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$CONNECTIONS_PEDESTRIAN_DEAD_SQUARE
-4.6 -1.3
4.6 1.3
$CONNECTION_PEDESTRIAN
4.4 0.0 0.0
3.4 0.0 0.0
$CONNECTION_PEDESTRIAN
-4.4 0.0 0.0
-3.4 0.0 0.0
The transition from the stop section was moved to infrastructure, since with the introduction of pedestrian bridges, it has lost its relevance, I hope you stopped using it. Overhead and underground passages have also been added to the infrastructure. I also removed remote pedestrian connections, as they also lost their relevance. The rest of the buildings, in the "stop" section, are in their places. Have a good game)
Переход из раздела остановка, был перенесен в инфраструктуру, так как с введением пешеходных мостов, он утратил свою актуальность, надеюсь, что вы перестали использовать его. Так же в инфраструктуру добавлены надземный и подземный переходы. Еще я убрал отдаленные пешеходные соединения, так как они тоже утратили свою актуальность. Остальные здания, в разделе "остановка", на своих местах. Приятной игры)
Unfortunately, while freight, fluids or cars can properly pass these connections, people can not.
Build a residential building on one side, a shop on the other side and disable the busstop. You will see, that the shop is not reachable for the poor citizens.
https://ibb.co/MGW4Xft
i just know read Russian, but i can't understand :D
(i learnt Russian when i was a young boy at scholl, 35 years ago, but now i forgot all ... sorry)
i just would say thank you to Oleg Monolit for his mods
Workers walk to the building and then they just stay there ... "Number of workers waiting: 45".
I tried assigning workplaces on the other side of the crossing but same thing.
What am I doing wrong?
I find it very irritating, for example, when I have two clothing factories directly connected to my fabric factory and in turn that is connected to two chemical factories. Throw in a warehouse for the clothes and then you have a real issue with worker access from the local train station.
The only issue that I see is tha tthis will "break" a direct factory connection, works without forklifts, and so need to have forklifts to take stuff between the factories.
Using factories with the demands of the fabric factory for crops is pretty hard.
The Devs should implement a pedestrian walkway elevated path that doesn't affect connections at all.
Добавил опоры надземного перехода, подправил текстуры, исправлены скрипты, теперь люди видны на мостиках, и в переходах. Добавлен надземный переход с перекидкой трубы через дорогу, добавлен надземный переход, с конвеерной перекидкой и встроенной остановкой. Труба и конвеер, работают как мини склад, соответственно им может понадобится помощь, в виде насоса (конвеерной башни).
I have your mod installed on way from storage to factory(A), workers come to your mod, and then to factory(B), all seems to working BUT stuff from storage is not moving to Factory(A). Even if I install between forklift garage and try to show them proper way, they dont want to accept it.
Better now? :) before was writting in hurry
Действительно хороший мод, спасибо, но троллейбусы и обычные автобусы останавливаются под углом 45 градусов. Много странного отсечения, вызванного этим. Все еще получает большие пальцы от меня. Извините, я надеюсь, что Google переведет это достаточно хорошо.
Deystvitel'no khoroshiy mod, spasibo, no trolleybusy i obychnyye avtobusy ostanavlivayutsya pod uglom 45 gradusov. Mnogo strannogo otsecheniya, vyzvannogo etim. Vse yeshche poluchayet bol'shiye pal'tsy ot menya. Izvinite, ya nadeyus', chto Google perevedet eto dostatochno khorosho.