Arma 3
Explore Altis
129 Comments
Chadolf Rizzler Apr 14, 2024 @ 9:59am 
The sheer amount of buoys seems so fake but they are all real which is shocking
REDBowl Apr 8, 2022 @ 4:19pm 
BRAVO!
Greg Oct 3, 2021 @ 5:25pm 
Hey! I was looking for something like this! Would be nice to have armory. I can't seem to be able to open it in Eden editor... :/
Missile Magnet May 30, 2020 @ 2:21pm 
Nice little tool, I think I will use some of these locations in my zeus missions. Perhaps secret guerilla hideouts in those caves?
Irenia Mar 2, 2020 @ 12:13am 
Submerged car have a little deviation ,its real grid is 2329 2414:meadowfox:
Boner Chicken Jun 20, 2018 @ 4:06pm 
Please add an armory, other than that it's great
Zunami Feb 12, 2018 @ 7:31am 
Obviously a great mod, but despite downloading it and being a fan of the concept, I can't honestly say that I've used this more than once.
Vostroyan55th Sep 18, 2017 @ 9:40pm 
Ah ok, keep up the good work! How about Malden lol?
tiny-pp CCP  [author] Sep 18, 2017 @ 2:07pm 
Tanoa is here: http://steamcommunity.com/sharedfiles/filedetails/?id=702862223

Stratis doesn't have enough landmarks to make it worthwhile to play.
Vostroyan55th Sep 12, 2017 @ 9:00am 
Any plans for Stratis and Tanoa? Really fun mod for sightseeing and touring new players aound!
dog player Jun 6, 2017 @ 11:28am 
Playing this with bathophobia-fear of deep waters nice
Sir waffles Apr 24, 2017 @ 4:55pm 
oh sweet man thank you so much
tiny-pp CCP  [author] Apr 24, 2017 @ 3:50pm 
Sir waffles Apr 17, 2017 @ 6:45am 
m not sure how long it would take but a tonea map would be awesome
Prata Gamer Mar 23, 2017 @ 12:19pm 
Any for Stratis?
Daze Jan 13, 2017 @ 3:55pm 
Playing this with submechanophobia, 10/10
tiny-pp CCP  [author] Nov 19, 2016 @ 8:47pm 
@Alissa White-Gluz I'll take that into consideration, thanks!
NJiubi Nov 18, 2016 @ 9:55pm 
It would be nice if you add in some (not much) random roaming ai "explorers". and maybe some bandits/pirates
airkevin777 Oct 25, 2016 @ 3:44pm 
Thanks, I'll try that. There are quite a few playable characters. I think it's around 15-20
tiny-pp CCP  [author] Oct 23, 2016 @ 5:06pm 
Try setting it to COOP too. How many playable characters are there?
airkevin777 Oct 5, 2016 @ 8:58pm 
It was set to multiplayer and the players are plaable. Any other guesses? You can take a look for yourself, it's call Atlas Drag Racing.
airkevin777 Oct 5, 2016 @ 8:53pm 
I may not have set it to multiplayer, I'll check and get back to you. :)
tiny-pp CCP  [author] Oct 5, 2016 @ 8:40pm 
@airkevin777 Before uploading the scenario to the Steam Workshop, did you tag it as a mulitplayer scenario. Also, you have to set each of the characters to "playable" in order for people to play as them, you can't just add them in.

Please tell me if my advice works out or not, good luck!
airkevin777 Oct 2, 2016 @ 11:33am 
Hi there, I understand that you are very experianced in the Arma editor, I have a few missions created but they all have the same problem; when people play it online no player slots show up. I'd really appriciate if you could help me with this I've been struggling with it for weeks. Digging through forums, messing with settings, and I still can't fix it. I get the feeling it's an easy fix that I'm missing, so any help an experienced creator like you could give would be awesome.
mizifih Aug 29, 2016 @ 5:20pm 
Found them, LOL. Sorry mate, they're highlighted on the map.
tiny-pp CCP  [author] Aug 29, 2016 @ 1:10pm 
My bad, the vehicles are in the parking lot of the airport. They should be marked on the map as a green circle.
mizifih Aug 29, 2016 @ 6:22am 
There are vehicles there, but not civilian vehicles. I saw some choppers and three military "trucks", but not a single civilian vehicle.
tiny-pp CCP  [author] Aug 28, 2016 @ 8:19pm 
The vehicles should be where you spawn in. They are located on the main apron of the main airport of Altis.
mizifih Aug 27, 2016 @ 4:00am 
Where are the vehicles at the Airport? I used this a long time ago, I believe it was this Scenario, and it had regular civilian cars at the Airport, right?
tiny-pp CCP  [author] Aug 25, 2016 @ 2:26pm 
Thank you all for your support! We have just passed the 50,000 views mark with 50,407 unique visitors. We also have 26,490 current subscribers, and 222 people have this in their favorites!

I encourage you all to come try out Explore Tanoa , which has been steadily growing since the Apex release on the development branch. Please come and try it out, and if you find any notable places that should be marked on the map, please add it to the "LOCATIONS" discussion with the map coordinates!
Titus Da Brute [GRN] Jul 1, 2016 @ 6:48am 
fajna mapa, dzieki
tiny-pp CCP  [author] Jun 12, 2016 @ 10:53pm 
The beginnings of Explore Tanoa has been posted to the Steam Workshop. You can help out by finding unique locations and their coordinates and posting it on the "LOCATIONS" discussion on Explore Tanoa's Steam Workshop page.


Go here: http://steamcommunity.com/sharedfiles/filedetails/?id=702862223
acealive May 16, 2016 @ 2:17am 
I like this, good way to get to know the island. Well done !
Zurbany May 13, 2016 @ 10:50am 
If someone want to play coop missons we have a group for interested members
BaselineVK Mar 24, 2016 @ 10:14pm 
Cool mod, well done!
Mαd Mαятιgαη Mar 4, 2016 @ 1:25pm 
@dlaczego Looking forward to it!
Aquila Rift Mar 1, 2016 @ 11:01am 
awesome !
tiny-pp CCP  [author] Jan 20, 2016 @ 10:28pm 
by the way guys, as soon as tanoa comes out, I'll be creating Explore Tanoa
Dragon_CO Jun 14, 2015 @ 1:24pm 
i love it!!!!!!
Victor Mar 5, 2015 @ 6:41am 
Love this mod, put your better music and discover altis.
Die ??? Dec 26, 2014 @ 3:42pm 
yeah
iMatrix7 Nov 29, 2014 @ 5:42am 
Nice mod! :)
gtashogun Nov 17, 2014 @ 5:02pm 
menuda puta mierda
Kevin Mamar Nov 8, 2014 @ 9:54pm 
This mission not appearing in the list of maps to play coop . How to solve ? or is only singleplayer?
Eaglebuter Nov 4, 2014 @ 2:03am 
Awesome
François Oct 27, 2014 @ 1:02pm 
Really cool ! Thanks !
QuickSilver Oct 22, 2014 @ 7:35pm 
NIce
=CM= OwesomeOlly Oct 14, 2014 @ 2:10am 
Hi Goat, I ran into the same problem and figured it out. :) The solution is very simple. When you publish the mod via steamworkshop, you need to add the "Multiplayer" tag. Thats all

Keep up the good work
tiny-pp CCP  [author] Oct 12, 2014 @ 10:06pm 
Hi everyone,

To be truely honest: I don't know how to make a workshop mission appear both in the singleplayer scenarios menu AND the multiplayer menu.

If someone could help me out, that would be really great!
El jefe Oct 12, 2014 @ 6:35pm 
i try