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**This mod is not compatible with the current version of Grimys Loot Mod.
Grimys currently breaks pretty much the entire modular saber system.**
Does that means with Grimys loot mods:
Loots arent applied on light sabers and its fine to use both mods ?
Does it means it completly break both mods and its better to not get both ?
Does it means they both work together but are creating a lot of unbalanced stuff/bugs ?
Just adding this for primary doesn't seem to be enough
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="lightsaber")
Though there is a moment - I have already played[u/] with those same mods back in 2022, and it all was working right. Maybe some sort of an update broke it all?
Also I don't have an option to train jedi's in the training academy
Any ideas on to fix this?
please help.
Do I need to craft a modular lightsaber via Engineering? and if so, which facility do I need to unlock first?
In the meantime, I'm thinking about starting a fresh, lighter load-order play through to see if it's a memory overflow error.
does anyone know if the problem is because the campaign is already started?
@Dara: I have actually seen that before... and I don't remember what fixed it. Sound stupid, but when was the last time you completely shut down and restarted your computer? Could be a RAM issue... it's also possible that it's a conflict with a mod. My suspicion would be something that edits enemies/ enemy weapons.
Every time I attack, it doesn't stop and the reflex works normally for a few times, but then it happens very frequently and irregularly in between.
Has anyone seen the same symptoms?