Stellaris

Stellaris

At War: Defense Platform Longevity (2.6 Compat Update)
56 Comments
Toaster Sep 26, 2024 @ 1:32pm 
For anyone playing with the lastest update this mod does not work. But otherwise great mod:steamthumbsup:
erbmur Sep 19, 2021 @ 9:51am 
don't think this works with the new Lem update. I keep getting a blank message box spam whenever this mod is active.
Cookie-chan May 22, 2021 @ 7:16am 
Thanks for the tip, 3D Girls.
Zwerchfell May 21, 2021 @ 10:47pm 
update plz
Zwerchfell May 21, 2021 @ 10:41pm 
Nice THX 3D Girl
[NATE] May 11, 2021 @ 2:25am 
@3D Girls Are Obsolete god
mrennigma May 7, 2021 @ 3:45pm 
@3D Girls Are Obsolete: You. Are. AWESOME! Thank you!!
erbmur Apr 26, 2021 @ 11:57pm 
@3D Girls Are Obsolete Legend
3D Girls Are Obsolete Apr 26, 2021 @ 8:59am 
@erbmur The file should be located at %STEAM_LIBRARY%\steamapps\workshop\content\281990\2026860149\events
erbmur Apr 26, 2021 @ 2:25am 
@3D Girls Are Obsolete: Where do I find that file/folder? The best I have managed to find is a folder full of .mod files, but I don't know how to edit them.
3D Girls Are Obsolete Apr 25, 2021 @ 4:34pm 
For anyone who would like to use this mod until the author updates it, you can fix the errors by opening up the eac_aw_dpl_actions.txt file in the events folder of the mod, and then changing the "every_ship" on lines 56 and 188 to "every_ship_in_system". That should fix the blank event window errors and allow the mod to function normally.
damnusername Apr 18, 2021 @ 11:31pm 
Can confirm what Moose is saying. I've also experienced it.
Full Spade Apr 17, 2021 @ 6:37pm 
@Jon "Moose" Tetrino thanks for the info, that's a shame, a damn shame
Tyrranus Apr 17, 2021 @ 1:54pm 
le sigh.... thankss for the heads up @moose
LordR303 Apr 17, 2021 @ 2:44am 
@Jon "Moose" Tetrino omg i've been going crazy trying to find which mod is not letting me play the goddamn game lmao, thank you for commenting this
Jon Tetrino Apr 16, 2021 @ 12:33pm 
Looks like 3.0 finally killed this great mod - spams your screen with blank event windows every daily tick when enabled (have narrowed it down).

I hope the author updates it, but if you come here to ask if it's currently working: No.
Itsa me, MarDIO Mar 17, 2021 @ 7:58am 
Been running this for a while and my game is incredibly stable for a modded game. the issues other people seem to be having is likely another mod or a load order issue.
Locksley Jan 6, 2021 @ 10:19am 
I'd love to see an update of this. I've been very frustrated with the general uselessness of defensive strategies in the game and if I have to rebuild defense platforms from scratch any time someone rides in with a big fleet it really destabilizes my generally pacifist economy.
Astacius Dec 26, 2020 @ 11:35am 
too unstable, if you have time to reload your game every 0.5h then you can play it
The wise old man Dec 26, 2020 @ 9:06am 
does this work or is it too unstable?
Astacius Nov 28, 2020 @ 12:38pm 
it's glitching starbases in some rare situations..
massimogreco1982 Nov 27, 2020 @ 10:06am 
It works, at least for me. Maybe you have a mod conflict
Astacius Nov 26, 2020 @ 8:44am 
DO NOT USE THIS MOD - IT'S BUGGED
massimogreco1982 Nov 10, 2020 @ 5:17am 
It works very well
MasterOfGrey Nov 5, 2020 @ 6:03am 
Can anyone confirm if this still works in 2.8?
NeinDao Oct 12, 2020 @ 12:41am 
could you update the at war mods to 2.7 so we dont have the red marks next to the mods? ^^
Nylem Jul 25, 2020 @ 4:31am 
Thanks for confirming it works @An Infinite Bundle of Jinxys.
Jinxawo Jul 25, 2020 @ 2:23am 
This works with 2.7, no updating's really needed aside from just confirmation and the big red exclamation mark can be safely ignored(As it normally should be because it's almost always useless tbh).
Tritotamar Jun 28, 2020 @ 1:05am 
Does this mod work with 2.7.x or do I need to wait on an update?
Porter Jun 17, 2020 @ 12:36pm 
please update the mod please
Mcnutty Jun 4, 2020 @ 4:37pm 
was this updated to 2.7.2
temujin321 May 27, 2020 @ 5:20pm 
I want badly to use this mod because the cannon one is great BUT everytime I try to download it the download tab says its missing files. How can I fix this?
lamar245 May 14, 2020 @ 12:44am 
Update please?
Kiithnaras  [author] May 11, 2020 @ 12:24pm 
I've seen plenty of AI starbases and citadels with defense platforms that come under my control when I conquer them.
Rams0505 May 11, 2020 @ 5:12am 
do ai builds defense platforms with this mod at all? i know never builds defense platforms on thier starbaes, wondering if they actually build them if i get this mod?
hart May 6, 2020 @ 3:22am 
all the other mods work but this, the ship one and the carrier one's don't, steam just says that there are missing downloaded files. I've tried uninstalling both steam and stellaris but neither has worked. Does anyone have any ideas?
Astacius Apr 28, 2020 @ 2:03pm 
Some platforms are undead and AI is just stuck on them lol
dannway Apr 19, 2020 @ 7:50am 
Lmao:lunar2019laughingpig:
Kiithnaras  [author] Apr 15, 2020 @ 12:12pm 
Excellent bug report, 10/10, incredibly informative.
[CN]突击队队员 Apr 15, 2020 @ 7:34am 
bug report the def platforms restart with no cd and it undead.
eldiabs Apr 12, 2020 @ 5:07pm 
Thanks for the fix!
QOMRADEQUEER Apr 12, 2020 @ 1:23pm 
Yay! MEM support! Finally I can reinstall this! :D:
eldiabs Apr 12, 2020 @ 8:09am 
Can confirm the Vazuran issue.
Lord Sam Sinister Mar 24, 2020 @ 6:09pm 
I'm experiencing the same issue as Topnotches. Platforms repair too quickly when attacked by Vazurans from MEM.
Kiithnaras  [author] Mar 22, 2020 @ 12:50pm 
I'll certainly look into that, TechSY.

I'll keep an eye out for similar behavior, Topnotches
TechSY730 Mar 22, 2020 @ 11:55am 
I maintain a fix for the original Defense Platform Longevity, https://steamcommunity.com/sharedfiles/filedetails/?id=1648225215
that fixes the broken behavior when Fallen Empires support is turned on (they get disabled but never wake up). Is there any chance of this fix being merged in here? (you can ignore the other mods support I have)

The fix was to to replace
owner = { is_country_type = default }
with
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
in events
eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4 and eac_aw_dpl_actions.10

in files events/eac_aw_dpl_actions.txt
Topnotches Mar 22, 2020 @ 10:41am 
I swear I started the game with this mod but event 1000 forced the platforms to stay dead
Topnotches Mar 22, 2020 @ 10:40am 
I think I have an edge case. I have the raiders from Vazuran Menace More Events Mod going on. They easily destroyed my starbase and platforms in the initial raid, but the platforms keep restarting without delay even though I have the time set for 90 days. Annoying but I can pretend they are punishing the system until I have sufficient fleet power to crush them.
Unfortunately when an empire I am at war with enters the system, the system flips to them and the raiders do not attack the starbase anymore. Can the platform code be adjusted to allow for the raiders to leave the system before platform restart?
Kiithnaras  [author] Mar 21, 2020 @ 12:57pm 
If NSC adds new platforms, it's plausible that this affects them. I'd need to review the code, but I don't know for sure.

For DPL, along with BAE and Planetary Cannons, only version number required a change. The rest broke, and I'm still mulling over how to proceed with fully fixing Starbase Improvements in re. Citadel power and large weapons.