RimWorld

RimWorld

DD deathacidifier no more
17 Comments
Farbott Jan 12 @ 9:05am 
this goes so great with no more weapons bloat, i can finally scrap their tainted gear instead of always having a net loss for fighting the bastards
Hey i have a gun Aug 2, 2024 @ 7:36am 
a great mod
Alice (She/Her) Jul 29, 2024 @ 3:08am 
Thank you DoomsDay343 you are a lifesaver.
Kraehe Apr 18, 2024 @ 1:32pm 
Thank you for this mod!
PlayLost Apr 14, 2024 @ 7:14am 
You are my savior
DoomsDay343  [author] Apr 13, 2024 @ 5:33pm 
updated to 1.5. have fun fighting the empire!
PlayLost Apr 13, 2024 @ 9:00am 
Any chance we get a port to 1.5? This mod has become a must have for me.
Sumatris Nov 7, 2022 @ 6:39am 
@ DoomsDay: Much appreciated. Thanks, mate :-).
Windows XP Nov 6, 2022 @ 1:40pm 
Thanks for the update, perfect timing too. I just started playing 1.4 for the first time yesterday
DoomsDay343  [author] Nov 6, 2022 @ 12:39pm 
@Sumatris updated to 1.4 my friend
Sumatris Nov 6, 2022 @ 6:34am 
Will this mod get an update for 1.4?
Windows XP Oct 16, 2021 @ 10:45am 
Thanks. An idiot noble wandered off too far from the safe area and died. Now I'm at war with the empire. With this mod, I can actually profit off this war enough to keep kicking their sorry asses for years to come.
turkler Jul 26, 2021 @ 1:26pm 
thanks <3
Panacea Feb 14, 2021 @ 2:42pm 
ok, thank you.
DoomsDay343  [author] Jan 28, 2021 @ 3:18pm 
panacdea im not 100% why it spits out that error but the mod should still work ive tested it just recently with a vanilla colony as well as a HEAVILY modded game and it still removes the death acidifier from people who would spawn with it (royals)
i noticed that it started giving this error when the game updated from 1.1 to 1.2 so I dont know what that update did to mess with it but as far as I can tell it still works. please let me know if the mod dose not work for you. (an easy way of testing this is just spawn in a few cataphracts with dev mode and check their health).
Panacea Jan 28, 2021 @ 2:28pm 
got this error:
Could not resolve cross-reference to Verse.ThingDef named DeathAcidifier (wanter=techHediffsRequired)
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Chillkroete May 26, 2020 @ 5:12am 
lovely