Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Pedestrian crossings
66 Comments
aantono Apr 24, 2022 @ 1:05pm 
Я тут чуток пошаманил - и с вот такой конфигурацией - все вроде работает норм. (единственное это что не получилось сдвинуть сами знаки пеш. перехода)

$CONNECTIONS_PEDESTRIAN_DEAD_SQUARE
-4.6 -1.3
4.6 1.3

$CONNECTION_PEDESTRIAN
4.4 0.0 0.0
3.4 0.0 0.0

$CONNECTION_PEDESTRIAN
-4.4 0.0 0.0
-3.4 0.0 0.0
aantono Apr 16, 2022 @ 11:30am 
А что, ещё короче просто невозможно сделать из за игровых ограничений? Просто ширина больше чем нужно, возле дорог нет столько места, и раньше можно было просто зажимая Шифт перетягивать, а теперь Питер «починил»! 😪
Олег Монолит  [author] Apr 16, 2022 @ 11:19am 
существующий надземный переход из этого мода, уже максимально короткий.
aantono Apr 15, 2022 @ 11:35am 
А можно попросить сделать версию наземного перехода с более короткой длинной (ровно в ширину дороги)? С водным обновлением были "сломаны" пешеходки, больше нельзя их прокладывать пересекая дороги в тех местах где нету точки соединения - и теперь сложно делать пешеходки которые пересекают съезды с улицы в здания, если длинна дорожного съезда меньше 5 точек.
Олег Монолит  [author] Jul 23, 2021 @ 3:23am 
(En)_________
The transition from the stop section was moved to infrastructure, since with the introduction of pedestrian bridges, it has lost its relevance, I hope you stopped using it. Overhead and underground passages have also been added to the infrastructure. I also removed remote pedestrian connections, as they also lost their relevance. The rest of the buildings, in the "stop" section, are in their places. Have a good game)
Олег Монолит  [author] Jul 23, 2021 @ 3:22am 
(Ру)________
Переход из раздела остановка, был перенесен в инфраструктуру, так как с введением пешеходных мостов, он утратил свою актуальность, надеюсь, что вы перестали использовать его. Так же в инфраструктуру добавлены надземный и подземный переходы. Еще я убрал отдаленные пешеходные соединения, так как они тоже утратили свою актуальность. Остальные здания, в разделе "остановка", на своих местах. Приятной игры)
FuturamaKing Feb 28, 2021 @ 7:32pm 
umm, seems to not work on Forklift. the other mod for it also is not working. people walk but the goods do not move
Олег Монолит  [author] Jan 23, 2021 @ 2:17pm 
This is really so, and it is said about it on the sixth Karin in this mod.
Standspurfahrer Jan 23, 2021 @ 9:32am 
This was exactly was I was looking for!
Unfortunately, while freight, fluids or cars can properly pass these connections, people can not.
Build a residential building on one side, a shop on the other side and disable the busstop. You will see, that the shop is not reachable for the poor citizens.
https://ibb.co/MGW4Xft
Олег Монолит  [author] Dec 14, 2020 @ 3:54pm 
Thank you,Serguei-57, I am very glad that people in France also love this game)
serguei-57 Dec 14, 2020 @ 9:23am 
i'm from France.
i just know read Russian, but i can't understand :D
(i learnt Russian when i was a young boy at scholl, 35 years ago, but now i forgot all ... sorry)
i just would say thank you to Oleg Monolit for his mods
samlon Dec 12, 2020 @ 9:31am 
В делеме должен был победить сквозной проезд, либо в городской застройке проезд не стой стороны ограничивается односторонней дорогой. Я сам подправил скрипт. Но не знал фичу что ранее построенные привязывается старый скрипт и нужно перестраивать.
Олег Монолит  [author] Dec 10, 2020 @ 9:42pm 
Спасибо. Тут делема. При подключении дорог 'вьезд-выезд', не работает скрипт сквозного проезда. При подключении обычных дорог, автобусы смогут заезжать с нежелательной стороны.
samlon Dec 10, 2020 @ 2:27am 
Самая лучшая зеркальная остановка. Но есть проблема нет сквозного проезда и построить нельзя...
Олег Монолит  [author] Dec 3, 2020 @ 10:05pm 
PaulAzure, It is important that you understand that this is still a stop in the first place, so people who come there have an intention to leave, and they will wait for transport. Time must pass until their game intelligence understands that transport does not go here, then they will look for a new use for this building, come out on the other side, and go to work. This is how it works.
PaulAzure Dec 3, 2020 @ 8:43am 
Great, GREAT! idea ... but I can't get it to work:

Workers walk to the building and then they just stay there ... "Number of workers waiting: 45".
I tried assigning workplaces on the other side of the crossing but same thing.
What am I doing wrong?
moetorized Oct 25, 2020 @ 11:19am 
This mod was so needed.
Олег Монолит  [author] Sep 10, 2020 @ 2:44pm 
Так то я.. колхозник.... А чем не угодил урбанисту?
alixalix2065 Sep 10, 2020 @ 8:16am 
Урбанист не одобряет)
Vimes Aug 7, 2020 @ 1:00am 
That should be a good update, thanks for what you do and share with us.
Олег Монолит  [author] Aug 6, 2020 @ 8:56am 
Vimes, I slightly modified the old transitions, and also added one new one. Thanks to these innovations, it is no longer necessary to break the factory connections. I hope this helps to solve your problem, and it will also be useful to all users actively using factory connections.
Vimes Jul 15, 2020 @ 12:51am 
This could be most useful. Thanks

I find it very irritating, for example, when I have two clothing factories directly connected to my fabric factory and in turn that is connected to two chemical factories. Throw in a warehouse for the clothes and then you have a real issue with worker access from the local train station.

The only issue that I see is tha tthis will "break" a direct factory connection, works without forklifts, and so need to have forklifts to take stuff between the factories.
Using factories with the demands of the fabric factory for crops is pretty hard.

The Devs should implement a pedestrian walkway elevated path that doesn't affect connections at all.
Jack Greedy Jun 11, 2020 @ 3:03am 
Bravo Comrade!
Tschibber Jun 4, 2020 @ 11:54am 
Unfortunately I am not familiar with creating mods, otherwise I would also create small ones. the track and road transition is also possible. the mod with the two tracks is great, would now only need one over 5 tracks. too bad, but if there is no other way, then we use it that way. thanks anyway for this mod
Олег Монолит  [author] Jun 4, 2020 @ 6:05am 
In the game there is no way to make a full, pedestrian crossing. But I wanted people to be able to walk through factory connections. That's all I could think of in this situation, today.
Tschibber Jun 4, 2020 @ 1:14am 
well, i will try. But if I need more than one, I always have to buy a forklift garage separately. why is this a goods transfer point? actually it is only an overpass or an underpass for personnel, and not a warehouse for goods
Олег Монолит  [author] Jun 3, 2020 @ 10:56pm 
I hope that your loaders take the goods from the warehouse and take it to the pedestrian crossing, in turn, the other loaders (on the other hand) take the goods from the pedestrian crossing and carry it to its destination. This is how it works.
Tschibber Jun 3, 2020 @ 5:34pm 
a great thing. I used it right away. unfortunately they didn't work. my forklifts found no targets until i deleted them
Олег Монолит  [author] May 16, 2020 @ 1:13pm 
MC Bonito, я не знаю, на сколько полезными могут быть некоторые из них, но я старался сделать их, по крайней мере красивыми, особенно долго пыхтел над переходом с остановкой и конвеером, надеюсь, вам понравится ночной скин.
MC Bonito May 16, 2020 @ 1:09pm 
Спасибо, Олег, очень полезные штуки, прямо спаситель
Олег Монолит  [author] May 16, 2020 @ 11:28am 
Пожалуйста, tyansasha.
Добавил опоры надземного перехода, подправил текстуры, исправлены скрипты, теперь люди видны на мостиках, и в переходах. Добавлен надземный переход с перекидкой трубы через дорогу, добавлен надземный переход, с конвеерной перекидкой и встроенной остановкой. Труба и конвеер, работают как мини склад, соответственно им может понадобится помощь, в виде насоса (конвеерной башни).
tyansasha May 8, 2020 @ 7:32am 
Молодец. Спасибо, Олег. Это то, что я искал.
Minister of Wolves Apr 20, 2020 @ 10:03am 
ElderEmane, I use this mod as a bus stop and crossings. I have not tried it as a goods transfer spot, I try to work around footpaths so that I dont have to cross over as many roads.
Олег Монолит  [author] Apr 4, 2020 @ 3:44pm 
ElderEmane, probably it will be so
ElderEmane Apr 4, 2020 @ 1:05pm 
thank you :) a lot of praparations, I hope somewhere in the future (with game development) we will be able to use just one loader.
Олег Монолит  [author] Apr 3, 2020 @ 2:30pm 
Thanks ElderEmane. I hope that your loaders take the goods from the warehouse and take it to the pedestrian crossing, in turn, the other loaders (on the other hand) take the goods from the pedestrian crossing and carry it to its destination. This is how it works.
ElderEmane Apr 3, 2020 @ 11:56am 
I know how forklifts works... I have tin my city in many places and everything works. I just wanted you to explain how to setup everything here because I see it as very useful mod.
Олег Монолит  [author] Apr 3, 2020 @ 2:59am 
ElderEmane, Now it is better. I can tell you only one thing, I tested it many times, in different versions, and each time successfully. Maybe you are doing something wrong. I recommend that you study the manual for setting up forklifts. But perhaps the reason is not even in them. Check all chain links.
ElderEmane Mar 31, 2020 @ 5:09pm 
ok let it explain in longer way:
I have your mod installed on way from storage to factory(A), workers come to your mod, and then to factory(B), all seems to working BUT stuff from storage is not moving to Factory(A). Even if I install between forklift garage and try to show them proper way, they dont want to accept it.
Better now? :) before was writting in hurry
Олег Монолит  [author] Mar 29, 2020 @ 8:00am 
If someone understood something, please explain to a friend, personally, I did not understand anything.
Minister of Wolves Mar 26, 2020 @ 10:27am 
I understand. That would be awesome when you can get around to it.
Олег Монолит  [author] Mar 26, 2020 @ 4:04am 
Minister of Wolves, maybe I'll do it someday, now busy with other work.
Minister of Wolves Mar 26, 2020 @ 12:28am 
Love this. Can you make one that goes over/under rails?
Peak oil Mar 25, 2020 @ 7:42pm 
this is good, thank you
Олег Монолит  [author] Mar 25, 2020 @ 2:37pm 
paradoxbound, The angle of 45 degrees is caused by the fact that the stop location is not specified in the mode due to its small sizes. To indicate them (stopping places), the mod must be wider than the roadway. Thank you for the thumb)))
paradoxbound Mar 25, 2020 @ 9:24am 
Really nice mod thank you but the trolley buses and normal buses stop at a 45 degree angle. Lots of weird clipping caused by it. Still gets a thumbs up from me. Sorry I hope Google translates this well enough.

Действительно хороший мод, спасибо, но троллейбусы и обычные автобусы останавливаются под углом 45 градусов. Много странного отсечения, вызванного этим. Все еще получает большие пальцы от меня. Извините, я надеюсь, что Google переведет это достаточно хорошо.
Deystvitel'no khoroshiy mod, spasibo, no trolleybusy i obychnyye avtobusy ostanavlivayutsya pod uglom 45 gradusov. Mnogo strannogo otsecheniya, vyzvannogo etim. Vse yeshche poluchayet bol'shiye pal'tsy ot menya. Izvinite, ya nadeyus', chto Google perevedet eto dostatochno khorosho.
mario Mar 23, 2020 @ 9:26am 
Great idea, thank you :)
[WTFH] ragnar_greymane Mar 22, 2020 @ 6:56am 
Very good очень хорошо
Researcher Mar 22, 2020 @ 2:19am 
Все понял.Вам спасибо!Очень ждем обновы!)))
Олег Монолит  [author] Mar 22, 2020 @ 1:45am 
Спасибо, Questlove, обязательно выпьем. Кавалерград 777, если рога троллейбусов не помещаются, то можно подземки ставить на толлейбусных линиях, а увеличение высоты, приведёт к удлинению лестничных маршев, со всеми отягчающими обстоятельствами. А вот про железку я не подумал, спасибо за подсказку.