupid, but when was the last time you completely shut down and restarted your computer? Could be a RAM issue... it's also possible that it's a conflict with a mod. My suspicion would be something that edits enemies/ enemy weapons.
Every time I attack, it doesn't stop and the reflex works normally for a few times, but then it happens very frequently and irregularly in between.
Has anyone seen the same symptoms?
1) Why do demanding skills completely drain the pool of Force points instead of just spending their cost? For example - Battle Meditation, Lightsaber Telekinesis and Force Lightning Chain. We remember vividly how Darth Sidious killed Republicans, group by group, using the Lightning Chain Force, and not reloading the Force pool with meditation.
2) Why do warrior adepts not restore the entire pool of points using Battle Meditation? After all, it restores Force points as well as Meditation skill in combat!
3) What can be done to ensure that all strong skills do not completely drain the Force pool points, but only spend their cost?
4) What can be done to ensure that the Battle Meditation skill restores the Force Pool points as well as Meditation?